Hey all
Started having some serious pokes at this last night and I was wondering what people's opinions are regarding the role of WW on this? We tried with 2 healers, 2 melee 4 ranged dps, with melee helping out on the turtles as main prio, swapping to bats when they were in then back to turtles if up etc. However as WW I'm SERIOUSLY struggling to get any kind of real uptime on the turtles. It seems like whenever I get close enough to start hitting one I either need to move to dodge something else, get stunned by quake stomp when it hits, or have to refresh my crystal. Either that or another one of the little ****ers comes and slams into me and knocks me away from my primary target.
Is it even remotely worthwhile having a windwalker on these whirl turtles? It strikes me that with so few ranged attacks (not like we can flame shock / fire nova / insta LB / Cl like an enh shammy can) we're kinda gimped on them.
Anyone got any tips / suggestions?