10m easier then 25m, drops lower ilvl loot.
Nerf normal modes (Like Dragonsoul)
Gradually increasing debuff that nerfs the raid over time (like Dragonsoul)
An "Easy" difficulty that is harder then LFR, but easier then Normal.
There isn't any gap. Normal raiding is normal raiding. By that it means that you'll most often than not have to follow schedules and tactics in order to proceed. Which it should be. LFR is a lot more flexible and a great way of introducing the raiding scene and showing off the instances for those that may or may not have the time to raid on a scheduled basis.
It's fine the way it is, having a 4th mode is silly, why not add 10 modes then?
The Kara farmers of yesteryear are now whining that they are getting what they wanted. Seriously can't imagine how MSV/HoF can be hard now if you even just have 502 gear from LFR. Go back and farm the old nerfed raids, even on Heroic they will be easier to learn/get gear from than current raids. Normal IS the easy mode you're free to progress through with any organisation or skill level beyond "none". Yeah you might not clear it until near the end of the tier (bear in mind you have all of next patch to do it in as well) but hey, that's part of the fun. You have a perfectly fun and interesting raid to progress through for 6 months and you think it's a bad deal because you can't instantly stomp it when you have no gear, skill or organisation? That is what LFR is for. Normal modes are for a step up from that and heroic raids are basically the proper content that you can eventually work up to. Not everyone's going to down every heroic boss. That might mean you. I know I won't, I just mainly PVP. I go into Normal for herps and derps and still kill several bosses in a total pug without any real trouble. If you can't even do that then I'm sorry but you're just being bad. Leave the system as it is.
Paladin Bash has spoken.
Add heroics so ppl can gear up without LFR and it's RNG.
Keep normal and heroic like it is, maybe lower the aoe dmg in 10m allitle.
i'm atm at 9/12 normal and appart from some fights the progression is going well.
tho the kinda made some fights just fing walls... council and mageara are hard untill ppl get gear or learn the fight perfectly
and drumu and his damm maze that doesn't show properly untill you set your settings on low...
http://img687.imageshack.us/img687/4...4841599821.jpg the boy that will forever be named the HHD wiper. R.I.P
If you have a combination of LFR and VP gear and have a hard time in normal mode ToT, it's not the gear that's the problem and a 4th mode won't solve the issues.
I think that gap, if there is any, should stay the way it is. There is no path between "I don´t give a crap about encounter-mechanics but I want epics" and "I want epics and I´m willing to put some afford into it".
Last edited by Hexz; 2013-05-16 at 11:37 PM.
A lot of people just plain aren't getting it, or don't understand what they mean by "the gap".
ICC was probably the height of organized raid participation. The main enemy of organized raiding is scheduling/commitment, which is what LFR was intended to address. LFR however created a new problem, in that it sort of became. the death of organized raid pugging.
Fast forward to today, raid pugging is difficult because 10N is indeed "too hard", or at least in the sense that it is too much of a departure (in terms of overall difficulty and difference in encounter mechanics) from LFR, from which is the pool of players that an organized pug would likely draw from.
And yes there is a gap, LFR isn't remotely challenging at all and a lot of the mechanics that make the fight are guttered or removed completely.
And I do realize t14 exists but try finding players who want to do it still while LFR ToT drops 502 gear which is superior and easier to get then t14 :P
Problem is many people don't want to get better, they rather quit. Blizzard doesn't want them to quit and they know those people would play the game (even completely different) if they were to change difficulty. There are almost none guilds left that are stuck. Most already quit with t14 and now with t15 numbers decreased even more. Number of pugs falls at the same rate.
That's the base of blizzards shoutout.
It's not about quality content it's about "content for a certain mindset". It's kinda like Dota in Wc3 or generally funmaps back in days. Many people don't play ladder, they don't want to get better yet they enjoy playing a part of the game in their own way (or they play mass random team...). Blizzard thinks WoW once had it and lost it. Now they want to get it back. This part is what people did in DS, Karazhan, 10m WotlK, UBRS etc.
And I can't see how anyone can't see a gap between the two ... LFR literally has almost no mechanics and the few that do exist 1-2 people can do while the rest can stand in everything without fear of getting killed. The raid damage you can probably 3 heal and the DPS requirements are so low I've never seen an enrage timer even with half the raid dead and many doing 20-30kdps. I didn't find normals all that hard but I can clearly see a gap.
Last edited by Raone; 2013-05-17 at 12:03 AM.
Honestly. I would rather they make 10 mans easier and drop loot 3-6 item levels lower. Perhaps it could work even if 10 mans were like 25% easier then 25 mans, and had 0% chance to drop thunderforged items. 25 mans have like a 25% chance for an item to be thunderforged which would increase the items level by 6-9 points. I think that would be enough honestly, and for god sake give 25 man and 10 man separate achievements and progression. They should be different races completely. I dont think its a good idea to go back to wrath style non shared lockouts though. People complain about MoP being to grindy. Can you imagine the QQ.
At the bottom of the ocean even light must die...
I just don't get the 'remove loot' mentality of some people: its inferior in every way to even normal mode drops and pretty much crushed by Thunderforged/heroic. I guess its the age old mentality of being an idiot who wants to be able to parade their gear under the noses of the 'lessers'.
The only players whose gear I care about are the players I raid with. Otherwise? I could not care any less. Run LFR and get 5 bags of 502 gear for all I care. Your account = your business. Those of you sitting around mad and red in the face, over the pretend gear of the pretend characters that complete strangers play, need to grow up. Badly.
And to the stupid 'lolfaceroll' comments, there have been some brutally hard LFR fights. You can't go through Lei Shen, Durumu, Garalon, and several others by 'facerolling'. Lei Shen is, IMO, harder in LFR than some normal mode bosses. Which I think is good personally.