The NBA employees about 430 professional basketball players in two countries, in the US alone there are 26.3 million people who play basketball. Using the 0.00163% of a population to justify a point is beyond silly.
I stopped pvping when they started removing progression back in wotlk, well right as cata came out I guess - started with the honor weapons, and now it's gotten to the point of no return lol. PvP is fun when you are battling other people, but it's even more fun when something is on the line - they took out the rating requirements and in the process took out a major reason why people are competitive.... yeah, it's fun to go around and just kill people regularly, but for me at least, it was a lot more interesting when there's a purpose behind it.
Now to make PvP interesting they are doing dire things like taking resil out of the game - I don't think this will make much of a difference because resil has been replaced with PvP power.... they'd honestly have to take both out, otherwise PvP power will have the same effect that resil did in the first place. But anyways, beyond that, I really don't think that change will make as many people PvP as blizz thinks it will.
So, casual has the same PVP gear as you high rating are ?
Did you usually...
1. Get carried by your friend to 2200+ then bought your High Rating gear, and go to Random BG/WPVP pawn everyone there ... but can't do it anymore ?
2. Bought Rating to some Rating Seller then bought your High Rating Gear, and go to Random BG/WPVP pawn everyone there ... but can't do it anymore ?
3. Sell Rating, but can't do it anymore cause none give a damn about it, since they can bought it without rating ?
4. .... ( can't think anything else atm )
If you thought PvP couldn't get worse... blizzard balanced PvP based on what people said in the forums... Noobs who don't even PvP, were giving advice on how classes should be... that's worst idea ever... would you ask a 6 year old about how to take out and clean your corroboratory?[/QUOTE]
A lot of newbs players do understand more about pvp then blizzard. Blizzard defended warriors when they were op saying tfb stacks were a learn to play issue and gag order was ok. But even a 1200 rated players could tell that was overpowered. It took blizzard months to finally change it. Blizzard argued against the player base for a good bit when it came to both hunters and warriors. Look at how horrible season 12 was at the start. They honestly don't know much when it comes to pvp.
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Last edited by worsthitmanNa; 2013-05-18 at 03:56 AM.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
You can enter skill and gear appropriate PvE as a route to gaining more.
There is no such progression in PvP where quite rightfully blizzard equated it to being put in raid content without the normal and heroic dungeons in between.
1. PvP Rewards
1. Begin by removing PvP rewards that change the power of your character. The idea that your power as a character should increase the more you PvP is such a terrible idea. Why? Because it creates this situation where people who do nothing but PvP gain an unfair advantage over those coming in brand new by being way outgeared than them. "Lol thats dumb idea those who play more deserve a reward!" you tell me. Well, those who PvP more should get a reward, but not gear. Maybe transmoggable gear with no stats, tabards, titles, mounts, and pets would work, also maybe Blizzard could introduce a Prestige system of sorts, like certain emblems/etc. that occur next to your name in PvP settings.
Also, if you PvP a lot, the removal of gear and equalizing everyones stats at the beginning of ever duel/arena/battleground shouldn't be a problem for you, if it is it means you need to PvP more because you haven't learned everything.
Doing my system will TRULY set the pros from the noobs. Gear should never ever have anything to do with the outcome of a PvP match. I don't win in Halo/CoD cause my bullets and grenades are stronger than other peoples, I win cause I've learned all the tactics and counters. This SHOULD be the same concept with WoW PvP, or any PvP for that matter.
2. Everyone who participates in PvP should be given a full set of gear for their spec (make it cost gold or something, make it cost SOMETHING to get started in PvP), that is equal in overall power for every class in spec. This is the ONLY gear you can use in PvP settings (and is also gear that cannot be used anywhere else but in PvP settings), world PvP will engage players with PvE gear. Upcoming changes to player baseline resilience should make this a non-problem.
-Or allow this 'set' of gear to be usable in the world as well, but the gear is not allowed in PvE instances/raids/scenarios.
The gear 'given' to everyone can be transmogged to look a certain way by PvP transmog items that can help show how much you've earned your dues in the fields of battle. This way you can still distinguish the pros for the noobs, and the aesthetic appeal of the transmoggable items will add incentive to PvP. The gear can also be reforged and gemmed to slightly change the stats according to the players individual playstyle.
Boom, PvP fixed bitches.
EDIT: As long as gear that makes your character more powerful is an incentive to PvP exists, the longer PvP will be unbalanced. Of course my fix won't truly fix PvP, but it will make it 100x better at the least. The rest will be up to Blizzard to keep classes as balanced as possible. PvP prowess should ALWAYS reward prestige, not power.
EDIT #2: Some examples of games that are doing PvP RIGHT:
-League of Legends: When you win, you earn Riot Points/IP points. These points are spent on new champions/champion skins. This in no way shape or form directly increases your power as a player (and look how popular it is)
-Call of Duty: Completing challenges earn you new calling cards, emblems, weapon camos, and the ability to add your emblem and clan tag visually to your gun. Going into prestige mode also earns you a new emblem next to your name, as well as earning you extra class slots.
-Halo: Completing level ups and commendations earn you new armor. (Completely aesthetic, they in no way shape or form make you more or less powerful.)
EDIT #3: TL;DR: All PvP players are given a set of gear that is equal in power with all the other sets of gear given to other players, and this gear can only be used in PvP settings. (World/Arenas/Duels/Battlegrounds). The PvP set given to you can be reforged, gemmed, and transmogged to your choosing. This gear is not usable in PvE situations. (5-man Instances/Raids/Scenarios).
PvP rewards that change your power (gear and enchants) are removed. PvP rewards are in turn now items/effects that reward prestige, such as new titles, mounts, pets, tabards, transmog items. A new prestige system could be implemented to help show your valor (such as an emblem or 'aura' around your character in PvP settings). High ratings in Arenas/Rated Battlegrounds award highly prestigious items and effects such as Tabards/Titles/Mounts that are way more appealing visually than rewards earned in normal Battlegrounds/Duels/World PvP (yes items can be bought by dueling now, dueling earns you currency to buy these things, but the duel is 'calculated' similar to an Arena is calculated to avoid abuse by the players).
Last edited by Xl House lX; 2013-05-18 at 06:12 AM.
Call me House.
Stop lying that there doesn't need to be any kind of reward for PvP, we both know that to not be true.
Also, you are changing your argument here, you said that people play sports because there are "millions in rewards and pay on the table", that's a heck of a lot different than getting a certificate or a cheap plastic medal.
In fact, go find someone playing a pickup sport and ask them to list the reasons why they play, I'm pretty sure "reward" won't even come up on the list. "It's fun", "it helps me stay in shape", "I like to hang with friends" and "it's better than sitting home watching TV" will all place a lot higher.
I'm not arguing that there shouldn't be some sort of reward for PvP, but this notion that people are driven to play sports because of a monetary rewards is moronic.
First of all, I wasn't lying, I was just pointing out how silly your argument was. I'm fine with cosmetic rewards for PvP, or funky mounts or a new wider array of titles, that's all good. I actually never said otherwise, I just couldn't believe to try and "prove" your point that you tried to argue that people play sports because there are millions of dollars in rewards on the table (again, your words). If you can't see how silly that statement is, then there's really nothing left to be said about the subject.Stop lying that there doesn't need to be any kind of reward for PvP, we both know that to not be true
Last edited by Siddown; 2013-05-18 at 02:12 PM.
What else besides rating and fun do you need ? In MOBA games all you fight for is rating, you don't even get special skins or anything. It's fun, it's a challenge, there is a ladder ... that's all you need for PvP imho.
My part in this story has been decided. And I will play it well.
resto shaman <- washed up idiot
While I understand that if the market exists, there deserves to be people making money to play, part of me does think the concept of a professional video game player is a bit odd. Like when there were professional Guitar Hero players a few years back, I just found that weird.
I could take Messi and dump him on the street with no shoes and a patched up football, and he'd still be the best soccer player in the world. You can't do that with a WoW/LoL/Dota/HoN/Other Acronym player.
Hell even games such as CoD, Halo and others are nowadays introducing these "carrots on a stick" to motivate and reward players but you guys claim it's not needed for WoW when it is for the most part what fuelled everything in WoW since day 1.
The only people that are mad about this change are the basement dwelling neck beards.....because they might actually lose to a guy who is more skilled even though he can only play maybe a hour a day. I have always thought since day one it should be a even playing field, Of course i think they should add some form of reward for doing well in pvp.....just not better gear.