the day wow goes f2p is the day wow dies, so no thanks
@op: if you don't see how it's declining, why are you listening to the thousands of pointless threads about it?
WoW's quality would go downhill if it went F2P, gauranteed, just like all the other mmos. they have to cut developement from content and make stuff to sell in the store, to remain profitable.
also, people are only going crazy because a large number of chinese people decided to quit WoW for one of the thousands of F2P mmos in their country. people see the number "1.3 million active accounts lost" instead of "8.3 million accounts, 8+ million more than most F2P mmos".
Its already technically free to play up to level 20, what would be nice to see would be for the trial level cap to be raised to 40 or 60 or something like that. Also maybe removing some of the restrictions on trial accounts, like not being able to use the auction house or join guilds.
I remember seeing a comment by someone at Blizzard saying they were considering doing just this.
Also, losing 16% of your customers is a big deal, regardless of whether or not you're market leader.
Last edited by ribald; 2013-05-19 at 11:35 AM.
I'd play if it was F2P. I do not spend enough time on the game to justify spending 15 dollars a month, but if it were free I'd totally play.
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Blizz will ride this cash cow till it reaches 2 mill subs then it will go f2p
At the end of the day the graphics look very dated compared to modern titles and its only customer loyalty that keeps it going
I want to see my character ive had since BC reach the end and blizz knows that but how long till the end is the question.
TBH i can 2 expacs till wow goes f2p then the servers shut down cause its no longer cost effective to keep them open
No, and it won't go free to play until it is no longer profitable (i.e. there are only like a million subscribers left)
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F2P is another concept of game.
If WoW goes F2P it will simply die.
Also, there's no reason, it's most played MMO ever and still.
It's not possible for free to play to offer an increase in revenue at this time for wow. AKA: no. Besides, cost is not driving subs down. There are other reasons, but cost has got to be in the bottom 10%. People already complain about having to pay for server transfers. How much more would they complain with a true cash-shop? I realize Blizzard has some real-currency for in-game item transactions like the pet store, but that's super light, as far as that kind of thing goes.
Image someone posting a grey item on AH for the amount of gold a certain character has on a starter account, this is the same technique used by paying players to transfer gold from aliance to horde or vice-versa, in this case its being used to transfer gold to ilegal activities.
Being playing myself a starter account, those limitations serve the pourpose of preventing those accounts to be usage in such ilegal activities.
Stil, i think some things could be donne:
- Allow guild invites, but GM's would have to accept starter accounts by creating a specific guild rank. And Guild Bank would be locked for those players
- Gold cap could be raised to 100 or 500 gold. The fact is that with Starter limitations the only utility of gold is to pay repairs.
- I think the level cap could be raised at least untill level 24, most players of these accounts go for PvP, and facing players with more abilities its not fun at all. I also don't think level cap on these accounts should go over level 55.
- Professitions cap could be raised aswell until 150 skill for level 24 or 225 for level 55.
Considering there's still a profit to be made in the subscription model for the game somehow, no.