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  1. #1
    not good with computers
    chaud's Avatar
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    Patch 5.3 PTR - Build 16924, 5.3 Official PTR Notes Update, Pet Battle Spectating

    1.0.8 Official Patch Notes

    Patch 5.3 - Pet Battle Spectating, Blue Tweets, Riot on Toxic Player Behavior, Fan Art

    Patch 5.3 PTR - Build 16924
    Build 16924 will be deployed to the PTR realms soon.

    New Strings
    Originally Posted by MMO-Champion



    Spell Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator)
    Unholy
    • Unholy Might now increases your Strength by 10%, down from 15%.

    Druid (Forums, Talent Calculator)
    Guardian

    Hunter (Forums, Talent Calculator)
    Beast Mastery
    • Exotic Beasts now reduces the cooldown of your Pet Special Abilities by 1%, down from 30%.

    Pets
    • Rabid now has a 1.5 min cooldown, down from 2 min.
    • Burrow Attack now has a 14 sec cooldown, down from 20 sec.
    • Sonic Blast now has a 2 min cooldown, up from 1 min.

    Mage (Forums, Talent Calculator)

    Frost

    Paladin (Forums, Talent Calculator)
    Protection



    Patch 5.3 PTR Notes Update - May 7
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Death Knight (Forums / Skills / Talent Calculator)
      • Talents
        • Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
      • Unholy

    • Rogue (Forums / Skills / Talent Calculator)
      • Talents
        • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger. has a range of 20 yards, down from 30 yards.
        • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
      • Combat
      • Subtlety
        • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).

    • Warlock (Forums / Skills / Talent Calculator)
      • Talents
        • Blood Horror no longer activates from attacks made by pets.

    Quests
    • The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom

    Pet Battles
    • Battle Pets
      • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.

    Raids, Dungeons, and Scenarios
    • Dungeons
      • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
        • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
        • Grim Batol is now accessible at level 84, down from level 85.
        • Lost City of the Tol'vir is now accessible at level 84, down from level 85.
        • Magisters' Terrace is now accessible at level 68, down from level 70.
        • The Mechanar is now accessible at level 68, down from level 70.

    PvP
    • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
    • PvP Items
      • The amount of PvP Power and Resilience on gems have been reduced by 50%.
      • Big Zokk Torquewrench has returned from their leave of absence.
      • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

    Battlegrounds and Arenas
    • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.

    Items
    • Justice Heirloom vendors now have Heirloom shields in stock.
    • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.

    UI
    • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.

    Pet Battle Spectating
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Yea, who needs arena spectating when you've got this
    The pet battle spectating is not really "spectating" as such. You do not get to watch players versus other players, you only get to see them when they are fighting a wild pets. Before this change all you would see when a player was battling wild pets was them just standing there idly, now the battle will be visible to outside parties and not just to the player battling the wild pets. This means that the "pet battle spectating" is not really a new system for watching pet battles that had to be developed, it was simply a change to make wild pet battles visible to outside observers.

    The same cannot be said for an arena spectating mode though. In order for us to create a system for arena spectating we would need to build a system from the ground up. While the ability to spectate arena matches is something that we would definitely love to implement into World of Warcraft, at this current point we have no plans for it.

    Its coded message to PvP community "We dont give a fck about PvP or you, pokemon is all that matters"
    That's as far from the truth as it gets, there is loads of new content and changes on its way for PvP in patch 5.3;
    • Balance adjustments/changes
    • New Arena
    • New Battleground
    • Conquest point catch-up system
    • PvP gear changes
    • PvP stat changes
    • Battle fatigue changes
    • And more...

    If we did not care for the state or well-being of PvP in World of Warcraft we would say so, however the reality is that we do care for PvP and we are constantly making changes and additions in order to improve it.

    Mists of Pandaria Collector’s Edition - Limited Quantity Available
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    If you missed out on getting your own Mists of Pandaria® Collector’s Edition, here’s your second chance. We have a limited quantity in our warehouse that we will be making available on a first-come, first-served basis on the Blizzard Store for $69.99. We won’t be printing any more of these exclusive sets, so pick one up before they disappear into the mists forever.

    In addition to an exclusive art book, behind-the-scenes DVD/Blu-ray set, soundtrack, and mouse pad, the World of Warcraft ®: Mists of Pandaria Collector’s Edition includes all the in-game items also found in the Digital Deluxe version. Take a look at the full contents here.

    To upgrade your account with the digital items from the Collector’s Edition once you receive your copy, you can log in to Battle.net account management and enter the game key here.
    Last edited by chaud; 2013-05-08 at 12:23 AM.

  2. #2
    High Overlord Tyranastus's Avatar
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    Well, looks like the pet CC nerf that GC promised has arrived. However, it's the Rabid change that has me confused...

  3. #3
    Bloodsail Admiral Seregon's Avatar
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    A normal mode version of Gate of the Setting Sun. That's pretty cool. Will be nice to have a new dungeon to do in that stretch of leveling, even if it's only for level 89.

    Edit:
    Also why do people think it's just as easy to add pet battle spectating as it would be to add arena spectating?
    Arenas are an absolute massive chunk of the codebase and will probably require a lot of rework in order to accommodate something as sophisticated as spectating. The "Pokemon" system is a really simple chunk of code, which basically takes advantage of the phasing system. A system we all know can be toggled on and off easily. No extra UI elements needed. No significant changes to the system. No extra server load. Simple.
    Last edited by Seregon; 2013-05-08 at 12:11 AM.

  4. #4
    buffing protpalas.. guess il keep looking for guild on my bear then T_T

  5. #5
    Old God Nerraw's Avatar
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    Can't complain about some more variety in the dungeons when levelling alts.

  6. #6
    Brewmaster Marston's Avatar
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    Quote Originally Posted by Seregon View Post
    A normal mode version of Gate of the Setting Sun. That's pretty cool. Will be nice to have a new dungeon to do in that stretch of leveling, even if it's only for level 89.
    This. The same goes for pretty much all tuned down dungeons. As long as they dont touch the heroic modes they can even lower the level more, so that we for example get the ICC dungeons at 79.

  7. #7
    the prot thing seems to be wrong, says 30% in old build and 25 in new, so nerf no?

    also
    Grim Batol is now accessible at level 84, down from level 85.
    Lost City of the Tol'vir is now accessible at level 84, down from level 85.
    wtf?
    quite sure I did both of those at 84 already 2 weeks ago when leveling my shaman

  8. #8
    Bloodsail Admiral Seregon's Avatar
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    Quote Originally Posted by Enosh View Post
    the prot thing seems to be wrong, says 30% in old build and 25 in new, so nerf no?
    Tooltip update maybe? This could be live already, just with an incorrect tooltip, which often seems to be the case with datamined info.

  9. #9
    Quote Originally Posted by kittycovox View Post
    buffing protpalas.. guess il keep looking for guild on my bear then T_T
    Someone correct me if I'm wrong, but it s already 30% dam reduction on live. Maybe they're doing a tooltip fix or reverting a previous nerf?

  10. #10
    I'm fine with the role picking for random bg's but whats the point of it for rated bgs? You shouldn't force comps on teams if thats the way its going to work.

  11. #11
    "Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger."
    Uhm, this means you can't cloak and dagger while in shadow dance or am I completely off?

  12. #12
    The Lightbringer
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    Quote Originally Posted by Derpaderp View Post
    "Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger."
    Uhm, this means you can't cloak and dagger while in shadow dance or am I completely off?
    From what I understand, if you use Ambush etc... during Shadow dance it won't "teleport" you to your target anymore.

    BC/LK raider ('07-'10)

  13. #13
    wait...if you decrease the cd on pet special abilities, doesn't that mean they'll be giving buffs to parties/raids a lot less frequently? why do that? wouldn't that cause raid leaders in the hardercore-end of raiding to not choose hunters, if they can fill a spot with someone who gives a buff?

  14. #14
    A mage nerf? How is this possible!?

  15. #15
    Pandaren Monk Ronnosh's Avatar
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    Quote Originally Posted by Derpaderp View Post
    "Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger."
    Uhm, this means you can't cloak and dagger while in shadow dance or am I completely off?
    You would be correct in your assumption.
    Quote Originally Posted by Ulqiorra View Post
    If you equate playing WoW to having electricity, I feel very, very happy for the rest of the world, as that kind of thinking will, inevitably, lead to the eradication of your seed from the gene pool.
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  16. #16
    Quote Originally Posted by Hooky View Post
    wait...if you decrease the cd on pet special abilities, doesn't that mean they'll be giving buffs to parties/raids a lot less frequently? why do that? wouldn't that cause raid leaders in the hardercore-end of raiding to not choose hunters, if they can fill a spot with someone who gives a buff?
    Probably but it's mainly targeting at Web Wrap which is ranged 3 sec stun on a 31.5 sec CD atm.

  17. #17
    Please stop ruining PvP, you've already done enough.

  18. #18
    Brewmaster videotape's Avatar
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    And with one simple change, Blizzard has killed the most fun talent ever added to the game. (C&D)

  19. #19
    Quote Originally Posted by BLSTMASTER View Post
    Someone correct me if I'm wrong, but it s already 30% dam reduction on live. Maybe they're doing a tooltip fix or reverting a previous nerf?
    He was being sarcastic that it was a buff. It is a nerf.

  20. #20
    Pit Lord
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    both grim batol and tol'vir are already accessible from level 83, this post surely have a lot of datamining gone completely wrong (exotic beast talent from 30% to 1%)

    please re-check the post

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