Last edited by Nuckels; 2013-06-27 at 03:59 PM.
We don't use addons or warlock portals, we simply have 2 markers, 2 lists of people going each side, everybody is calling the next person going when they have the debuff, and raid leader is playing the wild card.
It's not complicated at all.
If you have access to monk, warrior or druid tanks, have them tank it even if they're undergeared as their active mitigation is easier to time, especially lol monk shuffle. Otherwise, your pally will have to be able to pool 5 HoPo when FS is about to come up and time it properly, and I wouldn't bother with using a dk tank on this fight unless you want to constantly wipe to 1 shot RNG.
First time you enter phase 2 with everyone alive will probably be a kill as it isn't that hard to heal if you 3 heal, which you should during progression. Now we don't even bother attacking any orbs in phase 2, we just tunnel the boss as it removes the requirement for any soakers.
Don't try this in 25m folks. Enough anima orbs in p2 and his health will overflow (2^31-1) and he just ends up as an unkillable 1/1 hp boss.First time you enter phase 2 with everyone alive will probably be a kill as it isn't that hard to heal if you 3 heal, which you should during progression. Now we don't even bother attacking any orbs in phase 2, we just tunnel the boss as it removes the requirement for any soakers.
With computers, numbers are represented with 1s and 0s, with each called a bit. The most often used system uses signed integers with 32 bits. Under that system, the largest number that can be expressed properly is 0111 1111 1111 1111 1111 1111 1111 1111 in base 2, which corresponds to 2^31-1, which is roughly 2.15x10^9, or 2.15 billion in base 10.
Ra-den has 1.4 billion hp or so, iirc. It takes I think 6 corrupted anima orbs (each orb increases his max hp by 10%) for his hp to surpass that number. At that point, depending on the software, weird things start to happen. In Ra-den's case, I imagine the number just overflowed into the negatives (it's weird, but a number that starts with 1 in software usually means it's a negative number), and the game doesn't recognize negative numbers as max hp so it uses 1 as a default value.
Personal experience. Wiped on him when we lost a few ranged going into p2 and just let anima orbs hit him every time, we thought we had barely made it - brought him under 10% with a third of the raid dead, then bam, he hits 1/1 hp and didn't die for another minute as we wiped. (Pity too, I would've had a kick-ass parse if it counted as a kill, was sitting at over 600k dps by the end there, heh).do you have a source that unit health is a 4 byte signed integer or did you make that up to sound cool
Another point that I haven't seen made in the 25-man discussion is the fact that having too much melee makes the fight impossible. People have said it on 10, but on 25 it's really bad. We killed H Lei Shen a minute faster than almost any other guild I've looked at and then we went into Ra-den with the same comp (10 total melee including tanks) and couldn't kill the orbs at all. Do not run more than 8 melee on this fight (including the tank), and honestly I'd run as little as possible. Zero melee and a Brewmaster tank would probably be the best comp.
Edit: I was using all the ranged I had. We're recruiting ranged dps and healers if anybody's interested. Summitguild.com
Last edited by Blizzhoof; 2013-06-28 at 12:42 PM.
Now with all the cloaks and gear upgrades, your ranged should be pretty stacked. We bring ~8 or so, and things go pretty smooth. The rogues Shuriken toss, though, I think lol o_O
Didn't have more than 1-2 wipes due to our prot pala dying really.. don't know what the fuss iz about
How many 25man guilds here still run with 10-12 ranged on this fight? I'm getting frustrated at our low ranged dps.
I have some questions regarding p2:
- Is it safe to burn down the boss ignoring all adds? 1 tank (monk), 3 healers (1 disc), 6 dps (average ilvl of 540).
- If not, what is this thing about soaking Anima Orb? How should it be done? Range, etc?