Alot of people have been writing about what new class blizzard should implement or their own ideas for 4th spec.
So these are my ideas on a forth spec with mastery and description.
Short break down:
- Two new tanks
- Two new healers
- Two new ranged physical
- Three new Ranged caster
- One new melee
4th Class Spec's
Death Knight - Necromancer - Dps Ranged (uses spirit/int plate gear)
Mastery: Lich Lord - The necromancer's spells have a % chance to summon an undead champion ( max 5 champions)
Description: With the fall of Arthas certain death knights began once again researching the control of the dead,The necromancer focuses on having their five undead champions up at all times, his attacks debuff the enemy, apply dots and buff the damage dealt by his summoned minions.
Druid - Guardian - Tank melee(uses agility leather gear)
Mastery: Nature's Guardian - Increases your armor by X%.
Description: "Already in game"
Hunter - Seer - Healer Ranged (uses int/spirit mail gear)
Mastery: Alpha Male - The seer links with their pet giving it's attack a % chance to heal the lowest life friendly target)
Description: The seer uses his focus to heal his allies, his main mechanic is the healing done by his pets auto attacks, he uses a lot of hot's and the pet tends to supply the bigger heals. He is able to keep the pet alive through various mechanics also.
Mage - Time - Healer Ranged (uses int/spirit cloth gear)
Mastery: Acceleration - Your friendly spells have a % chance to make your next time ability be critical.
Description: Mastery of time has given the mage a unique way to heal damage by reversing time, the mage technically does not heal you but reverts your body back to a state before it took the damage or at least some of the damage. Time magic also boosts allies mana regen, health regen attack speed and movement speed.
Monk - Stormcaller - Dps Ranged (uses int/spirit leather gear)
Mastery: Red Crane - Your Spells have a % chance to summon unstable chi orbs near your enemies, these orbs explode after a set time.
Description: Those who follow the teaching of the red crane, focus on unleashing their chi as powerful ranged attacks.
Paladin - Zealotry - Dps Ranged (uses int/spirit plate gear)
Mastery: Lights Fury -Your damaging spells have a % chance to make your next damaging spell cost no mana and be a guaranteed critical.
Description: Battle priest's, Templar's, shockadin's whatever you call them the zealot is the caster of the light, First used by the scarlet crusade the zealots use the light's power to turn the tide of battle in their favor bombarding their enemies from afar.
Priest - Archon - Dps Melee (uses hit/master cloth gear)
Mastery: Fanatic - Increases your melee haste by X%.
Description: After years of disciple priests empowering themselves some branched out to forgo healing their allies and focus on increasing their own combat prowess. The Archon uses their spell power to increase their melee attacks and their abilities focus on empowering their own attack speed, critical and damage.
Shaman - Warden - Tank Melee (uses agility mail gear)
Mastery: Granite Blood - Increases the damage absorbed by Gravel blockade by X%.
Description: After gaining the mantle of the earth warden thrall began to show other shaman the power within the earth, The warden is able to use the earth itself as a shield for attacks, and damages the enemy with rock empowered attacks.
Rogue - Duelist - Dps Ranged (uses agility leather gear) ( 1h pistols )
Mastery: Crack shot - Your basic attacks have a % chance to mark your target causing your abilities to apply bleeds to the target.
Description: The pure dps class some rogues have left the dagger's behind to pick up the newly created 1 handed pistols, duelists as the call themselves are extremely fast deadly ranged fighters. Using stealth and tricks to confuse their opponents and strike with a barrage of bullets.
Warlock - Medium - Tank Melee (uses hit/mastery cloth)
Mastery: Subjugation - Increases your fel-bond by X%.
Description: The medium is the ultimate wielder of black magic, Using their own body as a vessel the medium allows demonic spirits to enter their body and channel their fury onto our world. The medium is a tank using the gained power of the paired demons to share a percentage of the damage taken by the medium to the demons body essentially allowing the medium to take a lot more damage then
a normal person.
Warrior - Stalker - Dps Ranged (uses haste/mastery plate)
Mastery: - Your basic attack's have a % chance for your next ability to cost no rage.
Description: The stalker is often found just behind the melee using ranged attacks to weaken and destroy the enemy, the stalker is highly skilled in using all their skills when it comes to combat, the stalker is a mid range fighter using 1h pistols or 2h ranged weapons to apply bleeds and damage the enemy.
As always guys constructive feedback is more then welcome and I hope you like my list.