Rogues are actually in a far, far worse spot. Specs are more similar compared to Hunter specs, and they are generally not very interesting to play. The amount of downtime between attacks is very boring to deal with.
Only reason why it's not such a big deal at the moment is because they are topping meters all over the place.
I still think Hunters only need some minor tweaks and a few small changes. Honestly, I'm fine the way we are now. For the most part at least.
Completed legendaries: Twilight, Sunrise (Eternity), Bolt, The Juggernaut, Howler.
Current projects: Incinerator, full ascended medium armor, versatile mighty infusions.
---------- Post added 2013-05-15 at 11:37 AM ----------
Just mabye. We lost almost evrything. 0 survivabulity and now we are gona lose the dmg and cc..
Sadly much of the balancing and design issues in WoW (not just thinking about hunters now) is simply the fact that they always try to balance PvE and PvP at the same time, which just doesn't work out in most cases and they end up with specs that are broken in PvE but completely dominates PvP.
If Blizzard actually decided to balance PvE and PvP separetely we'd be playing a much more fun and interesting game I'm sure. There are a handful of skills that work differently against players compared to PvE monsters, but they need to go all the way and completely separate PvP and PvE as it would solve every balancing issue currently in the game.
Maybe I'm thinking mostly from the perspective of PvP, but what's there for hunters to gripe about and want changed? With the removal of the dead zone, you're the only class that doesn't have a mechanical weakness that other classes can exploit. You can't be kited like melee, you can't be zoned like hunters of old, and you can't be interrupted like casters. I agree that the specs are a little too similar in playstyle, but for a class that doesn't have any actual power, there's only so much variation to be had, same with rogues and warriors. As for PvE, isn't it the status quo for every class to only use a few buttons over and over and have one spec per patch that's just best?
The problem really is this - there aren't three distinct specs that come to mind for a hunter. There are two.
One is the archer - no pet, ranged dps, focused around doing direct damage with their weapon. Second is the beastmaster - strongly connected with their pet, using the pet to help them accomplish their goals, whether that's tanking mobs, adding dps or even healing the hunter.
There really isn't a clear archetype for a third spec. Melee hunters are a poor idea for a ranged class. Traps fit naturally into either of the two above but aren't really good to base a spec around (talk to any hunter who's laid down a trap only to see the tank move mobs away from it for some reason or consider a fight where the boss has to be kited due to mechanics).
Rogues are the same - you have the brawler/streetfighter archetype and the stealthy assassin type. There's no good third archetype. Is it any wonder that both classes suffer from poor spec differentiation?
Last edited by clevin; 2013-05-15 at 08:06 PM.
I don't mind how hunters are right now, but the specs have a very similar feel to them, With none of them having a discernable unique ability beyond a "shot" of some kind. But they are hunters after all.
Beast Mastery, (what I currently play as) seems to have the most unique feature of the specs (Taming Exotics) while surv. and MM just have different shots and rotations. Don't get me wrong...I am actually more fond of Surv. and have dabbled in MM before. It would be interesting to see more unique abilities for the other two specs.
I have always found it odd that the survival tree offers the least amount of survivability...
It's almost always the wrong argument to compare yourself to the highest DPS specs out there. "Middle of the pack" is actually where everyone is supposed to be. -Ghostcrawler
•Yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
Rogues are awful. I fall asleep playing rogues. My alt rogue literally stands there doing nothing but white swinging. Hunters are a close second though. The sad part is, my rogue can almost outDPS my main hunter in only alt-run gear.
well the next class will probably be a ranged that use bow/guns, trying to rework the class might take some of their awesome ideas away from that class.
"We always knew that our rights can only be regained by force and that is why we have chosen the ammunition box instead of the ballot box"
"الامة التي لا تحسن صناعة الموت لا تحسن صناعة الحياة"
I just want a raid cooldown. I can live with ass tier damage and all the specs being practically the same if I can just have a raid cooldown. Ret pallys are even worse than us but they get raid slots because of BoP and other great cheesing buttons. We need that.
I agree that MM should be a petless spec.
I'd love to see hunters have an ability on their mount.
BM : while mounted you and your pet can attack your target for 5sec , then you get dismounted.
MM : you can fire while mounted for 5sec. If you fire after the 5sec you will get dismounted.
SV : you can camouflage and lay traps while mounted.
Aspects are bad now and need a change : aspect of the hawk = 15% agility increase , aspect of the bear = tanking (25% damage reduction) , aspect of the cheetah = kiting : you run 20% faster (cancels when attacked) and for 10sec all party/raid members run 20% faster. 60sec CD for aspect of the cheetah, 4sec CD for switching aspects.
Also i would like to see pets (or yourself in case of MM) change depending on the aspect. Aspect of the hawk : your pet/you get an extra attack , aspect of the bear : more armor/health, aspect of the cheetah : the ability to dodge 1 cc (90sec cooldown)
The extra attack in aspect of the hawk would depend on spec :
BM : your pet makes the target bleed for x damage.
MM : an arrow that makes the target turn 180°.
SV : a trap with bees that sting the target making it do 10% less healing/damage.
This would be awesome
Last edited by Marisha; 2013-05-16 at 10:16 AM.
Well there can be 3 hunter archetypes:
Sniper - long range hunter, slower attacks but high dmg
Survival - fast moving, utility hunter with fast attacks and traps
Beastmaster - Hunter focused on his pets
Rogue: 1. Brawler/Streetfighter, 2. Assassin, 3. Skilled swordsman. It's really not hard to come up with three fairly distinct models.
Removing hunter melee abilities was a mistake. Change to focus was good, removing the min range for ranged attacks was awesome, but removing all melee abilities and our ability to equip melee weapons was stupid. It makes no sense and no "hunter" no matter how good with a bow or gun, would rely on just a ranged weapon. Adding melee abilities to SV hunters, so they are a combo of melee/ranged dps like enhancement shaman, would be ideal for making the three specs different.
Last edited by Tanis-Hellscream; 2013-05-16 at 02:37 PM.
The only thing I would like to see for my hunter is A petless option for marksman. Something kinda like warlocks have with GoS.
I only do PVP. They could do something with the tenacity spec so people would choose it for pvp.
Maybe an extra stun/root/slow but at the cost of damage.
We should also get more healing. If we cant burst or cc at least we should be able to heal ourselves.