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  1. #241
    Quote Originally Posted by Conscious View Post
    Chinese players pay less than US/EU players.

    They don't pay nearly as much as we do, therefore losing those subscriptions shouldn't have made that big of a dent in a stock price.
    Where's your source on that? I know they have a different sub model because a lot of Asian players play in cafes rather than their own houses.

    Regardless, they're almost half the WoW playerbase and a major video game market (especially for MMOs) so it is still extremely important from an investor point of view.
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  2. #242
    Warchief Azgraal's Avatar
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    Quote Originally Posted by Zigrifid View Post
    Go back from Activision Blizzard to Blizzard of the north?
    I'd hate to add an extra passenger to the Activision Hate Bandwagon, but this would be a great thing, in theory...
    Disclaimer: The majority of my posts might be dripping in sarcasm. Don't take everything I say literally.




  3. #243
    Scarab Lord Conscious's Avatar
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    Quote Originally Posted by Mormolyce View Post
    Where's your source on that? I know they have a different sub model because a lot of Asian players play in cafes rather than their own houses.

    Regardless, they're almost half the WoW playerbase and a major video game market (especially for MMOs) so it is still extremely important from an investor point of view.
    Here.

    And yes, I get they're extremely important, as we all play the same game. But my point is, financially speaking, they're not going to have an impact on stock prices, like losing say, mostly NA/EU players as the revenue stream is bigger for us.

    I still think we lost more NA/EU players than Blizzard is willing to let on.
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  4. #244
    As a lot have said before, it's just an old game. People who still like the lore and come back to play will, but the engine is outdated. No matter what they do to improve the current engine, there's many mechanical/terrain/animation issues they can't ever bypass without using an entirely newer engine. Gameplay isn't going to change much.

    Some to date MMOs use unit collision mechanics, some use a non targeting "free action" combat system, some allow player units to climb walls or to grab ledges, and WoW's engine wouldn't be able to accommodate most of those things. Raids are new, some changes here and there, different functions for skills, but all in all, the gameplay remains mostly the same. People just get bored over time.
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  5. #245
    Game is dirty cheap 15 dollar its like buying a pizza for dinner or watching movie with cokes and fries .

    I know many friends who don't play still subscribed to game or just login once or twice a week just to chat with friends .

    so now i call people playing wow have life and not " No life " Like before .

  6. #246
    Banned Hooked's Avatar
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    I used to like the epic world drops of gear and recipes. It kind of made it more interesting killing mobs.

  7. #247
    A pirate expansion!!!!!

    A new class: pirate!

    People have begged for guild housing. But go one better....guild PIRATE SHIPS!

    You start out with some leaky sloop but as you make raid progress you can upgrade your ship. You need a very seaworthy vessel to navigate to the end game raid entrance.

    Also, guild PvP on the high seas! Board other guilds ships and sink them! Take them hostage (for an hour) or make them walk the plank!

    You can practice on NPC ships to board and loot.

    Pirates!

  8. #248
    Nothing could make this game regain subs. It'll keep falling until it reaches a low point where it finally stabilizes for a bit, and it'll hover around that area for a while.

    And yes, it'll always get a sub boost every expansion, but that doesn't mean that boost will stick. Those are people who just want to see what it's like, and then go back to being unsubbed.
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  9. #249
    I personally quit playing mostly because every class is more identical than ever. A lot of class identity has been lost. I also do not have fun with games that are 'easy'. I have no friends in-game because I play on a low pop realm and nobody really talks to each other.

    The "RPG" feel of WoW has mostly vanished. It's endless goring repetition every few months with no immersion.

  10. #250
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    WoW would have to stop being old and overdone. That would require time travel and not sure Blizzard can do that.
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  11. #251
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    Quote Originally Posted by Migas11 View Post
    I'd hate to add an extra passenger to the Activision Hate Bandwagon, but this would be a great thing, in theory...
    It was already stated in this thread that Blizzard North (not "Blizzard of the North") was entirely responsible for developing the Diablo franchise, not Wow.

    Anyway, Blizzard needs to solve all the issues they have created in this expansion, and release another one, fast, and more successful, preferably focused on themes in line with the original game's lore, like the burning legion, etc.
    MoP always felt to me as a side arc, like a Naruto filler episode.

  12. #252
    New expansion: "its hour of twilight again with more content!"

    Everything pandaland has added has been a poison slowly building up to lethal levels
    Wrath baby and proud of it

  13. #253
    - Server populations and faction imbalances fixed (this is the most crucial thing)
    - Updated character models
    - Less menus, more adventuring and communicating

  14. #254
    Quote Originally Posted by Pann View Post
    Equally it could mean 51% China 49% from the West we simply don't know.
    or 34% China 33% Europe 33% US

  15. #255
    i doubt they can "gain" any more subs just need to stablize it tbh

  16. #256
    The community changing its attitude will gain subs for wow.

  17. #257
    Quote Originally Posted by Conscious View Post
    Here.

    And yes, I get they're extremely important, as we all play the same game. But my point is, financially speaking, they're not going to have an impact on stock prices, like losing say, mostly NA/EU players as the revenue stream is bigger for us.

    I still think we lost more NA/EU players than Blizzard is willing to let on.
    Well all that does is give the price per hour and some rough PPP conversions. In reality it depends how many hours Chinese players play on average. Which is something we don't know.

    I mean, I pay US$15 a month (so 50c a day), so using the adjusted price is 25c per hour you'd have to play 2hrs a day on average to be paying as much as a US sub. Anything beyond that and you're paying more. Of course at 6c per hour, that's more like 8 hours per day.

    And they don't "let on" at all, Blizzard doesn't give sub numbers to players. They give some indications to investors, the only group of people to whom it matters.
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  18. #258
    Scarab Lord cubby's Avatar
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    Quote Originally Posted by Gobblez View Post
    As the title suggest, what do you think Blizzard can do with WoW to gain more subs, and make up for the colossal drop in Subscribers? Will releasing more content, and reducing all the annoying things people complain about help? Or do you see Blizzard going F2P with WoW in the future. Which would for sure, inflate the Sub numbers.
    What do you think is the best solution for Blizzards crisis with subscribers?
    Not much for them to do in this matter. They own and operate, along with continually expanding, the best MMO to ever be released. You are either involved and playing the best of the best, or you're bored with it and playing either another genre MMO that isn't as good but is more interesting or you're not playing MMOs at all.

    Personally, I'm taking a break from WoW and playing some other non-MMO games.
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  19. #259
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    I don't necessarily see this loss as a crisis. I mean under the subscription base mmo list, the one that follows WoW barely probably has 3m players lol

    And like some people already stated in this thread, Asia is the reason to why WoW subs numbers inflated.

    Now to answer your question, what can WoW do to gain subs.. mhmm perhaps make a lot more content for the casual players that not necessarily forces them into Looking for Raid as soon as the content made for them is over, and just even more content than pet battles and dailies for them. Also, that in the event of adding a lot more content for casuals, make so that the raiding PvE or PvP communities don't get forced to do it, just make it optional with rewards that are mostly not going to affect your efficiency in either a PvE or PvP scenario.

  20. #260
    It's simple. Put out a new expansion.
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