My part in this story has been decided. And I will play it well.
The direction that this "level playing field" mentality has taken the game:
From having very distinct spec trees with 60-70 points to place in different areas ----> The new 6 tier, one point per tier system to essentially choose abilities and that's it
Having requirements for getting the "best" pvp gear in the game at the time ----> No requirements and one can sit on 10 arenas per week and fully gear
Gear gaps meant a player really cared about pvp and tried harder than sitting in a 1k bracket to get 10 wins.
If you want a level playing field, consider this -
WoW now has 3 classes. Melee, Ranged, Healer. They all are created as level 90s, and there is no reason to ever visit any of the zones in the game. Each class has 1 and only one spec, and no select-able talents. All gear is equalized and every class has the same stats. Every arena team now is 100% cookie cutter and requires 1 of each class to compete. You now just face mirrors with the exact same gear and abilities. If you win, your reward is telling people you beat more mirrors than they beat you. No one cares (similar to current WoW). You go to log on every day and rethink it because everything is exactly the same except for said "skill."
Or were you suggesting there should be more than just "skill" and "class" variety?
There's nothing here to be 'dethroned'. In the overall scope of PvP games, WoW isn't taken very seriously, and gear is part of the reason why. GW2 has it's own problems, but gear imbalance isn't one of them.
But it's fading away from my mind
There's another "me" waiting behind
I think you underestimate how important it is for many people to have something to work for. Sure, in the beginning it's frustrating joining bgs without any gear. After getting a few items you feel stronger and stronger though.
Gear is not EVERYTHING. Bad players will still do bad with best gear and good players will aquire good gear quickly.
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Nero - Human Retribution Paladin on Burning Blade EU.
There's no strong argument for why there shouldn't be rating requirement on gear... the only argument I heard that I can understand is that people suck at PvP and want the best gear... aside from that, it's pitiful arguments like even playing field... If you're arguing about even playing field... chances are you suck at PvP. If I'm at 2500 mmr, I'll be facing people with the best gear... if you're 1300 mmr, you're not going to be facing gladiators or people with the best gear... you'd end up facing bad players who have gear equal to yours. What other arguments can someone attempt to make? There aren't any good ones. Bad players ruining the game for everyone. You don't see blizzard giving raiders loot for almost killing a boss... "oh darn, you were so close, 5%? W/e, we'll just give you the loot." it's the same concept for arena. If you don't win, you don't get the rating to buy better gear. Failing should push you to be better and to win... but I don't blame everyone who quits PvP... PvP sucks at the moment and will continue to do so because blizzard doesn't care about PvP.
Most likely the wisest Enhancement Shaman.
Also, try to understand that PVP does and should exist outside of ranked systems, just like every other multiplayer game; and these unranked systems should have the same balance.
WoW will always be a PvE first game whether you agree with that or not. The majority of the playerbase PvE's especially with LFR coming out in Cata. Since the majority are PvE players they want to try to get them to experience PvP and thus are making it easy to do. I think it's dumb but that's my opinion.