You know what disgusts me? People who like to generalize and exaggerate to validate their opinions.
You know what disgusts me? People who like to generalize and exaggerate to validate their opinions.
Last edited by Dezerte; 2013-05-10 at 12:58 PM.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
They may not match the amount of content WoW has built up over the 8+ years it has been around, but they do release more content and more frequently. Given that's the case, what does your sub money actually pay for, besides allowing you feel entitled to look down on the non-subscriber plebs?
Also, without re-rolling, how much of WoW's content is even viable or fun once you out level it?
Last edited by Mothhive; 2013-05-10 at 01:02 PM.
It's time to level up and quit your newbie ways
You need to go outside and get some new V-rays
A fresh breath of air will help you talk again
Inhale, exhale, feel the Oxygen
- Woodman
F2P/B2P (with optional subscriptions) yield the most money for most developers. Sorry, it's here to stay and it's going to be everywhere and in everything.
/dealwithit
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
The thread title was a little obnoxious so I've renamed it to better reflect a constructive discussion. Please keep it civil.
Sub > F2P.
F2P isn't made for MMORPG.
Some companies give the f2p like a demo to the game, and if you like it, you can pay for it, or in Team Fortress' 2 sake, it's f2p, but you don't really need to pay to win with their online market, some games have that to speed up the process of getting items, instead of finding them due to not dropping or complete laziness.
I have you on ignore and for very good reasons. As I have already opened the thread I will bite.
It has nothing to do with wanting things for free. In direct contrast to your post, at one point Blizzard had 12million paying subscribers so MMO players are perfectly happy to pay. It has everything to do with value for money. What value are people getting for their $X per month. There are a number of alternatives out there that were not available 5 years ago and that means that people will look at the value of each game and compare it to the cost. Unfortunately for them, companies like Blizzard (who has probably made over $2billion from wow) are battling more than they did in the past because players are looking for the best value for their money. This is even more important in the present economy. You also need to look at the cost in line with what people earn in various countries. $15 per month is a lot more money to people in Russia than it is to people in the US.
WoW's content has nothing to do with its financial model; the game has been out since 2004, no new game is going to be able to match the content of a 9-year-old game. Let's not forget WoW's current patch cycle basically makes most previous content obsolete each time a new raid comes out.
If a mmorpg is free then the quality is shit
Mmm... EQ? Easiest one I can think of off the top of my head, though that being said it is freemium. Not the best model like Tera.
Much like everyone else pointed out, it's a terrible generalization.
Saying one game like SWTOR with their terrible F2P model and equating it to all F2P / B2P games is just wrong.
More money does not mean better content, but you do need a certain amount of income to produce said content.
When there is a game that is worthy of a subscription, I'll have no problem paying for it. But I have yet to find a game that is worth a subscription.
B2P>Sub>F2P. I could never get serious in a f2p game, but that does not mean there are not quality f2p games out there, Neverwinter is one of the best because it's all free with no premium accounts or bullshit. Rift and WoW are pretty decent sub-based games, and probably the only ones out now that I'd pay a sub for, and GW2 and TSW are doing great (recently only playing TSW now) for B2P games.