People complain that the current pace of things doesn't allow them to stop and play alts or whatever they do during long lulls between content. Eight months between SoO and expansion 5 will be perfect for that. Plenty of time to farm raids for metas, mounts and to get alts geared. I see no problem here.
challenge mode raids scaled to 10/25 difficulty with possibility of heroic modes for Vanilla/BC/WOTLK raids (like... lets say Rag's heroic mode would have Majordomo helping Rag instead of Rag killing him, requiring tanks to swap between Rag and Domo)
We're all newbs, some are just more newbier than others.
3DS FC 0920-0769-4582 Trainer: Y: SinR, OR: May. Safari: Wartortle/Octillery/Frogadier
Just a burned out hardcore raider turned casual.
No Legion Alpha Yet. Meh
With regards to the "big new feature" I honestly don't have a clue. >.< But, with Blizzard's infatuation with incorporating addons into the game, the love of running old content amongst players, and the fact Blizzard is adding a quasi-internet browser into the game, it wouldn't surprise me if the new feature was some type of system for finding crossrealm groups in-game. Probably a long shot, but that's my guess, and nothing more. Hopefully it's something much more groundbreaking than that though.
I am a slight wow fanboy, but you have to be realistic about AOW. think about it from the perspective of a chinese player. 1. It is made by a chinese company 2. It is the same quality as WOW 3. It is completely free2play (for now) 4. it is being promoted everywhere and by chinese celebrities.
Everyone knew that half of those 12M subscribers WOW had in WOTLK were from China.. Unless AOW makes some major blunders in China, it is likely that WOW will lose almost all of them. WOW is fun, but old...and really the only reason it has survived this long is because games like Warhammer, AOC, SWTOR and all the others sucked really bad, and even as f2p games are not worth playing compared to the quality of WOW for $15. In China, it is different now, not only is there a quality f2p game, but there is some patriotism involved with it.
I <3 blizzards new patch policy, let's hope it finds it way to expansions too so we don't have a year gap in between the last patch and release :P
Not to mention it is advertised everywhere. There is no telling how long it will last, probably permanently since I hear that it is a rock-solid game in China ( EU has issues with translations and the company it partnered with), but at least in China, I hear that it has the same quality as WOW.. and... IT IS FREE.
I wonder if the new feature is them adding Open Raid to the game core.
If not then it better be something to deal with low realm populations like "Hey everyone we are getting rid of server names and giving everyone last names. Your last name will allow us to merge servers and have 12 Battle Groups of people. Please stop unsubbing because your realm is dead and come back. - Blizzard"
I have been chosen by the big metal hand in the sky!
I can't really see what new big feature it would be...but then again i can't imagine wow without lfg/ lfr now and i didn't desire them before they were released :P
that the total noobs can see same content in their bambino-easymode version so nolife players have no motivation to do guild hc runs
world is not big anymore, you sit in one place all day and only using four buttons for pve<>pvp LFR/RDF BGs/arenas
look at the blizzguy post
no words for that, later in 100lvl expansion they will make an insta-complete quest that gives Shadowmoune, because people are too lazy to TELEPORT to northrend, not saying about ICC farmIn addition, on the art side, we’re also reintroducing the old world Dungeon Tier 2 armor sets back into the game as rewards for the revamped Barrens content. This enables new players to collect some of the older gear sets for Transmogrification without having to go back and farm the old world dungeons
now when im gearing my rogue on TBC private, damn its just different game
Last edited by Milerks; 2013-05-19 at 12:01 AM.
WOW is finished in China... The same way it would be finished in the USA if a high quality f2P game was ever released here. Even if a f2p game was 95% as good as WOW it would kill WOW in the USA.
Of course WOW has problems in China, WOW has problems in the USA.. you think a few chinese players posting about ´problems with wow in china´ is any more significant than the threads we get here from USA players complaining about different things?
The biggest difference between China and the USA right now is that China has a viable WOW alternative, and it is free. WOW is going to die in China, there is nothing they can do to fix it. No doubt in my mind that within a year, WOW will be down to 6M players.
There is just no reason for a Chinese player to pay to play WOW when they have a free alternative, that is new and hyped.. and made in China.
But you are missing the point entirely. MoP was not a bad expansion.. it had nothing to do with the sub losses.. Revenues and earnings are still great for Blizzard. What you are seeing is people who paid almost no money to blizzard, no longer being counted as ´subscribers´. Everyone knew that when Blizzard announced 12M subscribers that it was a semi-inflated number because of the low-paying subscribers in China. Now those guys are leaving... and while the ´subscribers´ numbers are plummeting.. reveunes and earnings are not. ATVI beat earnings expectations, it increased revenues (unless you play funky math with box sales).
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
I think when Chinese players are posting that the expansion that represents their culture is a horrible Western stereotype then yes I believe what they are saying.
Almost one million people came back to WOW for MOP with three months half of them had gone and further three months on not only had all them gone another eight hundred thousand have left. That is not the mark of a good expansion!
As I have already posted non-GAAP revenue was $22 million down like for like for Q1.
Last edited by Pann; 2013-05-19 at 12:25 AM.