Cursed totems. When a totem is destroyed by an enemy player they will be feared for 3 sec. This would be similar to classes who get an auto fear when you dispell one of their dots. Some classes have spells that if dispelled they cause the dispeller to be feared. However, not all classes can dispell. Since Totems are now almost exactly like spells but, every class can dispell (destroy) them. Why not add a mechanic that causes totem dispellers (killers) to be feared for a few sec. This would make totem killing no longer a mindless activity. I am not sure how this would work for grounding totem. However, I do not think that an auto fear from grounding totem would be OP.
Ghost wolf and healing storm glyph baked in.
Capacitor totem, when destroyed by an enemy play stuns the player for 5 sec. This would give the enemy a chance to jump on the grenade and save their team from getting stunned.
2X Purge restored to enh and ele.
Totems usable while silenced. I am still not sure why this was considered OP.
Spirit walk changed to Windwalk and be like Warcraft 3 (I think it was turn invisible with a speed buff and get a crit buff on the 1st attack made out of stealth). It would be a great gap closer. Honestly, even the developers must think that this one would be really cool to see in pvp.