The only one of these that isn't ridiculously overpowered would be C.
A: Why dispel? How do you counter a lock at all? it would be impossible.
B. Again, why dispel then? 20% remaining, lol. Again, so seriously overpowered as to be ludicrous. 6 second plus silences if you're unlucky, on every single dispel, or you let your team get creamed by dots.
C. Could happen, probably should.
UA already silences and having too much damage on dispel is bad as well. Getting oneshotted by a double lock - resto team because you dispelled dots would be lame, no?
As for dots scaling differently, even that is troublesome. While you increase the damage from multidotting, as soon as the warlock begins to channel MG you'll have some super singletarget dps going on, which means you have to make changes to MG as well. Dark soul will become troublesome as well because as soon as it is popped, dots will just rot your whole team away so that needs to be changed as well then.
In the end, you have to change so much that you're just making it super complicated for anyone.
Unlike other speces, the abilities affliction have all affect each other. For a shadow priest it's no biggy to change 1 spell, but for affliction, if you change one thing, you are changing multiple other things as well.
Last edited by Nicola; 2013-05-21 at 06:36 PM.
Dark Soul isn't that much of an increase, it's much less than Demo DS.
The only real pressure coming from affliction right now is during dark soul. If you're going to buff dots by say 30%, that pressure during dark soul is going up as well by a good amount and the damage when channeling MG during dark soul is going to be ridiculous.
Don't underestimate how strong dark soul is.
Right, dark soul with dots on 4 targets is big damage. Just because of how fast they tick and on so many targets.
Maybe they could buff dots and nerf MG on player targets. Cause MG to do 1/2 damage on players, buff dots.
but, again, this is the thing they are trying not to do: have vastly different calculations for pvp and pve on many abilities. Too confusing for new players, despite whether or not those are what would help at this point.
Another solution would be to split Malefic grasp and shadowbolt into two spells, instead of having MG replace it. Return the old stacking buff on shadowbolt targets, but make it spread to other targets in range. This would be too much for pve, tho....See, this is why it's difficult to do. You could make the buff only applicable to players.
Or you could make all dots on player targets increase while MG is being channeled on any target.
Again, you get into the difficulty where it's different for pve and pvp.
It's NOT easy to solve, despite what some of the people in this thread seem to think. Either you mess up pve AOE by over buffing affliction, OR you overbuff PvP single target by buffing dots in pvp and forget about malefic grasp.
It's still going to be troublesome with dark soul... Damage increase from haunt will likely become rather troublesome as well... As I've said, you can't just change one thing to affliction without changing a ton of other things to a point where it just gets confusing for everyone.
If it was something easy to fix, it would have been fixed already.