Originally Posted by
Zellviren
Welcome back.
I think "basic understanding" isn't quite as obvious to gauge as some of us might like to think it is. If we, for example, were to put two people with an identical spec into identical gear, but have one at the top end of the ability spectrum and one at the bottom, the difference is dramatic.
Your better player will have his UI streamlined, he'll have set up DoT/proc timers or alerts, he'll be on VOIP, he'll have downloaded a boss mod, will have simulated his character, will have used Mr. Robot or a mod for his reforging/gems and he'll be familiar with the encounter before it's ever pulled. This is before we even look at him playing. Taking that on board next, we'll have a guy who prioritises his abilities properly, holds a tight rotation, maximises his globals, stacks his cooldowns, takes advantage of encounter mechanics that boost DPS, will move as little as possible, will manage his resources efficiently and will react to things like trinket procs and act accordingly with all this borne in mind.
Essentially, that's what heroic modes (the latter ones, certainly) are designed and tuned around. Players in THAT category.
How much of this do we think a "normal" player is capable of, and how much of it do we think is reasonable to expect? How does that affect tuning, particularly given the difference between 10 and 25-man encounters?
I would say that an above average player is likely to be raiding on VOIP with a boss mod and has probably run his toon through Mr. Robot and just gone with what it's suggested. He might have watched a FatBoss or TankSpot video before a fight, but I'd say it's 50/50. His prioritisation will be off, he'll probably get between 60 and 65 percent efficiency with his globals, will probably stack his cooldowns and might use a DoT/proc timer. That's where I'd draw the line for above average, and this person will be doing around half of the DPS the player discussed above can manage. Maybe a little more.
All of a sudden, this concept of "basic understanding" starts to paint a very different picture.
A freshly dinged level 90 won't have a boss mod, but might be on VOIP because his guild suggested he spend some time chatting. There's no way he'll have optimized his gear and it's extremely unlikely he'll have viewed anything about a raid boss; a cursory glance at the dungeon journal is about it, if that. His priorities won't be that great, we'll be lucky if he's getting through half the globals he should be, we can forget about him stacking cooldowns properly and there's next to no chance he's using timers of any kind. I think this guy doing 20% of the maximum output he could be achieving is very, very optimistic.
So now we come to the question: if we were to say that the first guy was a heroic raider, the second was normal and the third should start in LFR, we have to be thinking about how these modes are tuned if we accept the 100%/50%/20% efficiency argument. Because if we accept that premise, normals are substantially more difficult than they should be, and LFR is far and away too rough for who it's supposedly aimed at.
Clearly, these numbers are just guesses - but they're not going to be miles out. The time and skill commitment required of anyone who wants to raid anything other than LFR has shot up, and that's reflected in the numbers we're seeing at WoW Progress. And while some might argue that "everyone should be looking to get to the top level", the reason those players are such an extreme minority is because that level of commitment, to a fucking video game, is patently absurd.
Are players going to keep paying monthly for a game that shoves its best content out of their hands through the commitment required, or are they going to find other games that they can fill their time with more leisurely? The answer is in the subscription drop since WotLK.
Don't forget:
WoW is an MMORPG, and this criticism is one of the genre rather than WoW specifically. If you're going to ask players to invest time in a game, asking them to also invest significantly more of it, just to be competitive enough to play endgame PvE at its basic level, is going to show most of them the door because the effort to reward ratio is completely out of kilter.
Now I know, the usual arguments will come up.
"Entitled babies".
"Kids that want things handed to them".
"Baddies who don't want to earn anything".
But devoting so much effort to a video game, just to develop your character to a reasonable standard, isn't a show of maturity.
It's a show of masochism.
And the elitism we've seen in this forum rears it's ugly head because we all know it's true.