Most of you have flawed logic. There is a seperation in PvP and PvE. As there should be. I want PvP gear for PvP. Not for pve. Stop comparing ilvl. Stop comparing gear sets. If you are someone who like pve. Then go pve but don't cry when your in open world on a PvP server getting crapped on by someone in PvP gear. Deal with it. Go roll on a rp server or a non PvP server. In no way should someone in pve year beat someone in PvP gear unless the person totally sucks. The biggest imbalance in the game is having to level out stats on pve gear so that mechanics like resilience and PvP are even affective which we can see they aren't. If someone wearing pave gear can out damage and rock someone in full PvP gear then its pointless to have gear seperation. Giving any character an advantage in gear is a recipe for disaster. Balancing gear stats then balancing classes after the fact then it would be much easier for blizz to balance class damage some classes are burst some sustained some tanky. That's the class dynamic. Its not imbalance.
surely people should get out what they put in? thats the whole point isnt it? im not an elite pvper and barely raid any more but Id have thought removing the reward for those that do will just kill it.
I think it is a good direction where Blizzard is going. Yes people work hard for T2 or they got boosted really hard. But this time when you reach 2200 you don't get more stats but just cosmetic gear and some other stuff. But you still get rewarded for achieving that rating.
They will prob go futher into this and add more stuff that you can get. In the end you shouldn't have an advantage because you got more gear but because you have more skill (or you roll FOTM) :>
Maybe this won't work out just like what they did this patch with no requirement at all but hey, they already changed that.
---------- Post added 2013-05-16 at 07:59 AM ----------
And because that was such a good system they went about adding achievments, cosmectic stuff and a level system in halo 4! Cause people totaly love to play for no reward whatsoever. By that logic we could remove gear from raids aswell without any ill consequence.Thats not true at all. The game I used to obsess over before wow was Halo 2. I played the hell out of that game. It was all about mastering the game. There was no "gear progression" and it was insanely popular. The "carrot" can be mastering a class instead of gear. Or getting higher ratings, etc. I personally don't need a gear advantage to have fun. In fact I won't even bother with crappy geared players half the time, I'm not kidding. If someone who is obviously extremely undergeared attacks me I ignore them. Sometimes I just cc them and then leave and find another opponent or go for an objective. I derive no pleasure from 3 shotting someone undergeared, it isn't rewarding to me in the slightest.
You can win while being the underdog - the excitement is more compared to winning being the favorite.
You can win flawlessly.
You can win because you got lucky.
You can win while going against the trend.
You can win trying out a new talent or a new spec.
The depth in winning, the magnitude of your win can have a great impact in your experience.
Gear variety, depth, and uniqueness add flavour to your victory.
If you want gear homogenization, why not as well make class homogenization? Why not even dumb it down to tossing a coin to determine the winner?
There was a flavour in winning which is going away because people can't stand losing.
I at no point have ever talked about money or better gear but purely about vanity rewards and aside from rank 1 they managed to make PvP completly void of any kind of reward for higher ratings. Even in PvE you get mounts and titles thrown at you for no reward whatsoever, yet asking for something similar for higher ratings in PvP is making me "a little kid"?
I agree 100 percent but if the crybabies and baddies can't win then that's on them and they shouldn't be rewarded for playing a game more often and sucking versus then person whom plays less often and is 1000 times better than they. Winning is the end all be all of player versus player just as in any real sport. I give it my best...... I have fun doing it........ If I lose then learning to be better is its own reward. Try harder. Get better. Don't depend on items to make it easier for you. The damage difference BTW malevolent and tyrranical is obscene. PVP power scales like crap. This will fix PvP. Those who su k will still lose and those who win will most likely still win. So you are really not losing any element. Its how the game is played.
I see lots of people signing with it, and ever since the first time I just assumed it meant /10 characters. So is it just a signature to boast the amount of toons you have in WoW, and in essence a proof that you "know" what you are talking about?
Nothing of me is original. I am the combined effort of everybody I've ever known.
Villain1117 try playing warrior for over 7 years. When you start good off and then you get
ATM cant even get people to cap 2v2s with cause warrior is so bad.
And how spending 20+ hours a week playing arenas and rbgs is an handout ?? I was always working hard for my shit and now there wont be point in it for me...
PvP lost carrot on the stick for me since i was never playing for rating( i am not good enough to aim at 2400) but to get some gear. If gear is pointless then i got nothing to do in pvp.
Geme smtn 2 kielllllll.
Stop crying about well deserved class nerfs. Warriors are in fact the best reference to how unbalanced gear scaling is. Every Nerf warriors got from wotlk till mop is well deserved. I play warrior. I play mage. I play monk. I play hunter. I play rogue. I play shaman. I have been killed by every class playing every class. Warriors got well deserved nerfs. Warriors can now do 320000 in one attack at the moment. So stop crying. That's a huge imba. However this thread wasn't about class imba or balancing. It was about PvP gear progression. Normal players won't cap out in conquest gear till mid season. The rest of the all day players will carry their friends too 2200 to cap elite gear within two weeks from season launch. So the game caters to the elitist pricks far more than anything. This gear change guaranteed universal playing field as well as keeping the ppl who play wow for a living from shitting all over the ppl who can't. That's why its being put in finally. Should a been this way since vanilla.