Originally Posted by
Zellviren
I enjoyed that post, particularly the comment that LFR was born out of a necessity that only cropped up in Cataclysm; not prior.
And I’ve answered time and time again – the number of guilds clearing normal modes is crashing, which means the content is too hard. Maybe it’s not too hard for you, maybe it’s not too hard for me. But for new/casual raiders, it’s too hard. A few posts above this one, I highlighted how I think the raiding scene should step up in difficulty to allow new players to develop the necessary skills for harder raids. I’m not suggesting the most difficult content be nerfed (that’s taking it away from who it was designed for), I’m only suggesting that those settings below that are adjusted to make a legitimate learning curve.
At the moment, the facts stipulate that it’s just not happening.
I do want to touch on this aspect of ‘difficulty’, though.
I’m going to ask you a question (extended to everyone who reads this and says normal Throne of Thunder is easy); when did you start playing World of Warcraft?
I’m willing to bet, in the VAST majority of cases, you’ve been playing for at least two years. You’ve had a period to get to grips with playing your class well, even by accident you may have spent some time on forums, and you’ve probably done a spot of raiding that’s helped to develop the ol’ muscle memory.
Take yourself back to when you started this game.
Imagine you got to the login screen, picked a character, levelled it up to 90, then geared up in heroic dungeons.
Now ask yourself how you’d have done on the Stone Guard, and if it’s really easier than previous entry-tier bosses.
You don’t have to be honest with me on the Internet. But I’m confident that absolutely nobody, whose first taste of raiding was that boss, would have found it easy. I’m confident because I know a lot of people who started this game recently, and who aren’t young, stupid or physically impaired, who found it an absolute nightmare.
Compare it to the first raid boss of vanilla which, let’s say for argument’s sake, was Magmadar.
Compare it to Attumen the Huntsman.
Compare it to Anub’rekhan or Patchwerk.
Then we come to Cataclysm and Mists where new players are hit with the Stone Guard, Halfus Wyrmbreaker, Magmaw or the Omnotron Defence Council.
Are you HONESTLY arguing that the difficulty is the same?
Honestly?
You can say it’s just a case of picking up a few mobs, interrupting a few spells, casting a few heals and doing a bit of coordination. Heroic Ragnaros can be broken down like that, as can heroic Lei Shen. But you’re also asking new tanks to pick up two mobs on either side of Horridon, you’re asking new deepsers to pick up targets amongst a sea of mobs, and you’re asking healers to be as conservative with their mana as required before outgearing an encounter.
You’re also asking them to show enough mastery of the most convoluted rotations the game has yet seen, on top of the most difficult entry level raiding content. Hell, to play a DPS class even close to properly you’re thinking about maintenance buffs, specific debuffs, priority queues, DoT components and best use of cooldowns. Funnily enough, that’s not even considering the DPS basics of GCD maximising, high uptimes or cooldown stacking.
Please, stop asking people what’s so hard about Horridon. Ask yourself if you, when you took your first steps into raiding, were capable of all that.
If you’re honest, the answer is a resounding “no”.
WotLK was faceroll you say? Please, link your main character. I’d just like to check that your Sartharion 3D, Observed, Call of the Grand Crusade and Light of Dawn achievements are all in date. A warning; if they’re not, that means the game was too hard for you.
As previously hinted, building a learning curve will have benefits for the top guilds because new players will develop rather than simply being spoonfed everything to normal raiding, and then quitting because they get absolutely smashed.
NOBODY is arguing that heroic raiding should be made easier. Hell, make it harder.
What we want is everything below it to be properly staggered.
Stop this “crying for nerfs” argument.
It’s a straw man.