For me the 2 hardest are feral druids and dks in general. I hate the rune system.
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if you look at it say perfect rotations, favorable rng and excellent timings you could judge by simulationcraft as a basis.
And the colors don't mean anything if you're doing the SoulSwap cheese on Megaera or Council.
Also, the post about Affliction being super RNG dependent is spot on. I can't speak for other classes, but given that our base resource is generated almost entirely by RNG it's likely that RNG affects Affliction more than most other class/specs.
Last edited by schmearcampain; 2013-05-18 at 11:46 PM.
Very hard to say, they've streamlined it a lot. All classes are at the point where you don't really gain very much - in terms of numbers at least - by being more skilled.
It's becoming more and more about gear setup (was like that before as well, but then you could easily notice the difference between a mediocre player and a skilled player at a glance, now you practically need to look at logs of everything).
Last edited by Fojos; 2013-05-19 at 02:53 AM.
Otherwise though, I think this is kind of a weird thread. If you wana see the top dps specs go look on simcraft and/or worldoflogs. After you know which specs are the best, of course then skill comes into play, but if you consider that skill is the same across the board, the better specs will do better.
imo the hardest class to do good with is a warlock and the easiest is probably assasination rogue. I got both these classes along with mage and a shadow priest which I could put somewhere inbetween in a lock > shadow priest > mage > rogue relation. Although I guess regarding mage - if ua re fire or frost its pretty easy, but as arcane it might be abit tricky
Last edited by Makarena; 2013-05-19 at 06:18 PM.
In any case, it's really warlock, especially if you have UVLS.
---------- Post added 2013-05-19 at 10:25 PM ----------
Affdots is great to do what you did before in your head, namely keep track of current dot power compared to what procs you have. It by no means takes out the skill of it. If you refresh wrongly, too early, or too late, green number or not, you just fucked your dps.
i'd say any tank, though prot paladin might be most fun due to 1sec gcd and more buttons in rotation than DK, monk and warrior.
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Keeping yourself alive as a tank is much harder than keeping yourself alive as a dps.
If you die as a tank it is most likely a direct wipe since it often result in secondary deaths before you can get ressed.
All while focusing on your defensive CDs etc you also have to focus on your rotation.
Not saying tanks have the highest skill cap, though it is very likely. Maybe healers.
Saying that a tanks skillcap is only important in low skill environments could be applied to any dps class in the same fashion as a tank dps rotation is just as important as a tanks. If you are at that stage of the game that your tank is pressing random buttons and you are still killing the boss. If your tank was pressing the correct buttons you could instead have 1 dps and 1 healer pressing random buttons.
That said, does not mean that some tanks have gotten completely carried in high tier guilds. I think that is mostly because people did not focus that much on tanks in MoP and a lot of the high tier guilds did not really realise how high potential the tanking classes had. The most famous example of this was probably Fraggoji in Paragon T14.
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Originally Posted by Warbringer O'Mrogg
Wot about MM Hunters? They have high Focus regeneration from bonus Haste, having to cast a Focus-gaining Ability two times, and from sometimes casting Focus-free Shots, thus being left behind with a narrow Timeframe to dump their focus for their Abilities so I believe that MM Hunters have a high Skill cap.
The only problem is high Reward because even playing MM Hunter in a very skillfull way does not yield competetive DPS.
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