1. #1

    Times have changed

    Anyone remember the arguments from Blizzard as to why they wouldn't fix the old vanish bug, where rogues would get popped back out of stealth half the time due to latency issues?

    It was because any fix to make them immune to damage or to knocking them out of stealth would in Blizzard's opinion make them overpowered, and reward poor gameplay where rogues could vanish and reopen with dots on them. Or worse, let them reopen on classes that should have AOE'd them out. So they left the class broken like that for many years, all for the greater good of not replacing one problem with the worse problem, of creating a playerbase of overpowered, talentless rogues.

    What happened to that logic? Now in today's game with subterfuge, and CnD, the entire idea of rogues needing to be stealthy, and tactful in setting up their opener is gone. Heck I've caught rogues in stealth on my hunter, and opened on them only to be cheap shot from over 20 yards out anyway, because their stealth isn't broken right away despite them being awful enough to get caught like that. Opening in the middle of caster AoE and flares is the new norm. What happened to skill being required for rogues?


    **edit** and I haven't even touched on the topic of with their repeated sprints and good ol' CoS, it's impossible to kite them anymore unless you are a mage with a constant instant-cast root.
    Last edited by Danur; 2013-05-20 at 06:20 AM.

  2. #2
    Deleted
    Because every class and their mom and their sister have like 1 million DoT effects and shit, half of this applying automatically (what a jk), and it became impossible to vanish properly?

    It was already stated by Blizzard btw.)

  3. #3
    Probably because of how stupidly easy it is to knock a rogue out of stealth now compared to vanilla and how our entire class is balanced around being able to open.

    As for why they need to make us not so kiteable, well our burst (outside cds) is crap compared to other melee so we have to be able to get reasonable uptime. This wasn't an issue in vanilla where our specials did a substantial amount of damage and unloading our energy to get a 5cp evis was a massive chunk of some one's hp. Another reason it was fine then is that when we caught some one, we stun locked the crap out of them probably until they died if they didnt have a way to get out of the stuns which isn't possible anymore.
    Last edited by Sesshou; 2013-05-20 at 07:48 AM.

  4. #4
    Quote Originally Posted by Danur View Post
    **edit** and I haven't even touched on the topic of with their repeated sprints and good ol' CoS, it's impossible to kite them anymore unless you are a mage with a constant instant-cast root.
    Impossible for a hunter to kite rogue? really... really?!!!! Are mages so OP their roots are immune to CoS? What patch did that happen?

    Imagine if Bestial Wrath only worked 50% of the time and 50% of the time it did nothing but turn you and your pet a pretty color. That was Vanish for years and years. Blizzard had to do something.

  5. #5
    Quote Originally Posted by Sesshou View Post
    Probably because of how stupidly easy it is to knock a rogue out of stealth now compared to vanilla
    Erm, What?
    Vanilla with track hidden, flare, volley, arcane explosion, blizzard, RoF, magma totem, consecration, demo shout, piercing howl, demo roar, psychic scream, howl of fear, intimidating shout (list goes on and on), lastly with super-owepropwered human racial - perception (you could be seen from 20 yds even with 5/5 master of deception) was a nightmare to get a clean opener, compared to current state (even without subterfuge).

  6. #6
    Look at it this way, in the past rogues were either OP if they were lucky enough to get an opener, or UP if they weren't.

    Now it's more "equal"

  7. #7
    Deleted
    They revolve less around openers now, that's all.

  8. #8
    Deleted
    Subterfuge doesn't work into flare fyi.

    And hell, rain of fire. Nuff said.

  9. #9
    Quote Originally Posted by Felfury View Post
    They revolve less around openers now, that's all.
    Well this is the point I was getting at. They still rely on openers. But now they are doing them from in and out of stealth (ShD) from 30 yards away. The only positive thing they did to make them fight better out of stealth is shuriken toss BUT, giving them that as powerful as it is on top of everything else, makes them unstoppable.

    see: the other thread below where the rogue is crying about quitting the game because he can't solo healers in less than a minute anymore after the next patch.

  10. #10
    Herald of the Titans Kael's Avatar
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    Coming into the rogue forum to start a thread about how rogues no longer require skill, tact, and are impossible to kite in PvP is not going to generate useful discussion, just snub a lot of noses and start arguments. I'm closing this before it gets out of hand.

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