If anything i think pandaren drew players back or new ones in. I think the aging game and increasing competition from newer, prettier mmo's in the exploding f2p market is to blame.
As much as I dislike Pandaren, I think they are stupid and the animations and voice they got are annoying as hell...
I don't think they were the case of the sub drop.
Pandaren didn't contribute to the sub drop, at least not in a meaningful way. Only a child would throw a hissy fit over such a thing.
I kinda think that Blizzards mentality last few years changed it all for them. They basically now say: we don´t listen to you and we do what we like. They force the players now in how they should play instead of letting them play the way they like.
Pandaria has been amazing in the way it's handled storytelling and gave us a reason to simply explore a new place without it being "go here to thwart the big bad guy" which was getting repetitive.
Pet battles were nothing more than optional side content.
Farming is nothing but a way to make raid preparation and getting consumables more convenient.
Anyone who judges the expansion purely on the new friendly NPCs being Pandaren and on the side content are dumb, for the lack of a better word. Judge the expansion based on the actual content, the gameplay, the dungeons, the raids, the environment, the storytelling, etc. All of which have been spectacular.
And no. Pandas forced away players who feel the need to tell themselves that they're too grown up for "childish" things and the sub losses from this would have been recorded in the previous two quarters before this. Blizzard made a lot of mistakes in how they handled dailies and their interaction with reputation and valor point rewards. They also made a mistake in taking so long to address server population issues. Those two things are impacting their current losses in NA far more than Pandas.
Last edited by Bullettime; 2013-05-13 at 12:57 AM.
On top of that they bring a thick level of hypocrisy on top of everything they tell us not to do, which makes their whole message all the more unbearable.
The Pandaren from the Wandering Isle are actually all right since they have some personality even though they're still copy paste culturally, but the mainland crapdaren make want to nuke the site from orbit, and I hope that's what happens when Sargeras lands there.
People that got that upset over a feature they hadn't seen were just looking for a reason to quit. It is always best to cut out the toxic people as quickly and often as you can even if the game population drops and a few more ppl freak out a little.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
Cataclysm wedding quest, Bolvar's in-game video quest line, Drakuru's ascension quest line, saving of Hyjal etc, minus the over-the-top Harrison Jones Uldum quest line, are but some examples of excellent storyline before this expansion.
Give me a break with your amazing storytelling selective amnesia, also I never said crapdaren were childish, I hate how you people always bring that up even though I never even mention it.
What ultimately made me quit was not the Pandas, but the Pvp changes. The more I read about it and the less I want to return. I'm merely curious about what's coming up next for the lore and the next expansion.
Pandaren didn't contribute to the drop, or else there wouldn't have been an increase of 900k at the beginning. What did contribute to the drop? I honestly couldn't say, but I think the new LFR loot rules helped, as well as dailies, and the extremely horrible rep acquisition from dailies (whoever thought 100 rep per turn in (with guild rep bonus) was a good thing needs to be fired). I was one of the 1.3 million drop (let mine lapse in Feb), and my reason was because I got into some tabletop RPG games, and those are just miles better than mmorpgs (especially post-warcraft). The pandaren nor pet battles or anything dealing with this expansion was the cause of my leaving. I just found something more fun and entertaining than an mmorpg.
I mind Pandaria less than I thought I would, but my anecdotal experience across a few servers is that I simply don't see many folks playing pandas. Or monks for that matter (though they do seem popular for heals).
"Look around you. We're all liars here, and every one of us is better than you" - PB
I thought pandas were lame, and I still think they are lame. I haven't played a panda or a monk, nor do I have any interest in ever playing one.
Do I think Blizzard missed an opportunity of making an awesome expansion? yes. Does MoP suck? no. Is it better than Cataclysm? yes.
If people left because of that, good riddance.
If a video game developer removed tumors from players, they'd whine about nerfing their loss in weight and access to radiation powers. -Cracked.com
They should have Hydralisks and Zerg in general in WoW too! After all, you can find a Hydralisk hidden in one of the WC3 missions.
ZERG HAVE BEEN IN WARCRAFT FOR 12 YEARS WE WANT ZERG OMG WE'RE SO INFORMED.
As little as some of us want to admit it, poor first impressions caused in part by the "lighter" imagery of the Pandaren, was likely a factor in the subscriber drop. It wasn't the only factor of course, but when you put a pandaman on the box-cover, some gamers are going to be turned off by that.
One thing Blizzard could of done a better job with was first impressions. The Sha in particular should of been showcased a lot more heavily, starting from the announcement teaser and even on the box-art. That could of made it abundantly clear that while Pandaria might appear to be a little lighter then what we are used to, it gets pretty dark once you scratch the surface.
Roleplaying, hardcore Raiding, running LFR on the occasional weekend, PvPing, rolling alts, achievement hunting, pet battling, or just enacting an endless series of whims, I don't care how you play WoW. Just as long as you have fun doing it.