Am I reading this correctly, Just read patch notes and I am not sure if I understood it..100 increase to battle fatigue
Am I reading this correctly, Just read patch notes and I am not sure if I understood it..100 increase to battle fatigue
You read wrong
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
Healing specializations receive a 100% bonus to healing from PvP Power.
So they are getting a buff then?
they're buffing the amount of healing you get from pvpppower.
but at the same time nerfing the healing done by 15% due too battle fatigue going from 30% too 45%.
im not 100% sure if that means healing will go up/down or the same. but it probally wont change a lot.
seems more like a re-adjustment, healers heal more but people are healed less
still buff though
Depends on the amount of pvp power you're sitting on.
You'll be trying to find a balance between resilience and power to survive.
Let's say you Flash of Light for 100k, have 50% power (healers receive 50% effectiveness from PvP power in 5.2), and suffer 30% Battle Fatigue in 5.2:
100k * 1.25 (50% Power * half benefit from Power) * 0.7 (Fatigue) = 87,500 Flash of Light in 5.2
In 5.3, you Flash of Light for 100k, have 50% power (healers will receive 100% effectiveness from power in 5.3), and suffer 45% Battle Fatigue:
100k * 1.5 (50% Power * full benefit from Power) * 0.55 (Fatigue) = 82,500 Flash of Light in 5.3
So for the same amount of Power, healers will receive a slight nerf out of this. However, the real change is that it makes Healers care about power twice as much, where currently they care about Intellect and Spirit and Resilience more than Power: since in 5.2 they only get half the benefit of Power.
Healers will be more likely to use Power (or take Power socket bonuses) than gem for Resilience or Spirit, or Int if they want stronger heals/damage. So the real nerf isn't the kind of small healing nerf, it's the effective nerf to Healer mana and damage since they are more likely to want some Power on their gear now.
Interesting post Yvaelle. This does concern me.
What I mean is with PvP power nerfing damage from around 50% power on live down to about 30% on ptr and a lot of classes getting burst nerfs.
Seems to me that healing through put is still going to remain very high yet dps are taking a big kick in the teeth.
Are we returning to the dark days of immortal healers? Sounds like dps are going to have a nightmare killing them if these changes go ahead.
@Yvaelle, you forgot about the nerf to PvP Power scaling and gems. Getting such a high value of PvP Power won't be possible in 5.3.
Ya I picked 50% for easy head math, but for example, for 40% Power you'd get:
100k * 1.2 (50% benefit from 40% Power) * 0.7 = 84k
In 5.3, you would get:
100k * 1.4 (100% benefit from 40% power) * 0.55 = 77k
So that actually makes the healing nerf more pronounced than it would be at 50% Power. One thing I dislike about this strategy of change is that it could lead to healers becoming less valuable to arena teams = more triple DPS nonsense. Then again since we're seeing the return of double healer / dk comps right now - that's probably why they are doing it.
I watched Dakkroth play double healer DK, he said it wasn't really viabe becuase any team with an off healing class is impossile to beat. I mean a DK alone can't out DPS a healer + SP/Ele/Feral/Boomkin/Ret/Enh etc and they have no burst like Warriors had last season which is how Dakk ended up R1 with double healer Warrior. A warrior can kill someone in 5 sec with Swifty, or at least they could, DK's need way more time and there's just not enough CC for that.
long story short its a nerf based on the readjustment to stack pvp power but pvp power itself was also nerfed.
if they didnt nerf pve gear in arena's and rbgs then it would be like 3.3 all over again lol
And when a streamer says something, its a fact, definitely. Uh dk wears out other healers mana, he spreads the pressure, kills stuff with help of druid healer with heart of wild, possibly monk or priest, it's not like he's bursting anything.
Anyway to the topic, healing got nerfed, just like damage got nerfed, even though healing got nerfed a bit more, but as healers will now have more time to react, and will be able to sit some more in cc, it might end up being buff for them. Especially to healers like rdruid, which have trouble with quick switches. As well as nerf to dps classes, and boost to pressure classes.
PVP power is getting a 50% nerf in 5.3 most people are gonna gem primary stats since it will benefit you more
well if i am not wrong, pvp power from tyranical gear was about 50%, heals benefit for 50% of the pvp power, so it was a 25% , pvp power reduced by 50% taking the healing to 12.5% , will benefit from 100% of pvp power wich is increased to 25% again, resillience got changed to pvp power that increase pvp power to 32% sience the healing benefit from pvp is 100% then 32% pvp = 32% healing increase, battle fatigue reduce the healing by 45% = 13% reduce
Healing
live: 25-30=5 +25% healing from pvp power - 30% from battle fatigue= -5% of healing
PTR: 32-45=13 +32% healing from pvp power - 45% from battle fatigue = -13% of healing
Damage
this will be calculated based on pvp geared player
Live: 55-65= -10 55% damage increase by pvp power reduced by 65% resil= 10% damage taken reduced
PTR: 32-65= -33 32% damage increase by pvp power reduced by 65% resil= 33% damage taken reduced
healing over all
damage reduce will be considered as healing
Live: -5+10=5 -5 of healing + 10 from damage reduce = 5% healing
PTR: -13+33=20 -13 of healing + 10 from damage reduce = 20% healing
if i am not a tard, healing got buffed by 15% over all
note that warriors, rogues and other classes reduce the healing down to -10% and target stunned by nerve strikes rogue to -20% for 6 seconds
this buff is to counter the amount of burst on 3s+, remember, the pvp is not balanced on 2s or less
A dk can't peel for his healers and will never outpressure 2 DPS.
Double healer DK is not as good as it was with a Warrior back in 5.0 because you don't have gag order to peel with or shockwave, charge stuns. It's not a good comp and if you use your brain a bit you would understand that.