You have the wrong addon there , there is an Affdots - Druid out there for feral druids. Because of the way how AffDots loads his modules the folder name is bound do the class name. But on the Addon loading screen the Balance module shows up as AffDots - Balance Druid. I hope that solves the problem.
I don't know man im fucking it up somehow. It's still just Affdots - druid on the addon screen no matter what i do :S I'm doing something wrong here though i have no idea what. I don't have anything called Affdots - balance druid it's all just AffdotsDruid called files i'm having from the folder i got from Curse. Are these the right ones? Sorry, i'm not usually this noob with these things i really don't know how i manage to fail so hard here.
The curse website has the correct files, try erasing it completely and reinstalling it with newly downloaded files :O
Yeah it's not helping. Well last attempt for me, am i supposed to put the contents of the Affdots - Druid folder to the other affdots folder or should i keep them as separate folders in the Addon folder? I've tried both ways and even more but it just wont work.
This is an amazing piece of work, thank you. If anyone can help me with one other small item - I'm trying to set up a WeakAuras that will trigger when my dots are strong enough to overwrite the existing dots. What I want to check is:
When ((MyNewDotStrength - 100)/100)*14 > RemainingTimeLeftOnDot
Can anyone with a strong WeakAuras knowledge help me out with this?
FYI - I found the WeakAuras functions from Affdots:
target - String. Either "target" or "focus".
dot - Number. Spell id, 172 for Corruption etc.
Returns one number (current stats based dps/dot on target dps)
Edit: Ok here is what I have so far (it's not working though)
local expirationTime = select(7, UnitDebuff("target", "Moonfire", nil, "PLAYER"))
local timeRemaining = expirationTime - GetTime()
local affnumber = ((AffDotsGetPower("target",8921) - 100) / 100) * 14
if affnumber > timeRemaining then
else return false;
Last edited by Pippilongear; 2013-05-19 at 04:54 PM.
Ill have a look at it tomorow mate =》
---------- Post added 2013-05-21 at 11:47 PM ----------
Reloading UI turns it on. So for now, working I guess.
This is the lua error that breaks it on initial load
reloading ui does not cause the errorCode:Message: Interface\AddOns\AffDotsDruid\AffDotsDruid.lua:34: Usage: GetItemInfo(itemID|"name"|"itemlink") Time: 05/21/13 20:22:56 Count: 1 Stack: [C]: in function `GetItemInfo' Interface\AddOns\AffDotsDruid\AffDotsDruid.lua:34: in main chunk [C]: in function `LoadAddOn' Interface\AddOns\AffDots\AffDots.lua:1084: in function <Interface\AddOns\AffDots\AffDots.lua:1064> (tail call): ? [C]: ? [string "safecall Dispatcher"]:9: in function <[string "safecall Dispatcher"]:5> (tail call): ? ...ce\AddOns\AffDots\Libs\AceAddon-3.0\AceAddon-3.0.lua:514: in function `InitializeAddon' ...ce\AddOns\AffDots\Libs\AceAddon-3.0\AceAddon-3.0.lua:629: in function <...ce\AddOns\AffDots\Libs\AceAddon-3.0\AceAddon-3.0.lua:621> Locals:
Looks like a bug in affdots?
On another note -- would be nice to have a timer on the most recently expiring temporary buff (potions, cd's, procs, etc) to know how long until the dpet is going to decrease. I'll stick with tracking all of these individually for now though.
Last edited by boomkinhero; 2013-05-22 at 12:39 AM.
I found the problem, it strikes out when the addon tries to detect what meta gem you use when it first loads. Its imposible to check your meta gem at that point. Im still working on a fix should have a new version up on curse in by the end of the day.
Meh, ignore me! I'll leave the experts to it!
Last edited by Zzang; 2013-05-27 at 11:42 AM.
Tivook, Balance Druid
The Origin - EU - Draenor
reload your UI
Really nice work on this addon.
I am a new to Balance Druid, but i really like to min/max, so i have a question related to your addon. When should we spend 2 GCD to renew the dots? 110%, 150%?
Is it worth to recast on 105%! Thank You!
Retired, playing casual on alts!
IMHO you should be refreshing your dots when the power on your new dots would give you as much damage as your old dots over the remaining time of your old dots. In mathematical terms, I try to refresh my dots when:
(NewDotPower / OldDotPower) - 1 )*14 >= RemainingTimeOnOldDot
This is very difficult to do without some sort of custom WeakAuras indicator. I've been playing around with the AffDotsBalance.lua and WeakAuras to see if I could build it in to the addon but I am a newb at lua programming and I haven't had the time to focus on it recently.
In addition to the above, it's usually a good idea to let your dots bleed out until you're about to lose a buff that is boosting damage. i.e. if the above algorithm proves that a refresh would be more beneficial but the shortest duration on all your buffs is 7 seconds, you should wait ~4 more seconds to let the dots do their thing since it's practically free damage -- you've already wasted the GCD putting them there. Some exceptions do occur, such as if the buff is so great it would be better to refresh instantly to clip a lot AND be able to refresh at the end of the buff (like CA)
Updated, havent actually solved the problem with the meta gem detection yet, but I just removed it completely so that you dont have to /reload anymore to get the addon to work. I will fix the meta gem issue later on when I find some more time to do so.
It doesn't seem to calculate the bonus dmg from INC on the non eclipsed dot.
Edit: I am an idiot. I missed the question has already been asked.
Last edited by Yokai; 2013-06-09 at 03:59 PM.