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  1. #141
    Mechagnome
    Join Date
    Nov 2010
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    Germany
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    673
    - Active mitigation tanks (Monk, DK)
    - Healers with big toolkits and/or healing-through-damage capabilities (Priest, Monk)
    - Pure DPS classes (Rogue, Mage, Warlock, Hunter)

    Those are, generally, and currently as well I think, the classes with a slightly higher skill cap than most other classes, but also very rewarding if played right.

  2. #142
    I would definitely say warlocks. The warlock as a class got revamped in MoP so hard and it has become such a complex class in terms of everything. Just think of the viable talent choices (pet vs no pet), all the different resource types they have on different specs (soul shard, demonic fury, burning ember), not to mention that all the 3 specs are fairly viable (as far as I know demonology is nearly as good as affliction in high-end gear, not to mention that destruction is already a must for some fights). Playing skillfully, seizing the opportunities, feeling the class, and using all that the class got is far more rewarding of when it comes to fun (enjoying the character you are playing with) and to performance (warlock dps is quite nice if played properly) in this expansion. I would say that this is how a class should look like in 2013 and not as retarded as mage, for example. I've been playing with mage since the beginning of Wow, and I do feel that mage as a class is nowhere near in terms of complexity or possibilities as locks. The state of the mage class feels pretty much the same as it was 2 expansions before, there's basically nothing new to it. Mages would desperately need a pet (on all specs) to make things a bit more interesting, or at least a resource system which would bring the need for some brain to the class instead of hoping for crits. The only talent that makes mage specs somewhat different to play (apart from the lvl 90 talents among which Invocation is the only viable for pve) is the Bomb tier. I am fairly disappointed because if blizzard could revamp locks this good, why didn't they try to export just a fragment of locks' complexity, variety and awesomeness to the mage class?

  3. #143
    Arms today is WAAAAYYYY easier than it used to be. However, you can fuck up or curb dps pretty significantly if you heroic strike without enough rage.

  4. #144
    Quote Originally Posted by TaurenNinja View Post
    - Active mitigation tanks (Monk, DK)
    - Healers with big toolkits and/or healing-through-damage capabilities (Priest, Monk)
    - Pure DPS classes (Rogue, Mage, Warlock, Hunter)

    Those are, generally, and currently as well I think, the classes with a slightly higher skill cap than most other classes, but also very rewarding if played right.
    Think you need to revisit your choices in most categories
    Volun-told - A supposedly optional event, award, assignment, or activity in which a person (or persons) are required to attend either by persons-in-charge nominating them or their peers expecting them to be there. The individual often has no say in the matter, and non-attendance in frowned upon.

    I am so tired of seeing terrible people, being admired, for being terrible people.

  5. #145
    What about fury warrior? I know they are not in the top part of the SimCrafts but ye.
    Bang bang

  6. #146
    Quote Originally Posted by Cirque View Post
    In what world? Destruction is the spec you can get the least out compared to demo and aff. This is also due to UVLS, of course, but in general you can get much more out of demo if you play fantastically well than you get out of destro.

    In any case, it's really warlock, especially if you have UVLS.

    ---------- Post added 2013-05-19 at 10:25 PM ----------



    Ah, and this is exactly why so many warlocks are bad. They either don't give two shits about their procs or they blindly follow affdots and then wonder why their dps is not so good.

    Affdots is great to do what you did before in your head, namely keep track of current dot power compared to what procs you have. It by no means takes out the skill of it. If you refresh wrongly, too early, or too late, green number or not, you just fucked your dps.
    For affliction, not really.
    It's just the stacking effect of the wooshulay that complicate things, because u can have the greenlight from the first stack to the last stack and it's pretty obvious u can't refresh ur dots 10 times in a row.
    Then there's the UVLS procs that may not be accounted properly by AffDots. Anything else (trinket combo) its "green --> update".

    Luckily for them, Affliction Locks do not use the Lei Shen trinkets.

    For Demo is the same, 100% crit doom is >>> then everything. That's easy and in a single target scenario, with EA glyph a doom just last forever :\ .

  7. #147
    Quote Originally Posted by Purpleisbetter View Post
    For affliction, not really.
    It's just the stacking effect of the wooshulay that complicate things, because u can have the greenlight from the first stack to the last stack and it's pretty obvious u can't refresh ur dots 10 times in a row.
    Then there's the UVLS procs that may not be accounted properly by AffDots. Anything else (trinket combo) its "green --> update".

    Luckily for them, Affliction Locks do not use the Lei Shen trinkets.

    For Demo is the same, 100% crit doom is >>> then everything. That's easy and in a single target scenario, with EA glyph a doom just last forever :\ .
    Do you think you will maximize your damage just by following affdots colors? I don't think so.

  8. #148
    Quote Originally Posted by TaurenNinja View Post
    - Active mitigation tanks (Monk, DK)
    - Healers with big toolkits and/or healing-through-damage capabilities (Priest, Monk)
    - Pure DPS classes (Rogue, Mage, Warlock, Hunter)

    Those are, generally, and currently as well I think, the classes with a slightly higher skill cap than most other classes, but also very rewarding if played right.
    Not agreeing much to this.
    Paladins and warriors use active mitigation too. Not just monk/DK. Don't think druid is that active still, despite they changed them some from the outmost boring cata-model(Only tank-class i havn't been playing in this expansion)
    Monk healing is hard for sure. Priest is far less so.

    To those saying destru is easy.
    I had the same opinion after a short time on it, and changed away from it, because i was bored. After a while i've now tried it a bit again, and it's vastly more complex than i first realized to play optimal.

    I don't have an answer to which is most rewarding skillcap-wise though, since i mostly play tank these days.
    I know that i from my point of view, really love the good shadowpriests/hunters. Much utility that they can help with on top of keeping damage up.
    Paladins too, utilitywise, but dps-wise there's no such complex thing as skillcap :P
    Everyone has so much to say
    They talk talk talk their lives away

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