Originally Posted by
Firefly33
Just to make some people in here reconsider. So many people keep referring to the 'bad success rate' of normal mode guilds, keep comparing to previous expansions etc. What you keep forgetting is that you are comparing content that was out for longer time, got nerfed, new tiers etc etc highering success rate. You cant compare ICC that was out for 1 year to 12 weeks of ToT.
So, a lot of you keeps saying "ICC10 was great, it had great success rate" and so on claiming ICC10 was so easy and good.
So we all know that ICC10 was tuned down in comparison to 25 man, so this was the 'easy mode'.
Also most guilds was 25 man so there will be a lot of guilds running multiple 10 man groups.
First week of Marrowgar, there was 25000 kills in 10 man normal.
First week Lich King was released, remember this was after staggering content so this was almost 2 months after marrowgar was released.
At that time there was 101 kills prior to the weekly reset (when EU servers went down for reset)
So the success rate in normal mode 10 (easy mode) after giving people 7 weeks to farm gear, was 0.404%.
Lets compare that with T15N. When servers went down on EU after the first week, there was 637 LS normal kills. (btw congrats adrenalina for getting kill 4 minutes before servers went down) and about 16000 jin'rokh kills, or a success rate of about 4%.
That, is, the success rate for the first week of ToT was 1000% higher than that of ICC10 normal.
This logic has a few major flaws though, but since you guys are so intent on comparing apples and oranges, I will have to do it as best as humanly possible.
1. LK had limited attempts, lowering the success rate.
2. LK was available 7 weeks after first boss allowing people to gear up for 7 weeks, highering the success rate.
3. In LK, most 25 man guilds ran 2-3 10 man groups. So the actual amount of marrowgar kills is a lot higher, further increasing the success rate.
4. 25 man gear was higher than 10 man gear, 7 weeks of farming 25 man gear that was higher item level, further increasing the success rate.
All in all, 1 reason for lowering the success rate and 3 for increasing the successrate. All in all, it is quite hard to dispute considering the 1000% increase on LK that it is fairly safe to presume it was a lot harder. But hey, I know how many people is going to pull the limited attempts card here, so lets move on further into the future.
We are now almost 3 months in ToT. We have a successrate of 30.5%, (26500 jin'rokh kills, 8084 LS kills).
So! Lets check almost 3 months into ToT.
3 months into ICC there was 3500 LK10N kills and 60500 Marrowgar10N kills. Or a success rate 5.8%.
So if you check 3 months into ICC, ToT is only 525% easier.
Now, exact same things apply as above with 25 man guilds, seperate lockouts and limited attempts.
So, if you actually look like at the actual stats, instead of looking at the stats after 1 year of 30% buff, we instead notice a different trend. The oh so highly held ICC10N that was so easy and new player friendly was a lot harder than ToT.
The success rate of the first week in ToT was 1000% higher and the success rate 3 months into the tier was 525% higher in ToT.
Feel free to check yourself. Does this perhaps mean that *gasp* ToT normals are the easieset raid tier in a long long long time.