Ahhh I'll send a message to the admin of that website... Maybe he will tell me smth
Ahhh I'll send a message to the admin of that website... Maybe he will tell me smth
http://oi44.tinypic.com/efmh52.jpg that's Tortos.
CombatReplay? NO SHIT! its very cool idea man i crossing fingers for it!
That looks really, really amazing.
I can't wait to test that addon
Sounds like a project, that i had planned back in the days. An ajax based Whiteboard. Loading boss rooms, place bosses here and there, place marks and steps in realtime for phases and so on, to describe visually the strategy.
14 mb of data for 10min bossfight if update every 0.5s, oh godtesttable = {}
fighttime = 600
update = 0.5
raidsize = 25
bossfight = 0
for t = 1, (fighttime*(2/update)) do
bossfight = bossfight + update
for i=1, raidsize do
testtable["raid"..i] = testtable["raid"..i] or {}
local xp, yp = GetPlayerMapPosition("player")
testtable["raid"..i][bossfight] = testtable["raid"..i][bossfight] or {}
testtable["raid"..i][bossfight]["y"] = yp+t+i
testtable["raid"..i][bossfight]["x"] = xp+t+i
end
end
Last edited by Aleaa; 2013-05-17 at 03:54 PM.
Yes, if the value was not changed I can skip it, but... its CPU usage to check previous value. I can elaborate data after fight, deleting same values... It's good, but playing replay will need more CPU, this is not a problem..
At the moment I save all data, but I can reduced it in about 2-3 times.
---------- Post added 2013-05-17 at 06:42 PM ----------
Update: I'll skip some information if it is not changed, will test tomorrow this one...
I did a small test as well in LFR using x, y and UnitHealth to save 3 times per second.
Which different functions are you going to put in (as in boss hp, adds hp?, spells, buffs/debuffs, etc)? I guess you can have options to tick them off maybe to reduce memory (down to standard x,y, etc) when logging.
Yes, I'll add many options but later, off course you could disable everything but now I would like to test with "ALL ON".
It'd be neat if you could import someone else's log and run it in game (or better yet, use the tool, and have a WoL esque companion webapp and show "what are we doing wrong")
It'll be difficult to sync up the X, Y to the user image. That'll be the biggest hurdle. (and there's also maintaining the app with additional backgrounds.)
it's not difficult, I have to get x,y of the top left and bottom right points of the image, done. After that I'll put image to the frame scaling it to get the same position
There is a big problem with "boss position", yes, tracking a log I can "understand" who is melee and tank, every ~1.5 sec if a player did/got melee damage => he is near the boss, get position of all that players, find the point in the center and apply radius (every boss will have such property). But... every time position will change a little even if the boss doesn't move... Oh oh, its complicated some boss has fix position, will add that too..
This actually sounds great. Hope you can pull it off and I'd certainly be eager to test it.
Also, as someone suggested earlier, being able to use it as a sort of whiteboard to explain tactics to ther raid members would be freaking cool, like, you could have tha aerial view and explain tactics by moving the dots around and stuff. Probably harder, specially if it's to be synched, but hey, one can dream!
Set a threshold for minimum boss movement before it is detected. Could even purge all movements below that threshold from the recording in post-processing to make it smaller.
PS: If you could get 'scale' (coordinates to meters) for maps too, you could allow users to set this - would help for fights where the boss only moves a very small amount, but that movement is relevant. Not sure of any examples here.
After some test I got 5Mb of saved data for a fight in lfr, but in-game it shows me 15Mb, after relog too, this is strange
Assuming your code does some sort of parsing on the loaded SV data?
Yes, but. I close WoW. Look to wtf folder, there is a file of 5 Mb. Enter to game - 15 Mb. Without opening addon (it doesn't do anything)
---------- Post added 2013-05-18 at 06:34 PM ----------
The same for recount, file = 17 Mb, ingame = 44 Mb
The file is plain text. Lua tables are quite a bit more memory intensive than their plain text representation.
that's already exists http://www.curse.com/addons/wow/boss-tactics
Shurshik87 maybe you combine your stuff with that addon? or at least take ideias from