Greetings all :-)
Following some forums lately, I've noticed an unexpected absence of this question. Theres been a few about specific nerfs, but little concerning what the forthcoming ptr changes will mean to us.
For that reason I thought it's worth making this thread. I implore posters to keep responses polite and impartial, without descending into "good, your OP" or "rogue pvp is over" type nonsense.
My personal feelings are that we will be more viable than 5.1, but, not significantly more, and far more rare creatures than we are right now.
My view regarding the nerfs is that the developers are at a point where they have almost given up the hope of balancing rogue pvp, and will probably make a more focused effort to do so in the next expansion - but perhaps I'm just overly negative :-).
Looking back at 5.0 and 5.1 I tend to recall the majority of complaints being based around our survivability and mobility. There were some complaints regarding damage too, but I felt a lot this could simply be attributed to our lack of uptime on the target.
Enter 5.2 -We got a lot,.ST poison nerf/damage buff. Base prep, more cloaks. DT buff, tier bonus buff, even minor assassination buffs and two new talents: cloak and dagger and marked for death. That's quite a lot, though to me, stuff like prep and cloak just felt like it had been a long time coming.
What did we mainly gain? In my opinion minor survivability buffs from cloak/prep. Imporved anti kiting measures in the form of ST spam as as well as the combo points it developed which made deadly throw far more effective.
The final thing we gained wasn't as much a mobility buff, but a burst mobility cooldown. While it's done nothing to help combat or assassination - cloak and dagger meant that subtlety's burst became far more effective in delivery.
5.3 changes: I won't bother copy pasting current ptr changes, but in a nutshell, it seems like the majority of what changed in 5.2 is effectively being retracted. My guess is cloak and dagger will become unviable for all three specs and shadow step will make a return. Shureken toss will lose both its synergy with DT as well its functionality as a combo point generator, stripped also previously of its utility poison effect, my guess is most rogues will opt for marked for death, and in so doing potentially increasing burst damage while also increasing our ineffectiveness while kited.
So, what substantial benefits will rogues have over the previous season, their most unsuccessful season to date? Your thoughts please :-).