10m easier then 25m, drops lower ilvl loot.
Nerf normal modes (Like Dragonsoul)
Gradually increasing debuff that nerfs the raid over time (like Dragonsoul)
An "Easy" difficulty that is harder then LFR, but easier then Normal.
These threads exist because of nerfs. Every expansion there are these threads because they are no longer carried by a 30% buff. Now they have to do content with being carried by nerfs and they fail because they never had to get better last tier to progress. If they havent gotten any better by now, then they arent going to as they know the system. Whine and wait, nerfs come, down bosses think they are good raiders, then next expac start all over again.
I have nerve damage in both my hands. I can't move my fingers at all. All I can move are my wrists. My DPS is average for heroics and I can do every mechanic which doesn't require simultaneous keyboard and mouse control which is rare on encounters. I can only do one or the other at a time. You know, I can't even think a specific one I couldn't do as I sit here. One had something to do with freeing people but I can't remember what it was. If a guy who plays with only two index fingers overlapping his thumbs and who uses both hands to manipulate the mouse does things like Heroic Rag when it was current content then Bob can get his act together and do normal mode.
Last edited by Talzar; 2013-05-23 at 10:02 PM.
Wrong. The content gets nerfed because they will never get any better.They still play the wrong way and will never be a heroic raider like you suggested. Why would they get better when content is always nerfed?
The GAME exists because of nerfs.These threads exist because of nerfs.
Grats. How why don't you just see the problem as the tuning up of the raids rather than the nerfs? if people are happy with 30%, wtf is blizzard doing not giving it to them?Every expansion there are these threads because they are no longer carried by a 30% buff. Now they have to do content with being carried by nerfs and they fail because they never had to get better last tier to progress. If they havent gotten any better by now, then they arent going to as they know the system. Whine and wait, nerfs come, down bosses think they are good raiders, then next expac start all over again.
for the record and no i am not joking in the slightest. i had a raider that had no hands. once again i am at joking AT ALL. she raided with us through all of cata and did heroic ds pre-nerf. and was an enh shammy. she was born that way as well it wasnt from an accident. where there is a will to get better there is a way. so i am with talzar completely on this one.
denying them fun? they can raid lfr....that was made for them. if they cant make the jump from there they simply arent trying. I want to play football, but i cant perform like nfl players so i dont get put onto a professional team. how dare they deny my fun. oh ya flag football is in leagues city wide for people like me....maybe i should pout and throw a fit because i have to play the baddie version of football because im not good enough....same logic
Why? Because the smaller format is more appealing to the beer league kind of player.
Leave 25m as is, normals are pretty well tuned.
But an accurate one. WoW got popular because it was massively more forgiving than anything else back then.Great thought process. Reward bad players for being bad.
Why in jumping fuck are you trying to be all moralistic about a game!You dont want to get better and be lazy, then go to the bottom of the ladder. Rewarding idiots for being a idiot isnt progression but giving them the illusion. Sounds like a welfare candidate.
People pay for fun. They find organised but not amazingly difficult raids fun, you want blizzard to not provide their customers with the fun they are paying for because apprently you have the morals of an 18th century methodist priest who sucks lemons through barbed wire or some shit. Madness.
Not entirely correct. What's rewarded is the time it takes to get that rare skill.Fail. Most low paying jobs are more work than higher paying ones. Whyat gets rewarded in an economy is rarity of skill, not effort expended.
And I don't think that an R&D engineers job is easier than the fab workers job.
I don't want piss easy normal mode that can be cleared in hours. I don't mind progression, bute I hate WALLS. Right now for a majority of guilds, including mine (although to be fair I retired as a serious raider and I'm basically a casual friend who fills a spot, I'm not a "core raider" anymore) that wall is Horridon, the second boss, and for many guilds (including a former guild of mine at the start) at the start of the expansion that wall was Stone Guard, the first boss of what was supposed to be the "entry level" raid. My friends get burned out wiping on Horridon because its, simply put, too early a boss to be such a big wall. People get dejected, people don't want to log in because they don't want to wipe for hours on the second boss of the raid, and then end up having to give up in defeat or go back to T14 or be content with piss easy LFR.
If the later bosses were the harder ones, the walls, there wouldn't be as big an issue. Us "filthy casuals" aren't asking to be able to clear the raid in a month, what we (or rather I personally, and I'm guessing the general opinion) is an actual difficulty curve so we can clear Bosses 1-5 fairly quickly and get them on farm, and then its oh crap Ji-kun (to pick one at random here) is one tough mother, let's get the other bosses down and do some progress on it. Instead it's more like "Okay we've spent the whole week wiping on the 2nd boss, fuck this crap" and people get dejected and don't want to bother anymore.
Do you see the difference?
Sure it is. R&D guys don't have to stop work at 45 because their lower back is fucked, and they get to live another decade or two due to the lower demands of their work.And I don't think that an R&D engineers job is easier than the fab workers job.
I didn't get what the problem was with Stone Guard and I don't get what the problem is with Horridon.Do you see the difference?
Both of them are already easy and have been nerfed on top of that.
Seriously, if you can't kill it you're just not really playing your class like you should.
Yeah instead they quit the lab because of burn out syndrome. Just because you don't work physically doesn't mean your work is less stressful or easier.Sure it is. R&D guys don't have to stop work at 45 because their lower back is fucked, and they get to live another decade or two due to the lower demands of their work.
i see a 6000 guild difference between jinrokh and horridon for kills.....out of 26,000+....that to me is not an insanely high wall as is being portrayed...there is 12,000 guild difference between horridon kills and lei shen......so i mean in all honesty for me it comes down to those groups being able to adjust and figure out what is going wrong.....you know....what raiders do....i mean they are raiding which requires them to do what raiding dictates lol...
---------- Post added 2013-05-23 at 04:26 PM ----------
oh and 3 guilds that were having issues on horridon and they can speak up if they want to be known downed horridon off my very simple explanation of what was needed to be done on a "are guilds breaking up because tot is too hard" thread the week i posted it. they sent me a message to say thank you.....thus going back to the point i was saying about raid leadership factoring into a huge role.
Last edited by pallyopness; 2013-05-23 at 10:30 PM.
Also, I'd like to point out that if the Devs think there's a gap, with all the data they have that we don't, it's a little silly to argue against it.