Wrath was great if you wanted to PvE. It was horrible for PvP. TBC's PvE wasn't as good but it was close. The raids were difficult and getting gear felt like accomplishing something. Arenas could last too long but a few minor changes could have really made it near perfect balance. When Wrath came out it completely ruined PvP for me. Matches would end in seconds without you being able to react. I couldn't even kill people that fast on my Rogue in vanilla with full t2.5 doing 3k eviscerates when people had 4k health...I went from a Gladiator every season to someone who just didn't give a crap about PvP because any idiot who could spam their highest damaging attack could kill me in seconds. Not saying that I couldn't get Gladiator now if I tried, just that it completely ruined the fun for me. That and getting 2500 the first week every season just wasn't fun anymore.
Last edited by Daara; 2013-05-21 at 02:24 AM.
Wrath had its perks (ICC, Ulduar, the chopper, beautiful zones with amazing musical ambience and great quest lines) but the one thing I remember most is the utter horseshit that was "5-man Heroics"! Excuse the harsh language, but what a fucking joke those were (and, sadly, continue to be to this day...). What is heroic about going brain-afk and AoEing entire rooms at a time? Hell, I once ran heroic Utgard Pinnacle with a tank so shit-faced he couldn't speak half a coherent sentence in vent and he still had no problems keeping aggro on 4+ mobs - hilarious and very very depressing at the same time, seeing as we wouldn't have made it past the first group in heroic Shattered Halls back in BC and rightly so. I completely removed Polymorph from my bars in WotLK, it was literally NEVER needed in pve. Sad.
Don't get me wrong, I loved that they made raiding more accessible, I just think they waaaay overdid it with the complete removal of obligatory CC on trash. When I compare 10man Naxx with Karazhan, the latter was a bazillion times more fun. Sure, it took longer and more thought on every pull, but man was the feeling of accomplishment when Malchezzar finally died awesome! Never had that same degree of pride in WotLK... wifh the exceptions of heroic Ulduar and ICC.
I do think the continent itself, the raids, the dungeons,tanking where/was amazing(better than vanilla/tbc/cata/MoP).
But healing, while I enjoyed it, was rather boring. I played a Holy paladin during ICC. It was pretty much.
1) Put beacon on off-tank(re-apply every 5mins)
2) Judgement every 10 sec.
3) Spam holy light on main tank.
4) Use cooldowns when using Divine plea.
5) move out of fire, if I had too. on some bosses(festergut) I would just stand in the exact same spot for the entire encounter.
And that was is it, we only used 1 healing spell. While in cata/MoP, I was using way more healing spells. Divine light, Holy radiance, World of glory, holy light, holy shock, Light of dawn, sacred shield & Light's Hammer.
Last edited by Gilrak; 2013-05-21 at 02:32 AM.
I suspect the people complaining about easy heroic 5 mans are only remembering it towards the end of the expansion when they massively outgeared them. Loken and the Insanity boss were hard, even on normal mode when the expansion was new.
Last edited by Daara; 2013-05-21 at 02:37 AM.
Also a shame they removed hybrid specs.
I loved my Holy/ret 5-man healing spec in 3.3 ;_;
Far and away TBC was better in both PvE and PvP.
WOTLK followed in TBC's place fairly well, but in no way superior. I think TBC + changing times put WoW into the spotlight perfectly for WOTLK and due to TBC it was by far and away the best MMO at the point and a lot more people stepped into gaming. I think a lot of people who think WOTLK is the best expansion either joined during WOTLK or were casual during TBC, if people played TBC like they did WOTLK, they would've probably enjoyed it more.
The only thing WOTLK has is it brought the game down to casual level. You no longer had difficult instances, grinds to speak of, etc. I would presume that's more appealing to the "masses", but it does not make it a better game.
My opinion at least. And yes, it's gone downhill since TBC with very little momentary improvements to speak of.
LFD (note: since we talk about 3.3.5 not start or anything..) was tedious, you didnt need healer on the dungeons and in some cases not even tank for the trash at least. You could just 3man the content by then anyway. They were basically like scenarios are now.
It wasnt all that great to tanks or healers who wanted to do more than "throw hot and snore while dps is either slow or fast (theres wasnt between)" and for dps it was kinda tedious as well. How is spamming your aoe compelling gameplay? Its not.
As for raids? ICC wasnt all that fun for the tanks, which I was back then. Healers were bored too I remember. Dps.. hmm depends on the fight. Normals were jokes (Saurfang dead in like 2-3 mins?) but most people did heroics on some fights.
The buff was too much tbh back then. Scaling was over the roof because heroic gear wasn't taken to account at start of expansion. Gotta remember it was sorta bandaided in demands of hc players due naxx.
Buffing players is fine but when it goes to blatant mechanic ignoring, tedious fights, not fun gameplay (press aoe threat once to hold aggro! Play bejeweled and taunt at X stacks!)
Wrath might've been fun to most people because they either
1) Started raiding then because easier content and puggable stuff.
2) Guilds were actually up and running. Cata destroyed most guilds and mop didnt really revive them magically
Guilds made wrath fun, not the actual content or its difficulty. Unless you really wanted to spam one aoe button and watch TV at same time :P
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