so as long as your macro was okay (pulling boss the right way, using your cds properly) the tank was very good.
as a dps you're always competing against one or two of your own class so i find it more interesting and rewarding to work on your dps output as the equivalent of skill was measurable.
in high end guilds? never had a tougher time staying alive as a hunter in ds hc before det buff.Keeping yourself alive as a tank is much harder than keeping yourself alive as a dps.
as a tank the damage income is always predictable. if the boss hits hard, start with your short cd low resistance cd. if it runs out and you drop low, activate next cd/trinket. and so on. quite easy once you learned it the right way. you hardly have to even look for them as its always alternating.
taunt 1: low cd cd, later trinket or longer cd, afterwards cd 2
taunt 2: low cd cd, other long time cd, external cd
taunt 3: repeat from step one.
obviously its more dangerous if a tank dies but unless you screw up cds (low skillcap to me) or your Ot doesnt taunt (low skillcap either) its not your fault and is more a point of healers allocation.If you die as a tank it is most likely a direct wipe since it often result in secondary deaths before you can get ressed.
All while focusing on your defensive CDs etc you also have to focus on your rotation.
probably things have changed alot and tank rotations got very interesting/complex. i find healers to be very different, but as rare as skillfull healers are, as rare can they shine (it was incredible what impact healers had on fights like raggi back then).ild definitely agree with you here. highest skillcap but least recognizedNot saying tanks have the highest skill cap, though it is very likely. Maybe healers.
rather the opposite to me. if not every dps pulls 100% youll have no chance to beat enrage unless your gear advantage is very high. and as i said, tank rotation had rather low impact back then. especially when you didnt have vengeance during offtanking.Saying that a tanks skillcap is only important in low skill environments could be applied to any dps class in the same fashion as a tank dps rotation is just as important as a tanks. If you are at that stage of the game that your tank is pressing random buttons and you are still killing the boss. If your tank was pressing the correct buttons you could instead have 1 dps and 1 healer pressing random buttons.
for dps the macro would be rotation without standing in the fire which is very easy comparatively except probably less predictable as lots of abilities dont even hit you every try in 25m.
but the perfect execution of the rotation would be the micro for me both have in common. as the tanks rotation is (was) rather blunt and unimportant ild call its impact and skillcap rather low. whereas as a dps always gains more of perfect execution as hes in a direct comparison with his classmates/wol.
tldr: if you learned your tanking macro, youre pretty much settled as a tank. if you are a dps, improve steadily or you lose your raidspot.