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  1. #41
    The Lightbringer Ermahgerd's Avatar
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    Quote Originally Posted by saltyharbls View Post
    According to rumours the pvp developers have said its impossible to buff affliction in pvp without messing up affliction in pve
    so affliction players will more or less have to change spec for pvp or just go with pve.

    Lovely
    Only reason why they're so strong in PvE is because of Malefic Grasp. Why can't they nerf Malefic Grasp and buff dot damage?

  2. #42
    Quote Originally Posted by Banawani View Post
    No, Blizzard just doesn't like to think.

    They could
    A. cause dispelling dots to do the remaining damage immediately
    B. cause dispelling dots to silence for 20% of the remaining time on the dot
    C. have dots scale differently when on player targets (like how exorcism used to be)

    But that'd require too much common sense.
    The only one of these that isn't ridiculously overpowered would be C.

    A: Why dispel? How do you counter a lock at all? it would be impossible.
    B. Again, why dispel then? 20% remaining, lol. Again, so seriously overpowered as to be ludicrous. 6 second plus silences if you're unlucky, on every single dispel, or you let your team get creamed by dots.
    C. Could happen, probably should.

  3. #43
    Moderator Nicola's Avatar
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    UA already silences and having too much damage on dispel is bad as well. Getting oneshotted by a double lock - resto team because you dispelled dots would be lame, no?

    As for dots scaling differently, even that is troublesome. While you increase the damage from multidotting, as soon as the warlock begins to channel MG you'll have some super singletarget dps going on, which means you have to make changes to MG as well. Dark soul will become troublesome as well because as soon as it is popped, dots will just rot your whole team away so that needs to be changed as well then.
    In the end, you have to change so much that you're just making it super complicated for anyone.

    Unlike other speces, the abilities affliction have all affect each other. For a shadow priest it's no biggy to change 1 spell, but for affliction, if you change one thing, you are changing multiple other things as well.
    Last edited by Nicola; 2013-05-21 at 06:36 PM.

  4. #44
    Dark Soul isn't that much of an increase, it's much less than Demo DS.

  5. #45
    Moderator Nicola's Avatar
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    Quote Originally Posted by Banawani View Post
    Dark Soul isn't that much of an increase, it's much less than Demo DS.
    The only real pressure coming from affliction right now is during dark soul. If you're going to buff dots by say 30%, that pressure during dark soul is going up as well by a good amount and the damage when channeling MG during dark soul is going to be ridiculous.
    Don't underestimate how strong dark soul is.

  6. #46
    Quote Originally Posted by Banawani View Post
    No, Blizzard just doesn't like to think.

    They could
    A. cause dispelling dots to do the remaining damage immediately
    B. cause dispelling dots to silence for 20% of the remaining time on the dot
    C. have dots scale differently when on player targets (like how exorcism used to be)

    But that'd require too much common sense.
    A Overpowered
    B Overpowered
    C The obvious most balanced option.

  7. #47
    Quote Originally Posted by Niberion View Post
    The only real pressure coming from affliction right now is during dark soul. If you're going to buff dots by say 30%, that pressure during dark soul is going up as well by a good amount and the damage when channeling MG during dark soul is going to be ridiculous.
    Don't underestimate how strong dark soul is.
    Right, dark soul with dots on 4 targets is big damage. Just because of how fast they tick and on so many targets.

    Maybe they could buff dots and nerf MG on player targets. Cause MG to do 1/2 damage on players, buff dots.

    but, again, this is the thing they are trying not to do: have vastly different calculations for pvp and pve on many abilities. Too confusing for new players, despite whether or not those are what would help at this point.

    Another solution would be to split Malefic grasp and shadowbolt into two spells, instead of having MG replace it. Return the old stacking buff on shadowbolt targets, but make it spread to other targets in range. This would be too much for pve, tho....See, this is why it's difficult to do. You could make the buff only applicable to players.

    Or you could make all dots on player targets increase while MG is being channeled on any target.

    Again, you get into the difficulty where it's different for pve and pvp.

    It's NOT easy to solve, despite what some of the people in this thread seem to think. Either you mess up pve AOE by over buffing affliction, OR you overbuff PvP single target by buffing dots in pvp and forget about malefic grasp.

  8. #48
    Quote Originally Posted by Banawani View Post
    No, Blizzard just doesn't like to think.

    They could
    A. cause dispelling dots to do the remaining damage immediately
    B. cause dispelling dots to silence for 20% of the remaining time on the dot
    C. have dots scale differently when on player targets (like how exorcism used to be)

    But that'd require too much common sense.
    This is actually a pretty good idea, On top of being silenced for 4 sec from UA you would also receive full damage from the remaining time of each dot. I like that a lot.

  9. #49
    Quote Originally Posted by Niberion View Post
    How exactly does it not affect PvE? 25% increase on dots is massive, and likely a decent dps increase over 4set PvE.
    Pretty much yes - any multi-target fight and 25% till trample even much higher ilvl.

    But then... nerf MG effect on dots when wearing PvP set and it'll fix a problem. They've already have needed codes implemented since lots of glyphs have drawbacks to them.

  10. #50
    Moderator Nicola's Avatar
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    Quote Originally Posted by Nyaldee View Post
    Pretty much yes - any multi-target fight and 25% till trample even much higher ilvl.

    But then... nerf MG effect on dots when wearing PvP set and it'll fix a problem. They've already have needed codes implemented since lots of glyphs have drawbacks to them.
    It's still going to be troublesome with dark soul... Damage increase from haunt will likely become rather troublesome as well... As I've said, you can't just change one thing to affliction without changing a ton of other things to a point where it just gets confusing for everyone.

    If it was something easy to fix, it would have been fixed already.

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