--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal.
Hard dungeons and attunements can go suck a choad. I jumped for joy when that nightmare clusterfuck BC called 'Raid Attunement' went away and the hard 5-mans in Cata lost Blizz my sub for a good chunk of its lifetime, with sporadic returns to participate in guild RP. LFR's fine, people need to smart up and realize that they're not LFR's target demographic and they never will be and stop demanding that countless players be shafted so LFR can target a minority demographic.
Wanna know what I remember from Vanilla and BC?
"/2 LF2M Tank and Heals for Strat/Scholo/Heroics"
"/g Hey guys, anyone wanna get me attuned for SSC?"
"Nah man, attunements are fuckin' boring."
"/g Hey guys, anyone ready for BWL tonight?"
"I don't have pots."
"I need food."
"Can you summon me? I'm farming bracers for my gf."
"/raid Oh man, we finally took Vael down and my tier dropped!"
"Yeah but the raid lead's gf is getting those."
".... She's Arms and autoattacked the whole time."
"Well, she needs them more than you do."
"You mean despite the glaring tanking stats on that piece and the fact that I'm the tank?"
Oh, and let's not forget hybrids being shoehorned into tanking, healing, out-of-combat rez, or buffbot, and even in BC, they had to tank or heal unless they had a fuckton of CC baked into their class when pugging heroics.
So... Vanilla and BC? Again, they can go suck a choad.
They brought back the rep grinds for MoP and everyone complained about them. When the first put Oondasta it was apparently too difficult, but I would say the difficulty was in line with some of the world bosses in Vanilla or TBC. The legendary quest is a multi-month chain quest that gives a great reward, but now people say 'zomg everyone can get legendaries now!' They keep recycling these ideas, but every time they try to implement something that looks like it you get tons of qq over it. The truth is that people want convenience, they want access to content without arbitrary roadblocks.
Most people would rather die than think, and most people do. -Bertrand Russell
There is not a flag large enough to cover the shame of killing innocent people. -Howard Zinn
Reality is that which, when you stop believing in it, doesn't go away. -Philip K. Dick
The nationalist not only does not disapprove of atrocities committed by his own side, but he has a remarkable capacity for not even hearing about them. -George Orwell
why do people keep on claiming that vanilla wow was some awesome experience.
vanilla was not good; it was quite terrible. please just stop with these "vanilla was the best thing eva" posts... please.
i'm going to let you in on a little secret... psst, come closer. world of warcraft would of died if it were not for the lore behind the game.
i'm starting to believe that these "omg vanilla wow!!!" people are either delusional, or never really played back then.
Last edited by Shinoashi; 2013-05-12 at 05:03 PM.
Unless you thought Mechanar, Auchenai, Ramparts, Mana-Tombs, Old Hillsbrad, Sethekk, Blood Furnace, Slave Pens and the Underbog were ''really difficult'' back then.
And attunements were so fun. It was so fun having to recruit someone and having to boost said person through all the attunements first, before being able to progress on current content!
WoW: Zebrin | TERA: Rintha | GW2: Nezira Cinderclaw
Fully agree whit this guy, peeps who dont agree whit this post. Are the people who sucked at the game back then, didnt understand how it worked and where lazy or they started after tbc. The people who dont agree whit the things this guy says are the people who killed this game in the first place. So i thank you verry mutch, fucking idiots.
I actually really agree with the idea of the tier 0.5 quest. I thought it was a great idea then, and i'm disappointed they haven't done it again since. I would have loved it if they had an upgradable dungeon set this expansion.
The legendary quest in MoP doesn't really have the same appeal (although I still think it is a cool idea), but it is almost exclusively gated by raid content. Raids can only be completed once a week, so the quest really isn't done at your own pace. This is basically my quarrel with the progression path this expansion. Heroics are essentially worthless (they provide 463 gear vs 476 honor gear), the main gearing path is from LFR. I find it very difficult to get motivated about alts when I am pushed into 45 minute queues for weekly content so quickly after I pick up the character. This isn't a problem that I have on my mains (because they jumped through normal/heroic raids as they were current), but the catchup is really awkward.
I started in Wrath, I have played pretty consistently since then. There are thing I don't like about each of the 3 expansions I've played.
I know for certain, however, I would not have enjoyed raiding in Vanilla. I did not enjoy looking for groups for dungeons in trade during Wrath, though it was nice to be a tank and get to set my group how I liked it, and not accept people who had caused problems in the past.
There were lots of problems with Vanilla, very very few people raided, not because it was too hard, which is objectively false, but because it took too much time to get the most basic gear to be able to survive the resistance checks (just because I didn't play doesn't mean I don't know what went on).
More people are raiding now than ever before, and this is a bad thing? No, of course not. The game lost a lot of subscribers, but if they tried to take it back to vanilla days it'd lose many, many more.
I do like some of your other ideas tho.
I have to agree with much of what the TC said. A lot of the adventure has left WoW, and other MMOs. The adventure was traded for quality-of-life "improvements" for those playing for the daily, monotonous grind that all games eventually devolve into. WoW saw massive success and growth all the way up to Wrath of the Lich King, where most of those quality-of-life changes were made.
And it took alot of trial and error to get the challenge modes done. Hours of countless wiping and slow improvements that anyone who wishes to obtain the same gear can do... I really dont understand where the hate is coming from here... are you ok?
I agree with this.
Attunements were a hassle due to finding people and clearing difficult content. By tying them to LFR and LFD, you remove these issues.
Valor should really purchase LFR level items with sockets if we want to distinguish actual raiding from casual raiding. It seems odd that casuals ( I am one, btw) who never enter a normal level raid can gear up at the normal level without doing the work. Doing world bosses obviously doesn't apply to this.
What I would also like to see is cross zone quest chains. Think back to the Great Masquerade chain or the Demon Razelikh chain from Blasted Lands. Or the Sunken Temple chain that tied in with Zul Farak and the Hinterlands.
Grab all these ideas you feel are awesome for a MMO for nowaday standards and public, start a gaming company and make millions. I'm sure you will get to 20mi subs in two months after launch.
You don't even need to know how to produce games, your ideas are enough.
If you don't have money to start a project, try that Kickstarter website. As we can deduce from all whining on forums, it's clear that you'll have MILLIONS of players craving for a game like you are suggesting, so money from donations won't be an issue.
Yeah, harder dungeons, worked wonders in Cataclysm apparently.
Challenge Modes are not good enough? Completed them all on gold?
But seriously. Do you guys who post ideas like the OP think that if it was so easy Blizzard wouldn't have made it that way already. Do you even stop to consider that MAYBE the game now would have only 2 million players or less if Blizzard listened to you?
Yes, it is great how YOU remember that YOU had awesome things to do and it great that they worked in 2006. Your telephone with a cord that stood in your house also worked great in 2006. Are you willing to give up your smartphone for that? I remember I had epic times with that dial and all....
Last edited by det; 2013-05-12 at 06:54 PM.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore