Yeh, his so LOL...he clearly doesn't know how to use the modifier macro we provided. I found another similar comment of you scroll down more. Another person who doesn't know how to use modifier.
---------- Post added 2013-05-21 at 11:04 PM ----------
There is no positional condition on the macro we had provided. The [mod] means to hold a modifier (shift, alt, crtl) while pressing the macro to use a different skill with the same button.
#showtooltip
/cast [nomod]Backstab
/cast [mod:shift] Hemorrhage
This is a long version of my:
#showtooltip
/cast [mod]Backstab;Hemorrhage
or an even longer version
#showtooltip
/cast [nocombat] stealth
/cast [mod, combat] backstab; hemorrhage
/startattack [combat]
I can give you hundreds or variation depending on personal preference, it may be short or long, complicated or simple.
[mod] is the short for modifier. Modifier are the buttons in your keyboard which are ctrl, alt, and lastly shift. You hold one or the specified before pressing the macro to use the skill attached to it.
Take note:
If its doing something else, it means world of warcraft is using that combination as default. You need to unbind it on the game menu to make the macro work.
---------- Post added 2013-05-21 at 11:11 PM ----------
Its not always the case on Priority Rotation type class. Cool down of skills are fixed so its possible to make it work properly no matter how many. True facts, its does mess a lot and lower performance when your using a Proc Rotation Type class, for example warriors.
Limits of Macro:
>position condition does not exist. Which I hate the most
>sequence is limited to 2-3 (depending on skill type), adding more will just messed up the macro. Nerf on purpose by the developers
>macro cant prioritize procs, making multiple proced skill not trigger on macro..in other words, it will NOT work. (Engine Limitation)
>Sequence delays procs for 1-2 secs. Reducing performance of the player (Dumb Program)
>as long as your pressing the macro, it will trigger trinks and none gcd skills which often happens when mob is already dead, none left, and you are still flag in combat