Turns Scatter Shot into Silencing Shot, more or less. I like it a lot. A lot a lot. I'm content with the removal of Silencing Shot from the talents now.
That's a smart change from Blizz, I like it. Hopefully it stays for live.
it's gonna be a must have glyph, as ss was a must have talent
Agreed, Beace. This is just a thinly veiled PvP nerf hitting PvE once again. They're not giving us a baseline interrupt -- the ideal solution (that doesn't contradict the current paradigm for glyphs) -- for PvE because they want PvP hunters to have to give up the daze from Scatter Shot in trade for a ranged interrupt in PvP.
I'm glad the placeholder description mentions a range increase, but Scatter Shot also has a 30-second cooldown. If that's not brought down by the glyph as well, this glyph is crap.
Blizzard: "We don't like mandatory talents; it goes against the intent of the system. Mandatory glyphs? Perfect!"
This will give MM 2 interrupts/silence or a silence + daze and they can still spec for intimidation also.
Oh wait AND they have binding shot....
It's gonna make MM the only viable pvp spec in comparison to the others.
Last edited by Ozzayel; 2013-07-03 at 09:40 PM.
Having Silencing Shot replace Scatter Shot for MM would be strange. Having the new glyph say "Cannot be taken with Marksmanship Specialization" would be even more awkward.
Despite all that, there is a precedent for a silence and separate interrupt in the same toolkit: Death Knights.
You realize that SS was MM only forever and that scatter shot is the only reason a trap can be landed in the first place. You take this glyph you give up your right to trap players that are aware of their surroundings.
MM would still find a way to not use scatter to trap, you can also use monkey blind, or pair with someone that will provide the 1st CC, like a rogué blind/sap, DK grip.
concusive trap isnt hard to pull off by any means either and as MM is so easy to keep a whole team dazed.
They removed the glyph that automatically applied hunter's mark because it was essentially mandatory. This glyph seems to go against the glyph philosophy. I can't see any serious PVE hunter not using this glyph.
Something tells me Marksmanship will be "The new BM" in terms of PVP-driven nerfs. Not just because of the dual interrupts, but because of its other pvp strengths that have mostly been ignored in favor of the simplicity and brute force of BM PVP. PVPers will be trying out marks now, and the nerfs will follow as people start dying to Marks hunters. I hate to be so cynical, but this is the hunter class.
The positive? We asked for an interrupt, and it looks like we're getting one.
Looks like another nerf. Scattertrap or interrupt - your choice.
The idea of tying an interrupt, which should be baseline w/a silence, to a glyph which then not only costs us a glyph slot....but also costs us a much used, often needed disorient...that just goes beyond stupid
Nice, from the looks of it most of the hunters in this thread won't be able to trap my teammates anymore. Let's hope the 'trend' spreads
Watch glyphed Scatter Shot keep the horrible 30-second cooldown (quite okay for the daze, crap for an interrupt) because "we couldn't give it a standard interrupt cooldown with Marksmanship's also having Silencing Shot." Completely disregarding that we have to use a major glyph slot and give up a daze attack for it. Just watch. I bet you ten and three sevenths internets.
Sure it sucks for pvp for BM, but after nerf and nerf in pve because of pvp i couldn't give a damn anymore. Ofc i would like most hunters keep scatter shot and have a baseline interupt but meh i'm happy i'll have something for 5.4.
Saying that, it's still fairly early in ptr so i wouldn't be surprised if it gets changed as it goes against Blizz's stance of mandatory glyphs although animal bond says hi since beginning of mop.