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Lol I can't help but laugh at this thread. Hunters tame animals, befriend them, and (used to) have to keep then happy so that they may obey your every command. They are one with animals and nature. Warlocks sacrifice demons because the demons are summoned against their will. They are summoned via spell and don't really die they just get sent back to the twisting nether. They obey locks because they are under their spell and command. Demons are not befriended so the idea of sac'ing them is not strange. Warlocks have been asking to sacrifice pets since before they wanted green fire. I would lose my shit laughing if I ever saw a hunter perform a sacrifice ritual in game. It makes absolutely no sense to the class or lore or anything related to a Hunter. If they let hunters sac they might as well let mages do it too. Oh and how about some ghost wolf sac's for our shaman buddies. There are a million things wrong with the hunter class that need fixing before we start turning them into warlock demon hunters.
You are spec'd Marksman and are fighting a dozen fire Elementals emitting pure flame, you love your animal and your nature.
What would you rather do:
A: Let your pet stand by your side, not letting it attack the target, instead give the usual buff and increase ranged attack damage done by you by X%
B: Send your beloved pet into a dozen enemies of pure flame, burning them to cinders
What sounds more like a sacrifice? A or B?
Here you go: http://dictionary.reference.com/browse/optional
---------- Post added 2013-05-20 at 04:21 PM ----------
Hunters are already relied upon for their raid buffs and debuffs, so we aren't getting rid of a pet anytime soon. And we can't put a pet on passive if we wanted it to be applying debuffs to targets.
Hunters are also a class based around kinship with their pet, so we aren't getting rid of a pet anytime soon.
But there is still room for non BM hunters, or at least just MM hunters be able to choose to play as a ranger that uses their pet as a boon instead of as a secondary damage source. It can be an optional glyph if needed.
I'm sure plenty of hunters would appreciate it for fights like Megaera where Blizzard just can't seem to get pet pathing right, our hunters pet goes for a swim and stops attacking on almost every bloody head.
I don't like the older part.. I say kill my pet revive it and kill it again... You're a hunter, hunt and kill animals... The bond between hunter and beast is that you drank it's blood now it's crazed spirit lives in you making you nuts and you do more dps.. You can then revive your pet to remove its spirit from your body.. Sounds good to me.
yea i always wanted to mm to be more like ranger, strong bow abilities and no pets
On the other hand, you have the benefits that befit a melee, you have a resource that you CAN rebuild easily (unlike, say, mana which often requires cooldowns to regain), you're not hampered at all by movement save by the need to press keys to move (you don't need to stop casting or snare yourself or use a CD to cast while moving), you're not able to be interrupted by silences, LoS is less harmful than casters since your pet will already be on them behind a pillar and things such as KC (iirc) need pet LoS not Hunter LoS, you have quick, fast shots with very little casting (only your shots and certain talents), and you have a lot of movement tools (albeit unlike other melee classes, your movement is AWAY from the target, not towards).
Now, if you were to completely remove the pet, suddenly you have a class that is completely ranged, for all the good or bad it would do, that is still being balanced as a melee spec despite having the tools to escape melee effectively (arguably moreso than, say, an Elemental Shaman or Balance Druid). Logically, you'd need to be able to be balanced against other CASTERS again, not Melee, to allow the option of a no-pet talent. Remember, Warlocks are already casters in Blizzard's eyes (even removing Meta-Melee entirely) so that option doesn't affect them like it affects Hunters. This isn't even going into the whole argument about your pet based abilities (Frenzy, Cleave, buffs/debuffs/cc) or what would happen to Beastmastery. GC himself says that he's concerned that Warlocks have gone from a pet class to a caster class with the option of pets with a single talent tier, and Warlocks weren't the class most well known for having pets, Hunters are. That's why I'm against it, because of the balance issues, because of the flavor issues, and because it just doesn't make sense, a Hunter aesthetically is defined by having a pet out, without it Hunters are just rogues/monks with bow-attacks not melee attacks.
(Oh, and I'm not sure if it's come up, but to pre-empt the "I want to play the way I want to play" argument, tell that to Scorch Weaving Arcane, Melee Survival, Kitties/Demos who wanted to tank raids and Shaman who wanted their totems to all be dropped at the same time and constantly be a 5min buff like in Cata. Blizz changes things, and prevents classes from doing things that it thinks goes against the feel of the class, and that isn't a democractic process.)
Honestly, all that "hunter is about bond with nature and blah-blah-blah" is crap. Why then Forsaken have hunters? Goblin hunters? Draenei?
Hunter is just a mash-up of various WC3 ranged units (including technological ones) and WC3 Breastmaster class (who was melee, tbh), and is first and foremost a physical ranged DPS.
I see no reason for not having an option to play petless.
To life, to life I'll bring them,
I'll bring all these dead men to life!
To life, to life I bring them,
With one small injection, LIKE THIS!
Forgive me, but I can't be arsed going through 7 pages of arguments that barely scratch the topic itself beyond lore or making a hunter comparable to warlocks.
This is a thread topic that I have seen countless times in my years on MMO-C, and one that I have only just thought of a way of doing this without detracting from the hunter/wilderness/pet ideal that is a hunter.
The only way I could really see this working would have to be a total revamp of hunters and moreso, hunter pets. I picture a talent along the lines of;
One With The Beast - The hunter's and pet's spirits become one, granting the hunter the abilities of their pet.
For that I suppose I would picture, cosmetically, rather than the pet disappearing, the pet becoming a type of spirit version of itself, and becoming purely cosmetic. Still being by the hunter's side, but non-interact-able. The hunter may then receive (lets use a turtle as an example) 20% decreased damage, 30% decreased movement speed, and the ability to cast http://www.wowdb.com/spells/26064-shell-shield.
Please note, there would be obvious balance issues and all kinds of ridiculous shit involved, so I don't believe it would ever happen... But that was my thought process along the lines of a hunter still remaining "huntery", keeping their pet, and having a "huntery" skill/talent to allow a "pet sacrifice".