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    Patch 5.3 Unofficial Notes

    Patch 5.3 Unofficial Notes

    Achievement Changes
    Originally Posted by MMO-Champion
    Battle
    Pet Battles
    • Brutal Pet Brawler (New) Win 250 PvP pet battles through Find Battle with a full team of level 25 pets. Reward: Stunted Direhorn. 10 points. Account Wide.
    • Deadly Pet Brawler (New) Win 1000 PvP pet battles through Find Battle with a full team of level 25 pets. Title Reward: Trainer. 10 points. Account Wide.
    • Merciless Pet Brawler (New) Win 10 PvP pet battles through Find Battle with a full team of level 25 pets. 10 points. Account Wide.
    • Vengeful Pet Brawler (New) Win 50 PvP pet battles through Find Battle with a full team of level 25 pets. 10 points. Account Wide.

    Brawler's Guild
    World Events

    Brewfest
    World Events
    • Drunken Stupor Fall 65 yards without dying while completely smashed wearing Synthebrew Goggles during the Brewfest Holiday. 10 points.
    • Strange Brew Drink Acquire the Brewfest beers listed below. 10 points. Don't drink them all at once! 10 points.
    • Strange Brew Drink Acquire the Brewfest beers listed below. 10 points. Don't drink them all at once! 10 points.

    Collect
    Pet Battles

    Deepwind Gorge
    Player vs. Player

    Feats of Strength

    General
    • Mount Parade (New) Obtain 200 mounts. Reward: Armored Red Dragonhawk. 10 points. Account Wide.
    • Mount Parade (New) Obtain 200 mounts. Reward: Armored Blue Dragonhawk. 10 points. Account Wide.

    Lich King Dungeon
    Dungeons & Raids
    • Split Personality Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits. 10 points. the first one dying during each split. 10 points.

    Pandaria
    Quests

    Pandaria Raid
    Dungeons & Raids
    • Genetically Unmodified Organism Defeat Primordius in Throne of Thunder on Normal or Heroic difficulty without any player or Primordius absorbing a Mutagenic Pool. 10 points. receiving a harmful mutation. 10 points.

    Pet Battles
    • The Longest Day (New) Complete all of the pet battle daily quests listed below in a single day. Reward: Marked Flawless Battle Stone. 10 points. Account Wide.

    Player vs. Player

    Rated Battleground
    Player vs. Player
    • Hero of the Alliance End a PvP season in the top 0.5% of the rated battleground ladder. requires 50 games played in the current season). Title Reward: Hero of the Alliance. 10 points.
    • Hero of the Horde End a PvP season in the top 0.5% of the rated battleground ladder. requires 50 games played in the current season). Title Reward: Hero of the Horde. 10 points.

    Scenarios

    Winter Veil
    World Events
    • The Winter Veil Gourmet During the Feast of Winter Veil, use your culinary expertise to produce a Gingerbread Cookie, Winter Veil Egg Nog and Hot Apple Cider. 10 points.



    New Client Strings
    Strings for the new in game support browser are not listed here.

    Originally Posted by MMO-Champion
    • ARENA_IS_READY - Your Arena is ready!
    • BATTLEGROUND_IS_READY - Your Battleground is ready!
    • BATTLEGROUND_SCORE_GOLD - Gold: %d/%d
    • BATTLEGROUND_SCORE_VICTORY_POINTS - Victory Points: %d/%d
    • BLOCK_CHAT_CHANNEL_INVITE - Block Chat Channel Invites|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
    • CALENDAR_ERROR_MODERATOR_RESTRICTED - Starter Edition accounts cannot modify Calendar events.
    • CAN_NOT_RELEASE_IN_COMBAT - A member of your group is in combat.
    • CAPPED - Capped
    • CHAT_MSG_BLOCK_CHAT_CHANNEL_INVITE - You have blocked chat channel invites.
    • CONFIRM_UPGRADE_ITEM - Are you sure you wish to spend %s to upgrade the following item? Upgrading will cause this item to become soulbound.
    • CURRENCY_GAINED_MULTIPLE_BONUS - You receive currency: %s x%d. (Bonus Objective)
    • ERR_ARENA_JOIN_RANGE_INDEX - Cannot join the queue unless all members of your party are in the same Arena level range.
    • ERR_LFG_MEMBERS_REQUIRED - You need a group of %d players.
    • ERR_LFG_TOO_FEW_MEMBERS - You do not have enough group members to queue for that.
    • ERR_LOOT_SPEC_CHANGED_S - Loot Specialization set to: %s
    • ERR_QUEST_PET_BATTLE_VICTORIES_PVP_II - Players defeated in pet battle: %d/%d
    • ERR_ROLE_CHECK_ALREADY_IN_PROGRESS - A role check is already in progress.
    • HEROIC_SCENARIO - Heroic Scenario
    • HEROIC_SCENARIO_BONUS_VALOR - Completing bonus objectives awards additional valor.
    • HEROIC_SCENARIO_BONUS_VALOR_SPECIFIC - Completing bonus objectives awards %d additional valor.
    • ITEM_UPGRADE_BONUS_FORMAT - (+%d)
    • LFG_TYPE_RANDOM_HEROIC_SCENARIO - Random Heroic Scenario
    • LOOT_NOUN - Loot
    • LOOT_SPECIALIZATION_DEFAULT - Current Specialization ( %s )
    • MAINMENU - Menu
    • MINUTES_SECONDS - %.2d:%.2d
    • MODEL - Model
    • OPTION_TOOLTIP_BLOCK_CHAT_CHANNEL_INVITE - Block all incoming chat channel invites.
    • OPTION_TOOLTIP_SHOW_BATTLE_PET_TAMERS_ON_MAP - If enabled, you will be able to look at your map to see the locations of battle pet tamers.
    • OPTION_TOOLTIP_SHOW_BOSSES_ON_MAP - If enabled, you will be able to look at your map to see the locations of bosses.
    • OPTION_TOOLTIP_SHOW_DIG_SITES_ON_MAP - If enabled, you will be able to look at your map to see archaeological dig site locations.
    • OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET - Only show the enemy cast bar on your current target's nameplate.
    • OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME - Show the name of the spell on the cast bar on nameplates.
    • PAID_FACTION_CHANGE_ENABLE - Click to enable paid faction change for the selected character.
    • PLAYERS_ON_SERVER - Players on Server
    • QUEST_PLAYERS_DEFEATED_PET_BATTLE - Players defeated in pet battle: %d/%d
    • QUEST_PLAYERS_DEFEATED_PET_BATTLE_NOPROGRESS - Players defeated in pet battle x %d
    • RANDOM_HEROIC_SCENARIO - Random Heroic Scenario
    • RATED_BATTLEGROUND_IS_READY - Your Rated Battleground is ready!
    • SCENARIO_BONUS_CURRENCY_FORMAT - %d %s
    • SCENARIO_BONUS_FAILURE - Failure
    • SCENARIO_BONUS_LABEL - Bonus
    • SCENARIO_BONUS_OBJECTIVES - Bonus Objectives
    • SCENARIO_BONUS_OBJECTIVES_DESCRIPTION - Complete all of the bonus objectives for extra rewards.
    • SCENARIO_BONUS_REWARD - Reward:
    • SCENARIO_BONUS_SUCCESS - Success
    • SCENARIO_RANDOM_HEROIC_EXPLANATION - Using the Random Heroic Scenario queue will earn you extra rewards. You need to have a full group.
    • SELECT_LOOT_SPECIALIZATION - Loot Specialization
    • SELECT_LOOT_SPECIALIZATION_TOOLTIP - Your class specialization that is used when giving you specialized loot. "Default" is your current specialization.
    • SET_FACTION_LFG_BONUS_REP - Bonus Reputation
    • SET_FACTION_LFG_BONUS_REP_TOOLTIP - You can select this faction to earn bonus reputation for various activities.
    • SHOW_BATTLE_PET_TAMERS_ON_MAP_TEXT - Show Pet Tamers
    • SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET - Only Current Target
    • SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME - Show Spell Name
    • SPELL_FAILED_CUSTOM_ERROR_192 - Requires The Thunder Forge.
    • SPELL_FAILED_CUSTOM_ERROR_193 - You cannot use the dice again yet.
    • SPELL_FAILED_CUSTOM_ERROR_194 - You are already a member of the Brawler's Guild.
    • SPELL_FAILED_CUSTOM_ERROR_195 - You may not change talent specializations during a celestial challenge.
    • SPELL_FAILED_CUSTOM_ERROR_196 - Your talent specialization does not match the selected challenge.
    • TICKET_STATUS_NMI - Your ticket requires additional information
    • TOS_DECLINE - Reject
    • WARGAME_IS_READY - Your War Game is ready!



    Spell Changes
    There are many tooltip updates that just reflect hotfixes here. See the official notes for the intended class changes.
    Originally Posted by MMO-Champion
    Mounts
    Flying
    • Armored Blue Dragonhawk (New) Summons and dismisses a rideable Armored Blue Dragonhawk. This is a flying mount. Account wide. 1.5 sec cast.
    • Armored Red Dragonhawk (New) Summons and dismisses a rideable Armored Red Dragonhawk. This is a flying mount. Account wide. 1.5 sec cast.
    • Enchanted Fey Dragon (New) Summons and dismisses an Enchanted Fey Dragon. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
    • Hearthsteed (New) Summons and dismisses a Hearthsteed. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
    • Iron Warhorse (New) Summons and dismisses a rideable Iron Warhorse. Account wide. 1.5 sec cast.

    Ground
    • Azure Water Strider Summons and dismisses a rideable Azure Water Strider. This mount walks on water in non-battleground areas. until damage is taken. Account wide. 1.5 sec cast.
    • Brawler's Burly Mushan Beast (New) Summons and dismisses a rideable Brawler's Burly Mushan Beast. Account wide. 1.5 sec cast.
    • Crimson Water Strider Summons and dismisses a rideable Crimson Water Strider. This mount walks on water in non-battleground areas. until damage is taken. Account wide. 1.5 sec cast.
    • Golden Water Strider Summons and dismisses a rideable Golden Water Strider. This mount walks on water in non-battleground areas. until damage is taken. Account wide. 1.5 sec cast.
    • Jade Water Strider Summons and dismisses a rideable Jade Water Strider. This mount walks on water in non-battleground areas. until damage is taken. Account wide. 1.5 sec cast.
    • Orange Water Strider Summons and dismisses a rideable Orange Water Strider. This mount walks on water in non-battleground areas. until damage is taken. Account wide. 1.5 sec cast.

    Companions

    Item Set Bonuses

    Death Knight (Forums)
    Talents
    • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 20 0 yards of a target (hostile or friendly), pulling them to the target's location. Death Knight - LvL 90 Talent. 30 yd range. Instant. 60 sec cooldown.

    Blood
    • Heart Strike Instantly strike the target and up to two additional nearby enemies, causing 105% weapon damage plus 572 on the primary target, with each additional enemy struck taking 25% 50% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present. Death Knight - Blood Spec. 1 Blood. Melee range. Instant.
    • Rune Strike Strike the target for 160% 200% weapon damage. This attack cannot be dodged, blocked, or parried. Death Knight - Blood Spec. 30 Runic Power. Melee range. Instant.

    Frost
    • Howling Blast Blast the target with a frigid wind, dealing [ 499 + 68.1% [ 579 + 85.6% of AP ] Frost damage to that foe, and [ 250 + 34.1% [ 289 + 42.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
    • Icy Talons Your melee attack speed is increased by 25%. Death Knight - Frost Spec. 30%. Death Knight - Frost Spec.
    • Might of the Frozen Wastes When wielding a two-handed weapon, your Obliterate deals 40% more damage, and all melee attacks deal an additional 15% 20% damage. Death Knight - Frost Spec.
    • Threat of Thassarian When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 40%. Death Knight - Frost Spec. 50%. Death Knight - Frost Spec.

    Unholy
    • Sudden Doom Reduces the cost of Death Coil by 20%, and While in Unholy Presence grants your main-hand autoattacks a chance to make your next Death Coil cost no Runic Power. Death Knight - Unholy Spec.
    • Unholy Might Dark power courses through your limbs, increasing your Strength by 15%. Death Knight - Unholy Spec. 10%. Death Knight - Unholy Spec.

    Druid (Forums)
    • Cat Form Shapeshift into Cat Form, causing Agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 25% (cumulative with most other movement speed increases. Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement impairing effects. Shapeshift. 3.7% of Base Mana. Instant.
    • Incarnation: Chosen of Elune Activate Incarnation: Chosen of Elune for 30 sec. This improved Moonkin Form increases all Arcane and Nature damage done while Eclipse is active by 25%. You may shapeshift in and out of this improved Moonkin Form for the duration of Incarnation. Talent, Shapeshift. Instant. 3 min cooldown.
    • Incarnation: King of the Jungle Activate Incarnation: King of the Jungle for 30 sec. This improved Cat Form allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage. You may shapeshift in and out of this improved Cat Form for the duration of Incarnation. Instant. 3 min cooldown. Talent, Shapeshift. Instant. 3 min cooldown.
    • Incarnation: Son of Ursoc Activate Incarnation: Son of Ursoc for 30 sec. This improved Bear Form reduces the cooldown on all melee damage abilities and Growl to 1.5 sec. You may freely shapeshift in and out of this improved Bear Form for the duration of Incarnation. Instant. 3 min cooldown. Talent, Shapeshift. Instant. 3 min cooldown.
    • Mark of the Wild Increases the friendly target's Strength, Agility, and Intellect by 5% for 60 min. If target is in your party or raid, all party and raid members will be affected. 10% 5% of Base Mana. 30 yd range. Instant.
    • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 13,966 + 129% of Spell Power ], and restores [ 1,676 + 15.5% of Spell Power ] health to the three most injured allies within 8 10 yards of the initial target every 1 sec for 7 sec. 100 yd range. Instant.
    • Tranquility Heals 5 (12 in 25 player instances nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec. Tranquility heals for [ 9,037 + 83.5% of Spell Power ] plus an additional [ 1,542 + 14.2% of Spell Power ] every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell. 27.1% of Base Mana. 8 sec cast (Channeled). 8 min cooldown.
    • Wild Mushroom: Bloom Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for [ 2,233 + 20.7% 10 yards for [ 4,466 + 41.4% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Unlimited range. Instant.

    Talents
    • Force of Nature Summons 3 Treants Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Each Treant will cast Casts Wrath for [ 1,642 + 30% of Spell Power ] Nature damage every 2 sec and will cast Entangling Roots. Feral Each Treant deals [ 3,504 Melees for [ 2 + 10.7% of AP ] Physical damage every 2 sec and will use Bash. Guardian Each Treant deals [ 702 Melees for [ 1 + 2.1% of AP ] Physical damage every 2 sec and will use Taunt. Restoration Each Treant will heal Heals a nearby injured ally for [ 3,490 + 32.3% of Spell Power ] every 3 sec 2.5 sec and will use Swiftmend. Druid - LvL 60 Talent. 40 yd range. Instant. 60 sec cooldown.

    Balance & Restoration
    • Wild Mushroom (Restoration) The mushrooms grow larger as they each accumulate healing power from 25% 50% of overhealing done by your Rejuvenation, up to a maximum of 33% 67% of your health in bonus healing per mushroom.

    Feral
    • Savage Roar Finishing move that increases physical damage done by 30% 40%. Only effective in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds Druid - Feral Spec. 25 Energy. 100 yd range. Instant.

    Guardian

    Restoration
    • Ironbark The target's skin becomes as tough as Ironwood, reducing all damage taken by 20%. Lasts 12 sec. Druid - Restoration Spec. 40 yd range. Instant. 2 min cooldown. 60 sec cooldown.
    • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 13,966 + 129% of Spell Power ]. In addition, restores [ 1,676 + 15.5% of Spell Power ] health to the three most injured allies within 8 10 yards of the initial target every 1 sec for 7 sec. Druid - Restoration Spec. 8.5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    • Wild Mushroom: Bloom Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for [ 2,233 + 20.7% 10 yards for [ 4,466 + 41.4% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Druid - Restoration Spec. 10.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.

    Major Glyphs
    • Glyph of Solar Beam Increases the radius of your Solar Beam by 100%. Major Glyph. While you are not in an Eclipse, the following abilities now grant 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash. Major Glyph.

    Hunter (Forums)
    • Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 as Arcane damage and applies the Hunter's Mark effect. 20 Focus. 40 yd range.
    • Aspect of the Hawk The Hunter takes on the aspects of a hawk, increasing ranged attack power by 15% 25%. Only one Aspect can be active at a time. Instant. 1 sec cooldown.
    • Focused Aim Reduces the pushback suffered from damaging attacks while casting Steady Shot and Cobra Shot by 10%. Passive. 70%. Passive.
    • Revive Pet Revive your pet, returning it to life with 100% of its base health. 35 Focus. 6 sec cast. 4 sec cast.
    • Serpent Sting Causes [ 16,200 + 16% of AP ] Nature damage over 15 sec. 25 Focus. 40 yd range. 15 Focus. 40 yd range.

    Talents
    • Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 15% 25%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
    • Blink Strike Causes your pet to instantly teleport behind an enemy target up to 40 yards away from your pet and inflict 600% normal damage Your pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their target. Hunter - LvL 75 Talent. 100 yd range. Instant. 20 sec cooldown.
    • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Hunter - Beast Mastery Spec LvL 30 Talent. 100 yd range. Instant. 60 sec cooldown.
    • Powershot You wind up a powerful shot, which deals 800% 600% weapon damage to the target and 400% 300% weapon damage to all enemies in between you and the target. Moving targets can avoid this damage. Enemies hit by Powershot are also knocked back. Hunter - LvL 90 Talent. 20 Focus. 40 yd range. 3 sec cast. 60 sec cooldown. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.

    Beast Mastery
    • Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 30% 75% as much for the next 4 sec. Hunter - Beast Mastery Spec.
    • Exotic Beasts You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 30%. Hunter - Beast Mastery Spec. 1%. Hunter - Beast Mastery Spec.

    Marksmanship
    • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Hunter - LvL 30 Talent Marksmanship Spec. 30 yd range. Instant. 45 sec cooldown.
    • Bombardment Your critical hits with Multi-Shot cause your Multi-Shot to cost 20 less Focus and cause 30% 60% additional damage for 5 sec. Hunter - Marksmanship Spec.
    • Wild Quiver (New) Deals ranged weapon damage. Hunter - Marksmanship Spec. 100 yd range.

    Pets
    • Burrow Attack The Worm burrows into the earth, shaking the ground above dealing [ 608 + 92.2% of RAP ] Nature damage over 8 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 20 sec cooldown. 14 sec cooldown.
    • Dust Cloud Your tallstrider kicks up a cloud of dust, causing all enemies within 10 yards to be afflicted by 3 stacks of Weakened Armor. Weakened Armor Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times. Special Ability. Melee range. Instant. 25 sec cooldown.
    • Sonic Blast Emits a piercing shriek, stunning the target for 2 sec. Special Ability. 20 yd range. Instant. 60 sec cooldown. 2 min cooldown.
    • Spirit Mend The Spirit Beast heals the current friendly target for [ 1,371 + 17.5% of RAP ] plus an additional [ 527 + 11.7% of RAP ] over 10 sec. Exotic Ability. 5 Focus. 25 yd range. Instant. 40 sec cooldown. 30 sec cooldown.
    • Sting Your wasp stings the target, stunning them for 2 sec. Special Ability. Melee range. Instant. 45 sec cooldown. 1.5 min cooldown.

    Pet Talents
    • Rabid Increases your pet's attack speed by 70% for 20 sec. Pets - LvL 75 Talent. Instant. 2 min cooldown. 1.5 min cooldown.

    Mage (Forums)
    • Arcane Brilliance Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 60 min. If target is in your party or raid, all party and raid members will be affected. 4% 1% of Base Mana. 30 yd range. Instant.
    • Arcane Explosion (Arcane) Causes an explosion of arcane magic around the caster, causing [ 359 + 39.3% [ 503 + 55% of Spell Power ] Arcane damage to all targets within 10 yards.
    • Arcane Explosion (Fire, Frost) Causes an explosion of arcane magic around the caster, causing [ 359 + 39.3% [ 503 + 55% of Spell Power ] Arcane damage to all targets within 10 yards.
    • Blizzard Ice shards pelt the target area doing [ 1,920 + 209.6% [ 2,688 + 293.6% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
    • Blizzard Ice shards pelt the target area doing [ 1,920 + 209.6% [ 2,688 + 293.6% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. 100 yd range. Instant.
    • Dalaran Brilliance Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 60 min. If target is in your party or raid, all party and raid members will be affected. 4% 1% of Base Mana. 40 yd range. Instant.
    • Flamestrike (Arcane, Frost) Calls down a pillar of fire, burning all enemies within the area for [ 237 + 25.9% [ 475 + 51.8% of Spell Power ] Fire damage and an additional [ 496 + 13.5% of Spell Power ] Fire damage over 8 sec.
    • Flamestrike (Fire) Calls down a pillar of fire, burning all enemies within the area for [ 237 + 25.9% [ 475 + 51.8% of Spell Power ] Fire damage and an additional [ 496 + 13.5% of Spell Power ] Fire damage over 8 sec.
    • Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 3,286 + 246.2% [ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 1,643 + 123.1% [ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Unlimited range. Instant.
    • Living Bomb The target becomes a Living Bomb, taking [ 1,388 + 26% [ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 1,395 + 104.5% [ 429 + 8% of Spell Power ] Fire damage to up to 3 the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown. Unlimited range. Instant.
    • Nether Tempest Places a Nether Tempest on the target which deals [ 2,784 + 17.4% [ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. Unlimited range. Instant.

    Talents
    • Flameglow Protects you with fiery energy, absorbing [ 20% [ 15% of Fire Spell Power ] damage from each attack against you (up to a maximum of 30% of the attack). Mage - LvL 30 Talent.
    • Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 3,286 + 246.2% [ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 1,643 + 123.1% [ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
    • Ice Floes Allows you to move while casting and channeling the next 2 Mage spells that have a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown. Lasts 15 sec. Mage - LvL 15 Talent. Instant. 45 sec cooldown.
    • Incanter's Ward Places a magical ward on you, absorbing up to [ 1,041 + Arcane Spell Power ] damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana. When this effect ends, you gain up to 30% increased spell damage for 15 15% increased spell damage for 25 sec, based on the absorption used. Passive: Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown. Mage - LvL 90 Talent. Instant. 25 sec cooldown.
    • Living Bomb The target becomes a Living Bomb, taking [ 1,388 + 26% [ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 1,395 + 104.5% [ 429 + 8% of Spell Power ] Fire damage to up to 3 the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
    • Nether Tempest Places a Nether Tempest on the target which deals [ 2,784 + 17.4% [ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

    Fire
    • Combustion Instantly deals 1,040 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20. Mage - Fire Spec. 1.30. Mage - Fire Spec.
    • Pyroblast Hurls an immense fiery boulder that causes [ 2,290 + 220% [ 2,061 + 198% of Spell Power ] Fire damage and an additional [ 2,250 + 36% of Spell Power ] Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

    Frost
    • Fingers of Frost Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance, and your successful Scorches have a 10% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges. Mage - Frost Spec.
    • Frostbolt Launches a bolt of frost at the enemy, causing [ 1,728 + 166.1% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt and Water Jet, stacking up to 3 times. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.

    Major Glyphs
    • Glyph of Deep Freeze Your Deep Freeze spell is no longer on the global cooldown, but its duration is reduced by 1,000 sec. Major Glyph. 1 sec. Major Glyph.

    Monk (Forums)
    • Chi Wave (Brewmaster, Windwalker) Bounces up to 7 times to the nearest targets within 20 yards. 25 yards.
    • Chi Wave (Mistweaver) Bounces up to 7 times to the nearest targets within 20 yards. 25 yards.
    • Chi Wave (Brewmaster, Windwalker) Bounces up to 7 times to the nearest targets within 20 yards. 25 yards.
    • Chi Wave (Mistweaver) Bounces up to 7 times to the nearest targets within 20 yards. 25 yards.
    • Legacy of the Emperor You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. 20 Energy / 6% 1% of Base Mana. 40 yd range. Instant.
    • Nimble Brew Clears you of all root, stun and fear fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Nimble Brew can be cast while stunned or feared. Monk - Windwalker & Brewmaster Spec. Instant. 2 min cooldown. Instant. 2 min cooldown.
    • Spear Hand Strike You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 4 sec. If the enemy is facing you when cast, they are also silenced for 2 sec. Melee range. Instant. 15 sec cooldown.
    • Stance of the Fierce Tiger Increases your movement speed by 10%, increases damage done by 20% 10% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Stance. Instant.
    • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 17,242 + 180% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 8.8% 8% of Base Mana. 40 yd range. 1.5 sec cast.

    Talents
    • Chi Wave (Brewmaster, Windwalker) Bounces up to 7 times to the nearest targets within 20 yards. 25 yards.
    • Chi Wave (Mistweaver) Bounces up to 7 times to the nearest targets within 20 yards. 25 yards.
    • Ring of Peace Forms a sanctuary around the friendly target, causing all nearby enemies within 8 yards to be disarmed and nearby enemy players unable to auto-attack. In addition, enemies who cast a harmful spell within the ring become silenced for instantly silencing and disarming all enemies for 3 sec. In addition, enemies who attack or cast spells on allies within the ring of peace will be disarmed and silenced for an additional 3 sec. Ring of Peace lasts for 8 sec. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
    • Rushing Jade Wind You summon a whirling tornado that travels 0 yards in front of you, dealing [ 5,540 + 82.5% of AP 5,540;] Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 8 sec. Brewmaster Causes Shuffle when cast. Mistweaver Increases the healing done by your Spinning Crane Kick by 50% for 12 sec. Monk - LvL 90 Talent. 2 Chi. Instant. 30 sec cooldown.

    Brewmaster
    • Brewmaster Training You become adept in the ways of the Brewmaster, amplifying four three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 15%. Lasts 30 sec. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Monk - Brewmaster Spec.

    Mistweaver
    • Renewing Mist You surround the target with healing mists, restoring [ 2,266 + 10.7% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Monk - Mistweaver Spec. 6.5% 5.85% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
    • Revival Instantly heals all party and raid members within vision 100 yards for [ 13,684 + 500% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 7.7% of Base Mana. Instant. 3 min cooldown.

    Windwalker
    • Brewing: Tigereye Brew For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% [ 2.60 or 1.00 ]% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00% [ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec.
    • Legacy of the White Tiger You honor the White Tiger's legacy, increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Monk - Windwalker Spec. 6% 1% of Base Mana / 20 Energy. 40 yd range. Instant.
    • Rising Sun Kick (Brewmaster) Also causes all targets within 8 yards to take an increased 10% 20% damage from your abilities for 15 sec.
    • Rising Sun Kick (Windwalker) Also causes all targets within 8 yards to take an increased 10% 20% damage from your abilities for 15 sec.
    • Rising Sun Kick (Mistweaver) Also causes all targets within 8 yards to take an increased 10% 20% damage from your abilities for 15 sec.
    • Tigereye Brew Increases damage done by 2.60% [ 2.60 or 1.00 ]% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% [ 2.60 or 1.00 ]% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00% [ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

    Major Glyphs
    • Glyph of Uplift Your Uplift no longer costs Chi, but instead costs 6% Mana. Major Glyph. 16% Mana. Major Glyph.

    Paladin (Forums)
    • Blessing of Kings Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. 22.3% 5% of Base Mana. 30 yd range. Instant.
    • Blessing of Might Places a Blessing on the friendly target, increasing mastery by 3,000. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. 22.3% 5% of Base Mana. 30 yd range. Instant.

    Holy
    • Daybreak After casting Holy Radiance, your next Holy Shock will also heal other allies within 10 yards of the target for an amount equal to 75% of the original healing done, divided evenly among all targets. Paladin - Holy Spec. Stacks up to 2 times. Paladin - Holy Spec.
    • Mastery: Illuminated Healing Your healing spells also place an absorb shield on your target for 12% 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.

    Protection
    • Shield of the Righteous Instantly slam the target with your shield, causing [ 836 + 61.7% of AP ] Holy damage, reducing the physical damage you take by [ 30 [ 25 ;] [Min 30, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

    Retribution
    • Sword of Light Increases the damage you deal with two-handed melee weapons by 15% 30%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% and Flash of Light by 100%. Paladin - Retribution Spec.

    Major Glyphs
    • Glyph of the Battle Healer Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for 30% 20% of damage dealt. Major Glyph.

    Priest (Forums)
    • Binding Heal Heals a friendly target, the caster, and a third friendly target within 20 yards and the caster for [ 9,962 + 89.9% of Spell Power ]. 5.4% of Base Mana. 40 yd range. 1.5 sec cast.
    • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable. 13% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
    • Penance Launches a volley of holy light at the target, causing [ 1,200 + 124.4% [ 1,081 + 112% of Spell Power ] Holy damage to an enemy, or [ 7,926 + 76.2% [ 8,719 + 83.8% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [ 1,200 + 124.4% [ 1,081 + 112% of Spell Power ] Holy damage to an enemy, or [ 7,926 + 76.2% [ 8,719 + 83.8% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant.
    • Power Word: Fortitude Infuses the target with vitality, increasing Stamina by 10% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 4.4% 1% of Base Mana. 40 yd range. Instant.
    • Power Word: Shield Discipline: Draws on the soul of the friendly target to shield them, absorbing [ 263.8% of Spell Power + 27,393 [ 211% of Spell Power + 21,915 ;] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. Holy: Draws on the soul of the friendly target to shield them, absorbing [ 233.9% of Spell Power + 24,285 ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. Shadow: Draws on the soul of the friendly target to shield them, absorbing [ 187.1% of Spell Power + 19,428 ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 6.1% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

    Talents
    • From Darkness, Comes Light Discipline, Holy: Surge of Light You have a 15% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Shadow. Surge of Darkness Periodic damage from your Vampiric Touch has a 15% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest - LvL 45 Talent.

    Discipline
    • Atonement When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% for 90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
    • Borrowed Time Grants 15% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec. Priest - Discipline Spec. After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. Priest - Discipline Spec.
    • Penance Launches a volley of holy light at the target, causing [ 1,200 + 124.4% [ 1,081 + 112% of Spell Power ] Holy damage to an enemy, or [ 7,926 + 76.2% [ 8,719 + 83.8% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Priest - Discipline Spec. 3.1% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

    Discipline & Holy
    • Evangelism (Discipline) Evangelism Increases the damage and healing done by your Penance, Smite, and or Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
    • Evangelism (Holy, Shadow) Evangelism Increases the damage done by your Smite and or Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
    • Void Shift You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. 40 yd range. Instant. 6 min cooldown. Priest - Discipline & Holy Spec. 40 yd range. Instant. 5 min cooldown.

    Holy
    • Divine Hymn Heals 5 (12 in 25 player instances nearby lowest health friendly party or raid targets within 40 yards for [ 7,987 + 154.2% of Spell Power ] every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Priest - Holy Spec. 6.3% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.

    Shadow
    • Void Shift (New) You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Priest - Shadow Spec. 40 yd range. Instant. 10 min cooldown.

    Major Glyphs
    • Glyph of Mass Dispel Reduces the cast time of Mass Dispel by 1 sec. Major Glyph. Causes your Mass Dispel to be potent enough to remove Magic effects that are normally undispellable. Major Glyph.
    • Glyph of Smite Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire. Major Glyph. but that additional damage does not get transferred by Atonement. Major Glyph.

    Rogue (Forums)
    • Shroud of Concealment Extend a cloak that wraps party and raid members within 20 0 yards in shadows, concealing them from sight for up to 15 sec. Instant. 5 min cooldown.

    Talents
    • Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 30 20 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.
    • Shuriken Toss A ranged attack that deals [ 1,246 + 30% [ 2,493 + 60% of AP ] Physical damage to an enemy target. If the enemy is farther than 10 yards away, this damage is doubled and your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo points. Replaces Throw. Rogue - LvL 90 Talent. 20 40 Energy. 30 yd range. Instant.

    Assassination
    • Assassin's Resolve While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 20%. Rogue - Assassination Spec. 25%. Rogue - Assassination Spec.

    Combat
    • Revealing Strike An instant strike that deals 125% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 18 24 sec. Awards 1 combo points. Rogue - Combat Spec. 40 Energy. Melee range. Instant.

    Subtlety
    • Find Weakness Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 70% 100% of that enemy's armor for 10 sec. Rogue - Subtlety Spec.

    Major Glyphs
    • Garrote Increases the duration of your Garrote ability's silence effect by 1.5 sec. Major Glyph. Instant. 1.0 sec. Major Glyph. Instant.
    • Glyph of Garrote Increases the duration of your Garrote ability's silence effect by 1.5 sec. Major Glyph. 1.0 sec. Major Glyph.

    Shaman (Forums)
    • Ancestral Guidance When the Shaman deals direct damage or healing, 40% of that amount is copied as healing to up to 3 injured allies within 40 yards. Instant. 0 yards. Instant.
    • Chain Heal Heals the friendly target for [ 6,325 + 57.3% [ 7,590 + 68.76% of Spell Power ], then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets. 22.5% of Base Mana. 40 yd range. 2.5 sec cast.
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1,102 + 51.8% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. 30.5% of Base Mana. 30 yd range. 2 sec cast. 3 sec cooldown.
    • Earthliving Heals the target for [ 3,648 + 8.3% [ 4,376 + 9.96% of Spell Power ] over 12 sec. 40 yd range. Instant.
    • Healing Rain Healing rains blanket the area, restoring [ 2,170 + 19.7% [ 2,604 + 23.64% of Spell Power ] health to the Shaman's allies. 100 yd range. Instant.
    • Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [ 2,170 + 19.7% [ 2,604 + 23.64% of Spell Power ] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 43.1% 36.635% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
    • Healing Stream Totem (Elemental, Enhancement) Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 31 + 39.5% [ 44.4% of Spell Power ] every 2 sec.
    • Healing Stream Totem (Restoration) Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 31 + 42.6% [ 83.3% of Spell Power ] every 2 sec.
    • Lightning Bolt Casts Fires a bolt of lightning at the target for dealing [ 1,270 + 73.9% of Spell Power ] Nature damage. Can be cast while moving. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
    • Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
    • Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. 100 yd range. Instant.
    • Stormblast Off-Hand Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. 100 yd range. Instant.
    • Stormstrike Instantly strike an enemy with both weapons, dealing 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Melee range. Instant.
    • Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Melee range. Instant.
    • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two three extra attacks with extra attack power. Lasts 60 minutes. 100 yd range. Instant.

    Talents
    • Earthgrab Totem Summons an Earth Totem with 100 5 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem. Shaman - LvL 30 Talent. 5% of Base Mana. Instant. 30 sec cooldown.

    Elemental & Restoration
    • Lava Burst You hurl molten lava at the target, dealing [ 1,263 + 80% of Spell Power 1,578;] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 7.7% of Base Mana. 30 yd range. 1.5 2 sec cast. 8 sec cooldown.

    Enhancement
    • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their' attacks heal them and their master for 150% of damage done. Shaman - Enhancement Spec. 12% of Base Mana. 30 yd range. Instant. 2 min cooldown.
    • Lava Lash You charge your off-hand weapon with lava, instantly dealing 250% 300% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
    • Mental Quickness Your spell power is now equal to 55% 65% of your attack power, and you no longer benefit from other sources of spell power. Your instant spells and totems cost 75% less mana and your shock spells cost 90% less mana. Your melee attacks have a 40% chance to immediately restore 5% of your mana. Shaman - Enhancement Spec.
    • Stormstrike Instantly strike an enemy with both weapons, dealing 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.

    Restoration
    • Earthliving Weapon Imbue the Shaman's weapon with earthen life. Increases spell healing by 2,873 and gives each heal up to a 20% chance to trigger the Earthliving effect on the target, healing an additional [ 3,648 + 8.3% [ 4,376 + 9.96% of Spell Power ] over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes. Shaman - Restoration Spec. 10.5% of Base Mana. Instant.

    Major Glyphs
    • Chain Lightning Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage. Major Glyph. Instant. damage. Major Glyph. Instant.
    • Glyph of Chain Lightning Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage. Major Glyph. damage. Major Glyph.
    • Glyph of Unleashed Lightning Your Lightning Bolt takes 5% longer to cast, but may be cast while moving. Major Glyph. When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph.
    • Unleashed Lightning Your Lightning Bolt takes 5% longer to cast, but may be cast while moving. Major Glyph. Instant. When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph. Instant.

    Warlock (Forums)
    • Corruption Corrupts the target, causing [ 1,926 + 20% [ 1,440 + 15% of Spell Power ] Shadow damage over 18 sec.
    • Dark Intent Infuses all party and raid members with shadow, increasing their spell power by 10% and Stamina by 10% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 4% 1% of Base Mana. 30 yd range. Instant.
    • Demonic Gateway Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts 15 min. 10% of Base Mana. 20-70 yd range. 5 sec cast. 3 sec cast.
    • Felhunter: Devour Magic Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for [ 2,115 + 20% of Spell Power ] and gain 60 Fel Energy. Auto-Cast: Use on the Felhunter's current target. (Right-Click to toggle) Passive.
    • Health Funnel (Affliction) Soulburn: Instantly restores 36% Soulburn: Restores 140% more health and reduces damage taken by 30% for 10 sec.
    • Imp: Singe Magic Grants your Imp the ability to cast Singe Magic. Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by unable to cast spells due to a magic effect. (Right-Click to toggle) Passive.
    • Siphon Life (Affliction, Demonology) Your Corruption spell will heal you for 20% of the damage dealt. 0.5% of your maximum health when dealing damage.
    • Siphon Life (Destruction) Your Immolate spell will heal you for 20% of the periodic damage dealt. 0.5% of your maximum health when dealing periodic damage.
    • Succubus: Seduction Grants your Succubus the ability to cast Seduction. Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Passive.
    • Unending Breath (Affliction) Soulburn: Allows the target to walk on water.until damage is taken.

    Talents
    • Grimoire of Sacrifice Affliction: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 30% and regenerate 2% of maximum health every 5 sec. Lasts for 60 min. Summoning another demon cancels the effect, Demonology: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 30% 25% and regenerate 2% of maximum health every 5 sec. Lasts for 60 min. Summoning another demon cancels the effect. Destruction: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 15% and regenerate 2% of maximum health every 5 sec. Lasts for 60 min. Summoning another demon cancels the effect. Warlock - LvL 75 Talent. Unlimited range. Instant. 30 sec cooldown.

    Affliction
    • Drain Soul Drains the soul of the target, causing [ 417 + 37.5% of Spell Power ] Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
    • Soulburn: Health Funnel Grants the Soulburn empowerment to your Health Funnel. Your Health Funnel will instantly restore 36% health and reduce damage taken restore 140% more health and will reduce damage taken by your pet by 30% for 10 sec. Warlock - Affliction Spec.
    • Soulburn: Soul Swap (New) Grants the Soulburn empowerment to your Soul Swap. Soul Swap will instantly apply your Corruption, Unstable Affiction, and Agony to your current target without requiring them to be removed from a previous target. Warlock - Affliction Spec.

    Demonology
    • Hand of Gul'dan Summons a falling meteor to strike the target and all enemies within 6 yards for [ 614 + 57.5% of Spell Power ] Shadow Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals [ 876 + 13.7% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
    • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing [ 5,340 + 125% [ 4,004 + 93.75% of Spell Power ] Shadow damage over 60 sec. When Doom critically strikes, a Wild Imp will be summoned to attack the target. Warlock - Demonology Spec.

    Destruction
    • Backlash Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds. Warlock - Destruction Spec.
    • Chaos Bolt (Affliction, Demonology) Unleashes a blast of chaos, causing [ 2,682 + 279% of Spell Power ] Shadow damage. Power or 2,163 + 225% of Spell Power ] Shadow damage.
    • Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 2,682 + 279% of Spell Power ] Shadow damage. Power or 2,163 + 225% of Spell Power ] Shadow damage.
    • Ember Tap Heals 18.60% Heals [ 18.60 or 15.00 ]% of your health. Warlock - Destruction Spec. 1 Burning Ember. Instant.
    • Fire and Brimstone Your next Immolate, Incinerate, Conflagrate or Curse Your Immolate, Incinerate, Conflagrate, and Curse spells consume a Burning Ember and will hit all targets within 10 yards of the target and deal 43.40% [ 43.40 or 35.00 ]% of their normal damage. Warlock - Destruction Spec. 1 Burning Ember. Instant. 1 sec cooldown. Instant. 1 sec cooldown.

    Pets
    • Devour Magic Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for [ 2,115 + 20% of Spell Power ] and gain 60 Fel Energy. Auto-Cast: Use on the Felhunter's current target. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. Instant. 15 sec cooldown.
    • Seduction Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. 30 sec cast (Channeled).
    • Singe Magic Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by unable to cast spells due to a magic effect. (Right-Click to toggle) Special Ability. 40 Energy. 30 yd range. Instant. 10 sec cooldown.

    Major Glyphs
    • Glyph of Drain Life Increases the healing of your Drain Life by 30%. Major Glyph. Increases the healing from Harvest Life generated by your primary target by 20%. Major Glyph.
    • Glyph of Siphon Life (Affliction, Demonology) Your Corruption spell will heal you for 20% of the damage dealt. 0.5% of your maximum health when dealing damage.
    • Glyph of Siphon Life (Destruction) Your Immolate spell will heal you for 20% of the periodic damage dealt. 0.5% of your maximum health when dealing periodic damage.

    Minor Glyphs
    • Glyph of Gateway Attunement Your Demonic Gateway Demonic Gateways will automatically activate when you step near it. Minor Glyph. them. Minor Glyph.

    Warrior (Forums)
    • Defensive Stance A tanking combat stance. Decreases damage taken by 15% 25%. Significantly increases threat generation. Generates 1 Rage every 3 sec while in combat. Instant. 3 sec cooldown.
    • Execute (Arms) Attempt to finish off a wounded foe, causing [ 8,263 + 306% of AP ] physical damage. [ 8,608 + 318.8% of AP ] physical damage.
    • Impending Victory (Arms) Instantly attack the target causing [ 1,495 + 67.2% [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health.
    • Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Lasts 8 sec. 8 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.
    • Raging Blow A mighty blow that deals 190% weapon damage from both melee weapons. Can only be used while Enraged. 100 yd range. Instant. 100 yd range. Instant.
    • Raging Blow Off-Hand A mighty blow that deals 190% weapon damage from both melee weapons. Can only be used while Enraged. 100 yd range. Instant. 100 yd range. Instant.
    • Shield Wall Reduces all damage taken by 40% for 12 sec. Instant. 5 min cooldown. 3 min cooldown.

    Talents
    • Enraged Regeneration Instantly heals you for 10% 5% of your total health, and an additional 10% 5% over 5 sec. Can be used while stunned. Costs no Rage Effects are doubled if used while Enraged. Warrior - LvL 30 Talent. 30 Rage. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
    • Impending Victory (Arms) Instantly attack the target causing [ 1,495 + 67.2% [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health.
    • Second Wind Whenever you are below 35% health, you regenerate 3% health per second. Whenever you are struck by a Stun or Immobilize effect, you generate 15 Rage over 10 sec. Warrior - LvL 30 Talent. Warrior - LvL 30 Talent.
    • Staggering Shout Causes all enemies within 20 yards that are snared to become rooted for 5 sec. Damage caused may interrupt the effect. Warrior - LvL 45 Talent. Instant. 40 sec cooldown.

    Arms
    • Seasoned Soldier While wielding a two-handed melee weapon, your Physical damage dealt is increased by 25%. Warrior - Arms Spec. and Whirlwind's rage cost is reduced by 10 Warrior - Arms Spec.

    Arms & Fury
    • Unbridled Wrath (New) Whenever you are struck by a Stun or Immobilize effect, you generate 15 Rage over 10 sec. Warrior - Arms & Fury Spec.

    Fury
    • Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Cannot be combined comined with wielding staves or polearms. Warrior - Fury Spec.

    Protection
    • Bastion of Defense Increases your block chance by 10% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 3 min. Warrior - Protection Spec. 1 min. Warrior - Protection Spec.
    • Shield Slam Slam the target with your shield, causing [ 11,216 + 120% of AP [ AP * (greater_than_or_equal(Level, 85) * (0.75) + (greater_than_or_equal(Level, 80)) * (0.4) + 0.35) + 13,670 ] to [ AP * (greater_than_or_equal(Level, 85) * (0.75) + (greater_than_or_equal(Level, 80)) * (0.4) + 0.35) + 14,371 ;] damage. Generates 20 Rage in Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
    • Unwavering Sentinel Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Increases your armor value from items by 25%. Increases the damage reduction of Defensive Stance by 10%. Reduces the Rage cost of Thunder Clap by 100%. Warrior - Protection Spec.

    Racials
    Pandaren

    Professions
    Archaeology
    • Mantid Sky Reaver This ancient “sky reaver "sky reaver"” sword is intended for use by airborne mantid: it is extremely light and well-balanced, meant to be swung in wide circular arcs by an attacker dive-bombing from the sky. Most mantid shed their wings as a rite of passage once they grow strong enough to wield heavy armor and weapons – it is rare to find such worksmanship in a mantid light blade. This was likely once wielded by a paragon. 2 sec cast.

    Blacksmithing
    • Lightning Steel Ingot Create a Lightning Steel Ingot from Ghost Iron Bars. In the process, you may gain additional knowledge of Ghost Iron, and discover a Blacksmithing plan you have yet to learn. This can only be done once a day. Materials. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).

    Enchanting
    • Enchant Weapon - Deathfrost Permanently enchant a melee weapon to cause your damaging spells and melee weapon hits to occasionally inflict additional Frost damage and slow the target. Requires a level 60 or higher item.\n\nSlow item. Slow effect does not work on targets 73 or higher. Weapons. 1.5 sec cast. Reagents: Primal Shadow (2), Primal Water (2).

    Engineering
    • Stabilized Lightning Source Create a from Stabilized Lightning Source Ghost Iron Bars Stabilized Lightning Source from Ghost Iron Bars. This can only be done once a day. Parts. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).

    Raid & Dungeon Abilities
    • Acid Bomb Deals 45,000 Deals 10,000 Nature damage every 1 sec. Instant.
    • Air Vent A powerful gust of wind knocks you back. 100 yd range. Instant. A chilling gust of wind slows you and inflicts 30% health in Frost damage. 100 yd range. Instant.
    • Amplifier Increases damage dealt by 50% and attack speed by 50%. Instant. 10% and attack speed by 10%. Instant.
    • Anger Inflicts Shadow damage to all enemies within 5 yds. Instant. 7 yds. Instant.
    • Arctic Freeze Breathes ice on all enemies in front of the caster, inflicting 165,750 89,250 Frost damage every second for 3 sec. Enemies hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach 5 stacks of Arctic Freeze. Instant.
    • Barrel Explosion (New) The gunpowder barrel explodes, dealing 250,000 damage to all units within 5 yards. 10 yd range. Instant.
    • Battering Headbutt The impact of the Headbutt inflicts 250,000 25,000 Physical damage to enemies within 10 yards. Unlimited range. Instant.
    • Beguile Stuns the target for 3 15 sec. 30 yd range. 1.5 sec cast.
    • Besiege Charges to a player, inflicting 90,000 30,000 Physical damage to all players within 5 yards, knocking them away. 10 yd range. Instant.
    • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 175,000 90,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 300,000 90,000 Physical damage to all players within 0 yards, knocking them back. Instant.
    • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 175,000 90,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 300,000 90,000 Physical damage to all players within 0 yards, knocking them back. 60 yd range. Instant.
    • Bladestorm Attacks in a whirl of steel, causing 100% 300% weapon damage to each enemy within melee range. Instant.
    • Blazing Radiance Deals 55,000 Deals 60,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 2%. Instant.
    • Blazing Radiance Deals 55,000 Deals 60,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 2%. Instant.
    • Bomb! Deals 120 damage to all enemies within 3 yards. 40 yd range. Instant.
    • Bombard Throws bombs, inflicting 95,000 20,000 Fire damage to all enemies within 40 yards. Instant.
    • Bombs Away! The cannon's fire deals 350,000 damage to all targets within 4 yards. Unlimited range. Instant.
    • Bonechilling Blizzard (New) Calls down a blizzard that lasts 8 sec., inflicting Frost damage every 2 sec. to all enemies in a selected area. 35 Mana. 30 yd range. 8 sec cast (Channeled).
    • Breath of Hate Targets in a cone in front of the caster take Shadow damage over 3 sec. 3 sec cast (Channeled).7 sec cooldown.
    • Brew Bubble The grip of the Bubble inflicts 10,000 15,000 Nature damage every 2 sec and stuns the target until freed. If the Bubble surrounding the target are killed, the target will be released. Unlimited range. Instant.
    • Bulwark Protects the caster in a defensive shield, absorbing 9,000,000 damage. Instant (Channeled). 4,000,000 damage. Instant (Channeled).
    • Burning Embers (New) Hurls burning embers at an enemy's location, inflicting 70,000 Fire damage to all enemies within 3 yards of the impact. 100 yd range. Instant.
    • Burning Pitch Inflicts 25,000 Inflicts 10,000 Fire damage every 1 sec. for 8 sec. Hardens when hit by Crystallize, stunning the target for 4 sec. 1.5 sec cast.
    • Burrowing Hui Inflicts 400,000 Physical damage and stuns the target for 1.5 sec. Instant.
    • Cannoneer's Torch Deals 10 Deals 80 fire damage every 2 sec for 10 sec. 45 yd range. Instant.
    • Caustic Pitch Throws a glob of pitch at a random location. Enemies touching the pitch suffer 40,000 15,000 Nature damage every 1 sec. and have their movement speed reduced by 50%. Unlimited range. Instant.
    • Chain Lightning Inflicts 130,000 Nature damage and jumps to another target within 5 yards. Affects 3 total targets, increasing damage by 50% per jump. 50 8-40 yd range. 2 sec cast. 5 sec cooldown.
    • Cosmic Barrage Channeling a Cosmic Barrage. 3 2 sec cast (Channeled). 10 sec cooldown.
    • Counter Shot (New) Shoots at an enemy, inflicting Physical damage and interrupting spellcasts. 40 yd range. 1.5 sec cast.
    • Crane Rush Inflicts 15,000,000 Inflicts 5,000,000 damage to enemies with which it comes into contact. 150 yd range. Instant.
    • Crush Armor Inflicts 100% Inflicts 150% weapon damage and leaves the target wounded, reducing armor by 5% for 15 sec. Effect can stack up to 10 times. Melee range. Instant.
    • Crystallize Flash freeze nearby enemies, inflicting 60,000 30,000 Frost damage. Enemies afflicted by Burning Pitch are additionally stunned for 4 sec. 1.5 sec cast.
    • Dashing Strike Charges a target, knocking back and inflicting 200,000 70,000 Physical damage. 40 yd range. Instant.
    • Dashing Strike Inflicts 75,000 Inflicts 35,000 Physical damage to enemies within 10 Yards. Instant.
    • Detonate Explodes, inflicting 300,000 150,000 Fire damage and increasing all damage taken by 5%. Instant.
    • Detonate Explodes, inflicting 700,000 400,000 Fire damage and increases all damage taken by 5%. 100 yd range. Instant.
    • Dire Rage (New) Fills the caster with rage, increasing their damage done by 25%. This effect stacks. 1.5 sec cast.
    • Discharged Energy Increases damage taken from Discharged Energy by 30%. Instant. 20%. Instant.
    • Earth Shattering The caster shatters the very earth itself, causing periodic eruptions that deal 25,000 damage and knock 50,000 damage, dazing and knocking enemies back. Unlimited range. Instant.
    • Earth Shock Instantly shocks the target with concussive force, causing 8,000 Nature damage. 4% of Base Mana. 20 yd range. Instant. 6 sec cooldown.
    • Electrified Ground (New) Electrifies the ground, inflicting 150,000 Nature damage to all enemies within 6 yards of the caster. 2.5 sec cast.
    • Engulfing Winds The Engulfing Winds create a tornado at the location and inflict 60,000 10,000 Nature damage to enemies within 3 yards. Unlimited range. Instant.
    • Engulfing Winds Inflicts 60,000 Inflicts 10,000 Nature damage. Unlimited range. Instant.
    • Explosive Slam The golem slams the ground, inflicting 275,000 140,000 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
    • Fan of Flames Slices rapidly at her target with a burning fan, inflicting weapon damage as Fire and increasing the amount of Fire damage taken by 25%. 10 yd range. Instant. 50 yd range. Instant.
    • Fire! (New) The ship is on fire! Taking Fire damage. Instant.
    • Flames of Passion Leaps at an enemy, inflicting 150,000 50,000 Fire damage and knocking all nearby enemies away. Unlimited range. Instant.
    • Freeze Solid (New) Encases the target in a block of ice. 20 yd range. Instant.
    • Freezing Circle (New) Summons a circle of ice that freezes enemies. 100 Mana. 40 yd range. 1 sec cast.
    • Freezing Wind (New) Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 10 sec. 20 yd range. 3 sec cast.
    • Frostbite Inflicting 40,000 Inflicting 60,000 Frost damage to all allies within 4 yards every 1 sec. for 30 sec. Standing within 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
    • Gale Force Deals 40,000 Deals 9,500 damage per sec and reduces move speed by 50%. 20 yd range. Instant.
    • Glacial Freeze (New) Inflicts 175,000 Frost damage and stuns all enemies within 10 yards for 5 sec. Instant.
    • Glacial Freeze (New) Inflicts 175,000 Frost damage to all enemies within 10 yards for 5 sec. Instant.
    • Guardian Strike Inflicts 250% Inflicts 0% of weapon damage to all enemies in front of around the caster and knocks them back. 2 sec cast. 8 yd range. 2 sec cast.
    • Hekima's Scorn (New) Inflicts 25,000 Shadow damage every 2 sec. and prevents all healing to enemies for 60 sec. 100 yd range. Instant.
    • Hekima's Wisdom (New) Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. 150 Mana. 40 yd range. 4 sec cast.
    • Hive Mind Increase attack speed by 150%. Unlimited range. Instant. 25%. Unlimited range. Instant.
    • Ice Comet Inflicts 400,000 Inflicts 300,000 Frost damage to all enemies within 6 yards. 300 yd range. Instant.
    • Ice Spike (New) Knocks up and inflicts 150,000 Physical damage to players within 3 yards of the Ice Spike. 0.5 sec cast.
    • Icy Shadows Standing in Icy Shadows reduces Fire damage taken by 60% 80%. Melee, ranged, and casting speed reduced by 10%. 300 yd range. Instant.
    • Ignite Blood (New) Ignites an enemey's blood, inflicting 10,000 Fire damage every 3 sec. for 12 sec. This effect stacks. 8 yd range. Instant.
    • Ignite Flesh Inflicts 39,000 Inflicts 21,000 Fire damage every 1 sec. for 45 sec. 100 yd range. Instant.
    • Ignite Flesh Breathes flames on all enemies in front of the caster, inflicting 165,750 89,250 Fire damage every second for 3 sec. Enemies hit by Ignite Flesh burn for 39,000 21,000 additional Fire damage every second for 45 sec. This effect stacks. Instant.
    • Lava Spit (New) Spit lava at an enemy, inflicting 30,000 Fire damage. 15 yd range. 2 sec cast.
    • Long-Range Ritual Lightning Inflicts 100,000 Fire damage to enemies outside 200 30 yds. 1.5 sec cast. 3 sec cooldown.
    • Malleable Resin Inflicts 100,000 Inflicts 35,000 Nature damage and slows casting and attack speed by 50% for 6 sec. Unlimited range. Instant.
    • Mending Heals an ally for 25% 10% of their maximum health. 25 yd range. 2 sec cast. 3 sec cooldown.
    • Moira's Mending (New) Heals friendly units within 10 yards. Instant.
    • Molten Hatred (New) Inflicts elemental hatred upon the target, causing Fire damage every 1 sec. and slowing the target significantly. 20 yd range. 8 sec cast (Channeled). 10 sec cooldown.
    • Poison Bolt (New) Inflicts 55,000 Nature damage. 40 yd range. 2.5 sec cast.
    • Pollen Puff Poisons the air around the caster, doing 60,000 Nature damage over 6 750,000 Nature damage over 15 sec to enemies who enter the area. 1 sec cast.
    • Pool of Embers (New) Pools of embers inflict 55,000 Fire damage every 2 seconds to all enemies within the pool. Unlimited range. Instant.
    • Prey Time Charges a nearby enemy and devours them, inflicting 80,000 20,000 Physical damage every second. 20 yd range. 5 sec cast (Channeled).
    • Putrify Inflicts 8,000 k Nature damage every 1 second. This effect stacks. 100 yd range. Instant.
    • Quills Inflicts 60,000 Inflicts 45,000 Physical damage to all enemies within 500 yards. 500 yd range. Instant.
    • Rampage Megaera begins to rampage, inflicting 87,500 44,200 Elemental damage to all enemies. The damage of each element is increased by 15% for each additional head of that element. Instant.
    • Rampage Inflicts 87,500 Inflicts 44,200 Arcane damage to all enemies. The damage of Rampage is increased by 15% for each additional Arcane Head. Instant.
    • Rampage Inflicts 87,500 Inflicts 44,200 Fire damage to all enemies. The damage of Rampage is increased by 15% for each additional Flaming Head. Instant.
    • Rampage Inflicts 87,500 Inflicts 44,200 Frost damage to all enemies. The damage of Rampage is increased by 15% for each additional Frozen Head. Instant.
    • Rampage Inflicts 87,500 Inflicts 44,200 Nature damage to all enemies. The damage of Rampage is increased by 15% for each additional Venomous Head. Instant.
    • Residue Inflicts 30,000 Inflicts 3,000 Shadow damage to enemies within 50 yards. Increases damage dealt and taken from Resin Flake by 10% for 30 sec. Stacks. Unlimited range. Instant.
    • Resin Weaving Inflicts 60,000 Inflicts 15,000 Shadow damage every 1 sec for 3 sec. If Resin Weaving is completed, the target will be stunned for 5 sec. Unlimited range. 3 sec cast (Channeled).
    • REUSE ME Shadow damage depletes the target's Health by 10% every 3 seconds for 15 sec. 40 yd range. Instant.
    • REUSE ME Bonechilling Breath (New) Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 4 sec. 3 sec cast.
    • REUSEME A skillfully-thrown cleaver deals weapon damage and Bleeds (10%)*5 Health over 10 sec seconds. 30 yd range. 3 sec cast.
    • Rot Armor Breathes corrosive gas on all enemies in front of the caster, inflicting 165,750 89,250 Nature damage every second for 3 sec. Enemies hit by Rot Armor take 6% increased damage from all sources for 45 sec. This effect stacks. Instant.
    • Ruined Earth (New) Magma erupts from the earth, inflicting 200,000 Fire damage to all enemies within the eruptions. Instant.
    • Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000 120,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.
    • Sap Puddle Inflicts 20,000 Inflicts 4,000 Shadow damage every 1 sec and slows movement speed by 80%. Unlimited range. Instant.
    • Sap Residue Inflicts 8,000 Inflicts 3,000 Nature damage every 1 sec for 10 sec. Instant.
    • Savage Cleave Deals 50% weapon damage and causes all enemies hit to suffer an additional 20,000 4,000 damage every sec for 5 sec. 9 yd range. Instant. 2 sec cooldown.
    • Screeching Swarm Inflicts 20,000 Inflicts 4,000 Shadow damage every 1 sec. Instant.
    • Screeching Swarm The Screeching Swarm absorbs 80,000 healing and inflicts 25,000 10,000 healing and inflicts 10,000 Shadow damage every 1 sec. The Swarm will detach from its host after 10 sec. The Swarm inflicts 20,000 4,000 damage every 5 to enemies within 20 yards. 100 yd range. 1.5 sec cast.
    • Serrated Blade Punctures an enemy, inflicting 7,500 4,000 Physical damage every 3 seconds for 12 sec. Melee range. Instant.
    • Shadowed Soul All damage taken increased by 2%. Instant. 3%. Instant.
    • Shatter Shattering inflicts 60,000 50,000 Frost damage to all enemies. 150 yd range. Instant.
    • Shatter Shattering inflicts 60,000 50,000 Frost damage to all enemies. 150 yd range. Instant.
    • Shattered Earth (New) The shattered earth inflicts 150,000 Physical damage every 1 sec. to all enemies within 5 yards. Instant.
    • Shoot Shoots at an enemy, inflicting Physical damage. 30 yd range. 0.5 sec cast. and interrupting spellcasts. 40 yd range. 1.5 sec cast.
    • Shotgun (New) Shreds and knocks back enemies in a cone in front of you. 20 yd range. 1.5 sec cast.
    • Spell Shatter (New) Shatters an enemy with great force, inflicting Nature damage and interrupting the spell being cast for 8 sec. 50 yd range. 2 sec cast. 8 sec cooldown.
    • Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 200,000 250,000 Physical damage to enemies within 5 yards, knocking them away. Instant.
    • Static Wound Jin'rokh the Breaker statically constricts the target, inflicting 26,000 Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time. Unlimited range. Instant. 3 sec cooldown.
    • Sticky Bomb (New) The Lieutenant throws a bomb at you that sticks on impact. After 5 sec, it will explode, causing Fire damage to all enemies within 4 yards. 100 yd range. Instant.
    • Stomp Raigonn stomps, inflicting 95,000 20,000 Physical damage and becoming more enraged. Unlimited range. 1.5 sec cast.
    • Storm Cloud Deals 220,000 Deals 110,000 Nature damage, and will stun the target at 3 stacks for 20 sec. Unlimited range. Instant.
    • Strafing Run Deals 120,000 Fire damage. Instant. Deals 10,000 Fire damage. Instant.
    • Swamp Smash A brutal overhead power attack that increases melee damage by 150,000. 20 yd range. 3 sec cast. 300,000. 20 yd range. 2 sec cast.
    • Swashbuckling (New) Slices rapidly at the enemy for 5 sec. 20 yd range. 5 sec cast (Channeled).
    • Tempest General Pa'valak unleashes a tempest, inflicting 200,000 70,000 Nature damage to all players within 60 yards and negating the next 45,000 20,000 points of healing on the target. 1.5 sec cast. 5 sec cooldown.
    • Throw Spear The Zandalari Spear-Shaper throws his spear at a distant enemy, periodically inflicting 75,000 Physical damage to nearby players. Unlimited range. Instant.
    • Tidal Force Inflicts 15,000,000 Inflicts 5,000,000 damage to enemies with which it comes into contact. Instant.
    • Torch Toss (New) Throws a torch, inflicting Fire damage to enemies within the flames every 2 sec. for 16 sec. 30 yd range. Instant.
    • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 77,350 175,000 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 88,400 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
    • Twisted Elements (New) Blasts an enemy with dark magic, inflicting 100,000 Shadow damage. 20 yd range. 2.5 sec cast.
    • Unstable Blast The Sik'thik Demolisher explodes, inflicting 142,500 28,500 Fire damage to all creatures within 16 yards. Instant.
    • Unstable Vita Charges the target with storm energy, causing a surge of lightning every 8 5 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity. 200 yd range. Instant.
    • Unstable Vita Charges the target with storm energy, causing a surge of lightning every 8 5 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity. 200 yd range. Instant.
    • Veil of Darkness (New) Launches a dark bolt of energy at enemies within 50 yards, inflicting Shadow damage and reducing their ability to receive healing. 50 yd range. 2.5 sec cast.
    • Venom Cloud (New) Inflicts 0 Nature damage to enemies within the cloud every 2 sec. and reduces healing effects by 90% for the 14 sec. 45 yd range. Instant.
    • Ventral Sacs Sacs located around the frill will periodically erupt, inflicting 22,000 20,000 Nature damage to all enemies every 1 sec. Instant.
    • Vertical Slash (New) Strike down on an opponent, dealing 50,000 damage. If the target is Parrying with a rapier, this attack will be parried and deal no damage. 8 yd range. 2 sec cast.
    • Vertical Slash (New) Strike down on an opponent, dealing 250,000 damage. If the target is Parrying with a rapier, this attack will be parried and deal no damage. 8 yd range. 2 sec cast.
    • Viletongue Balm (New) Heals the caster. 3 sec cast.
    • Viletongue Rush (New) Charges forward, inflicting Physical damage to all enemies in the caster's path, knocking them back. 40 yd range. Instant.
    • Viletongue Strike (New) A brutal overhead power attack that inflicts 600% melee damage. 10 yd range. 2 sec cast. 8 sec cooldown.
    • Viscous Poison Inflicts 15,000 Nature damage to an enemy target and their allies within 5 0 yards, slowing their movement speed by 30% and dealing 10,000 Nature damage every 2 seconds. 45 yd range. Instant.
    • Volatile Concoction (New) Consume a Volatile Concoction, increasing damage done by 500% and damage taken by 50%. 2.5 sec cast.
    • Volatile Greenstone Brew Causes an explosion of nature magic around the drinker, causing 100,000 150,000 Nature damage to all targets with 10 yards. Instant. 20 sec cooldown.
    • Will of the Empress The Will of the Empress Enrages the caster, causing their attacks to inflict an additional 50,000 4,000 Physical damage. Melee range. Instant.
    • Wind Blast Blast target enemy with wind, inflicting 125,000 30,000 Nature damage. 10 yd range. 2 sec cast.
    • Zandalari Rage (New) Increases the damage inflicted and reduces the damage taken by allies within 30 yards. Instant.
    • Zapped Inflicts 40,000 Inflicts 15,000 Nature damage to enemies within 6 yards. Unlimited range. Instant.
    Last edited by chaud; 2013-05-20 at 01:29 AM.

  2. #2

  3. #3
    Over 9000! Gimlix's Avatar
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    I like most of these changes, Thanks for keeping us up to date!
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
    Quote Originally Posted by Sam the Wiser View Post
    Goddamn it, Gimlix, why do you keep making these threads?

  4. #4
    The Undying Slowpoke is a Gamer's Avatar
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    Thanks for this, a lot of players have been asking.
    FFXIV - Maduin (Dynamis DC)

  5. #5
    Deleted
    Thanks for the list. I really appreciate this.

  6. #6
    Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 2,682 + 279% of Spell Power ] Shadow damage. Power or 2,163 + 225% of Spell Power ] Shadow damage.

    WHAT? choas bolt was nerfed?? dear god with this crap, its already hitting less then a fricking ice lance.

  7. #7
    Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 20 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.

    I am crossing my fingers so hard right now. The rogue find weakness and shurken toss nerfs I was totally cool with. The no cloak and dagger during shadow dance was a bit of overkill... 20 yards on cloak and dagger I feel is fair. I hope this change goes through so I don't have to be a 5.1 rogue again.

  8. #8
    I'm a little confused about the WW Monk changes. Is the change to Stance of the Fierce Tiger a stealth nerf, or just a tooltip fix or something?

  9. #9
    Deleted
    What does unofficial patch note means ? Do these changes are going live or should we trust the official patch note ?

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