A ranged rogue would be a cool class/ spec. And i don't mean having shuriken throw. I mean a whole new spec that was almost all ranged abilities. Hey they let us still equip ranged weapons for some reason, i will hope. No one can deny it would finally give rogues a spec that felt different from the other 2 - not 3 of the same specs with tiny changes to each. The problem with this kind of spec for a hunter is, I started a new hunter recently to get a feel for the class and in just leveling the first 30 levels or so - they really push the Pet mechanic, it is a big part of hunter - and easily could be called the unique part of hunter (although other classes have pets, none tame them like a hunter). It would be like okay here's a spec of hunter that ignores 50% of what a hunter is. The amount of time and resources Blizz spent on development of how a hunter works. Put in completely new and unique game elements no other class even has, to have people say - yea well I don't like pets all that much - well then If I was Blizz I'd tell you the hunter class is probably not for you.
I like your idea of a type of play - I'm just not sure hunter is the class for it.
Last edited by slime; 2013-06-01 at 02:26 PM.
I would like to sacrifice readiness, focus and improved steady shot for a X% damage increase. Keep the pet pounding away. Pretty please?
First-off, I've played Hunter as main since Vanilla. I chose Hunter 'cause I frickin' love archery. I managed to go right through to WotLK without ever using a gun, only ever bows & X-bows (& I wasn't fully happy with X-bows).
I've had many faithful pets along the road and I do love 'em but I don't quite understand the reaction to one of our specs being "petless" as such an abhorrent suggestion.
I think that a "petless" spec could make a lot of sense (and MM would be the obvious choice). I particularly love the suggestion to have a non-combatant critter-type creature that stays with you, grants a damage buff to replace the lost pet damage and grants a pet buff.
I have since vanilla wanted a Ranger class. No pet, no mana (I know it's not mana anymore). Just pure melee and ranged physical combat. 1 melee tree, 1 ranged tree and 1 balanced tree with both.
Wont happen though =/
Truly sadistic of you!My pet does whatever I tell it to. Whether it's tanking a mob that one shots it or constantly being rezzed to be sent in to said mod that one shots it, again.. and again..
If my pet isn't a slave... I don't know what is.
But 100% correct...
Our pets are not partners, they dont do what they want to, they do what we order them to do, period, end of discussion.
They do not think and act as they best see fit, they stand beside us when we order them to be passive, they attack when we tell them to assist etc.
(well 99%) of the time, because lets be honest, there are times they just run off and aggro a whole dungeon or just stand and dont attack when ordered too... but thats not them exercising free will as a "partner" would, thats called shitty AI
I find it hilarious that people actually are trying to use the "partner" card... cause taming a animal is different to enslaving it how again?
tamed, tam·ing, tames
1. To make tractable; domesticate.
2. To subdue or curb.
It may be a softer word but lets not get it twisted... its the same damn thing.
I don't care about my pet anymore as I learned how to properly control it, what I want is simply more damage. MM hunter rotation and damage is basically a dumbed down and weaker version of either BM or SV. What does MM have compared to BM or SV? BM has stronger pets and higher burst. SV has stronger arcane shots and stronger damage in general (and better aoe).
What does MM have? Pathetic and boring "Wild Quiver" procs which are so freakishly boring it's unbelievable.
If blizzard ever gives MM the option to have "heightened" senses without a pet (aka "sacrificing" it), I do hope it would be an option though.
I will always and forever support this idea. It would be amazing to not have to worry about a pet just once. Regardless of how well it's controlled they're still huge burdens. I'd be interested to see just how many hunters would jump at the chance to drop their pet for more controllable DPS (just talking about pet pathing... Nothing makes me rage more than my pet taking a huge lap around Megaera's platform for no reason and losing upwards of 10 seconds of uptime on the boss... really cool stuff.) I'd imagine for any spec other than BM this would result in a DPS gain.
It would work as a cooldown as Blizzard wants us to be a pet class so a permanent effect just won't happen. A sort of "tag team" style cooldown since Blizzard wants us to be a pet class would be interesting though.
*New ability* Lone Wolf/Ravage: Command your pet to leave the fight and enter a heightened state of awareness, gaining xx% critical strike chance for 20 seconds. After the effect ends or activating Ravage, your pet returns and attacks your target, dealing xxx% damage over 6 seconds as a bleed. 3 minute cooldown.
Sort of like a reverse Skystrike used by Quinn and Valor in League of Legends.
And they do give reasons. They have been cited to you. Here it is: "Taken from wowwiki hunter lore:
The hunter is one of the oldest classes in history. They represent a deep connection between man and beast, and the hunters of Warcraft are not merely individuals who track animals and slay them for food, but custodians of balance."
You just ignore them and rave at posters. You know..like "LALALA I CAN'T HEAR YOU".
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