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  1. #21
    they won't do anything about it in pvp because half the dragonslayers use the same thing in pve

  2. #22
    Quote Originally Posted by Yvaelle View Post
    All programs read/write memory. Warden doesn't just scan for programs interacting with WoW's alloted memory (though those are the easy ones to catch), it scans all programs for how they are acting - and can blacklist certain executable names or memory usage patterns (like the ESEA client, which can detect triggerbots).

    -snip-
    I'm not claiming to know anything about programming, but if the interrupt truly just looks for colours then triggers your interrupt key as you suggest then it doesn't need any interaction with the game and will forever be undetectable, because from my memory it is illegal or something for Blizzard to allow Warden to scan your computer for running programs or anything. If it was as simple as that then bots and hacks would barely exist, but they do exist in just about every game ever made.

    I'm not sure how the ESEA anti-cheat works and I'd assume the only person who does is the person who created it and I know how external Triggerbots work in that they only read memory so are able to stay undetected from VAC but not ESEA, so I'd assume ESEA is able to detect programs reading memory. Colour aimbots would still work in ESEA if it wasn't for the sv_pure restrictions. Simply put, a colour hack in any form whatsoever is forever undetectable.

  3. #23
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Glurp View Post
    I'm not claiming to know anything about programming, but if the interrupt truly just looks for colours then triggers your interrupt key as you suggest then it doesn't need any interaction with the game and will forever be undetectable, because from my memory it is illegal or something for Blizzard to allow Warden to scan your computer for running programs or anything. If it was as simple as that then bots and hacks would barely exist, but they do exist in just about every game ever made.
    There is nothing illegal about processes scanning what other processes on your computer are doing so long as you agree to the terms and conditions of the game (all that fine print that people scroll past and click "Accept" to, without reading). It's the whole point of client-side anticheat clients like ESEA and Punkbuster and Warden. It's illegal when a company like Sony or Electronic Arts makes their games do this ostensibly as part of DRM, when really they aren't even scanning for hacks (often to single player games, no less) - and then report back usage patterns and internet browsing history for their own marketing / nebulously evil purposes.

    Sony even went one step further and rootkitted their customers machines, giving them the power to sieze control of their customers computers and ... who knows? I don't even think they know why they did it - probably just because it sounded like something an evil corporation would do - and that's what they aspire to be, I guess.

    I'm not sure how the ESEA anti-cheat works and I'd assume the only person who does is the person who created it and I know how external Triggerbots work in that they only read memory so are able to stay undetected from VAC but not ESEA, so I'd assume ESEA is able to detect programs reading memory. Colour aimbots would still work in ESEA if it wasn't for the sv_pure restrictions. Simply put, a colour hack in any form whatsoever is forever undetectable.
    A colour hack is still detectable, on a computer - nothing is undetectable - especcially while active / running. All triggerbots need to monitor the screen just the same way screen capture programs like FRAPS do, anything that is monitoring your screen activity is traceable. Conversely, all keyboard inputs are traceable - which is why it's also possible to identify people using key-click programs to level their professions and the like.

    For games that really care about stopping hackers, hackers are actually pretty well stopped (such as Counter-strike / Source / Global Offensive under ESEA) - but it takes an active effort all the time to stop it, and it has to be intrusive and monitor everything every program on your computer is doing (which requires you consenting, but everyone just clicks Accept anyways). Say you name your interrupt hack as interrupthack.exe, if we blacklist that - and tell Warden to flip out anytime interrupthack.exe is active while WoW.exe is also active - all a hacker has to do is rename it to interrupthack_1.exe, and it will work again (or we can name it welkrjlkfdsopfsdfj.exe, or we can even have a program invent its own random name every time it starts up) - so stopping them has to be a constant effort.

    Without severe penalties (ie. bans, 1 month plus suspensions, arena rating / achievement wipes, etc) - slap on the wrist responses will often still be worthwhile for cheaters anyways - the real problem isn't whether Warden can detect cheats - it's whether Blizzard is willing to ban what... 500k-1M paying subscribers to be rid of cheaters. When they were at the height of their market - during WotLk maybe - it would have been worthwhile, but now WOW is just a cashcow until Titan comes out - their goal (from a business perspective) should just be to maintain as many subscriptions as long as possible.
    Last edited by Yvaelle; 2013-05-19 at 02:02 AM.
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  4. #24
    This explains a thing or two about a game i had today on my lock.
    Don't think i got a single hard cast of that wasn't instantaneously interrupted. At first i though i got blanket silenced somehow.

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