Originally Posted by
Kralljin
Yeah, so what?
I'm just saying that a high dmg spell usually needs to be backed up by some CC spells to yield the wanted result in pvp.
Define "some" dmg? 10% Buff? 30%?
How much is "some" that you feel a difference in PvP?
Which Instant Spells?
Moonfire?
Ice lance (With FoF)?
Conflag?
Most Instant Spells that deal more dmg than lb have some kind of CD or their dmg is modified by something else, but usually you cannot spam them as you can spam Lb.
So, comparing a Spell which is spamable to a spell which is not spamable isn't that wise.
You can say that for example Balance & Shadow hardly hardcast anything in RBG because they just multi dot anything to get a shitload of procs, but that is probably a different story.
That Hardcast are less attractive than Instant Casts is a different story as well and tied to other problems.
Also, most people forget that Mastery affects Lb dmg as well, altough by firing a 2nd Lb, while other Mastery's (such as Destro Lock) directly affect dmg of a spell.
Buffing it to the point where it would make a difference doesn't make any sense for obvious reasons.
Your Goal in PvP is to kill the enemy, as Elemental your only way to kill an enemy is to do as much Burst as possible in a few seconds, if you want to kill an enemy you achieve this mostly through Lvb, Eb and Fulmination.
Lb may be able to finish off a nearly dead opponent but the main work to bring your enemy down was done by the spells mentioned above.
Surely, buffing Lb increases damage done in PvP as well, but it is questionable if it actually helps to achieve your goal in PvP.
Dmg =/= Dmg in PvP, Fury does more Damage than Arms, yet Arms is the better PvP Spec for Warrior.
If you want to make Elemental more dangerous in PvP (in that case, buffing dmg output) you need to buff spells that actually bring down opponents.