Page 5 of 6 FirstFirst ...
3
4
5
6
LastLast
  1. #81
    Quote Originally Posted by Klive View Post
    I have some questions regarding p2:

    - Is it safe to burn down the boss ignoring all adds? 1 tank (monk), 3 healers (1 disc), 6 dps (average ilvl of 540).
    - If not, what is this thing about soaking Anima Orb? How should it be done? Range, etc?
    Stating your ilvl doesn't say much. You can obviously try to burn him down and maybe even suceed, depending on how good your dps is.

    Question is, why not kill an orb or two. It's trivial - send someone with damage reduction there, *use* said damage reduction before the orb dies, soak it. Done. The biggest issue here might be using DR too late - orbs are pretty fragile and die quickly, so waiting too long = taking 1-2.5mln explosion in the face.

  2. #82
    Quote Originally Posted by Klive View Post
    I have some questions regarding p2:

    - Is it safe to burn down the boss ignoring all adds? 1 tank (monk), 3 healers (1 disc), 6 dps (average ilvl of 540).
    - If not, what is this thing about soaking Anima Orb? How should it be done? Range, etc?

    Thanks!
    Don't really need to soak anymore. We just soaked the first Anima Orb that spawned via (Spriest Dispersion) Can't be an immunity so Spriests/Monks etc. Our first time ever into p2 we killed it. If soaker fails it auto wipes the raid, so stressing the healers and DPS a little more rather than always having the possibility that your soaker fails is probably the safer bet to go. I would soak 1 assuming you have a class who can do it, or else just ignore everything, in 10m anyways. We lusted and nuked him after killing the first Anima Orb that our spriest soaked. However, since p2 orbs are RNG (regarding which spawn) I wouldn't suggest soaking at all if the boss is under >30% by the time your first anima orb comes out which is entirely possible.
    Last edited by Sting123; 2013-07-03 at 12:31 PM.

  3. #83
    Quote Originally Posted by Klive View Post
    I have some questions regarding p2:

    - Is it safe to burn down the boss ignoring all adds? 1 tank (monk), 3 healers (1 disc), 6 dps (average ilvl of 540).
    - If not, what is this thing about soaking Anima Orb? How should it be done? Range, etc?

    Thanks!
    When we started to kill him, or I should say our first kills, several weeks ago. We had one player soak this.
    Not anymore, we just zerg the boss to the ground. (However I run 25man and we have alot more Vamp/tranqs to use than a regular 10man raid.)

    It's possible to do, even with your gear (Even tho ilvl dont have anything to do with anything, skill >>>)
    If you aren't doing it. Soak with someone that can't die! Mage, monk, SP, Paladin etc.

  4. #84
    Thanks a lot for the answers, we'll give it a shot tonight

    - - - Updated - - -

    Quick question: how viable would it be for a skilled 510 ilvl Monk to tank Ra-den? Our only other option is a 53x DK...

    Thanks

  5. #85
    Quote Originally Posted by Klive View Post
    Quick question: how viable would it be for a skilled 510 ilvl Monk to tank Ra-den? Our only other option is a 53x DK...
    DK wouldn't really be an option, I'm not sure if any DK managed to solo tank it at all tbh, atleast it's a massive pain due to him delaying his shit and then using a different ability to screw over your active mitigation.

    Tank damage overall isn't that bad though (i'm talking 10 man here, before the 25ers start calling me insane), and since he can keep up his shuffle 100% of the time he can focus on using other mitigation and what not so it wouldn't be completely out of the question to bring him/her.
    Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....

  6. #86
    Quote Originally Posted by Odeanathus View Post
    DK wouldn't really be an option, I'm not sure if any DK managed to solo tank it at all tbh, atleast it's a massive pain due to him delaying his shit and then using a different ability to screw over your active mitigation.

    Tank damage overall isn't that bad though (i'm talking 10 man here, before the 25ers start calling me insane), and since he can keep up his shuffle 100% of the time he can focus on using other mitigation and what not so it wouldn't be completely out of the question to bring him/her.
    I think you're underestimating the effect of 20-30 ilvls. 510 is really, really low.

    Either one is going to cause wipes due to tank instagibs. Sadly, BrM is your best option, but you should try to get some gear on him. I don't see a DK tanking this fight during progression.

  7. #87
    Quote Originally Posted by Squirl View Post
    Either one is going to cause wipes due to tank instagibs. Sadly, BrM is your best option, but you should try to get some gear on him. I don't see a DK tanking this fight during progression.
    You're right, but Fatalstrike, the biggest reason for instagibs is based on the tank's HP, making it not really care about ilvl. However more gear means more HP so the 25% of hp you'd be left with (fatalstrike hits for 75%) would be larger and make it easier to survive the hit from an add, or any other random damage. Phase 2 damage is higher then Phase 1 on the tank however it's very smooth compared to the Phase 1 damage.

    Eitherway you're right and if able i'd gear that monk a bit, craft him some gear or what ever to get him a bit higher. Other then that I hope you atleast have a disc priest to make the chance of insta gibs a bit smaller.
    Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....

  8. #88
    Actually, the problem is that our pally tank is on vacation, and our monk tank (544) cannot log in due to personal reasons, that's why I wanted to know if going with a 510 monk tank would suffice, just to get this boss over with. We do have a Disc priest, but said priest is also the 510 monk... The idea was to have him be monk tank and have the SP OS Disc for the fight.

    I think we may as well hope for the regular monk tank to be able to log on...

  9. #89
    Go with the monk. Monks are so broken OP on this fight that it is laughable. Low ilvl or not.

  10. #90
    Quote Originally Posted by ballong View Post
    Didn't have more than 1-2 wipes due to our prot pala dying really.. don't know what the fuss iz about
    I'm not on this fight yet but reading about it and it seems that the prob is when he delays the FS, which would make the SoR fall from the protadin making him die instantly, if that's the issue then just make ur tank pool 5HP and combo a double SoR, not that hard, but then again i might have understood it in a wrong way, can anyone confirm this?

  11. #91
    Hey guys, my guild killed this fight earlier today on 10 man, but I have a question about the Crackling Stalker adds. We were setting up silences + stuns for them, and I was noticing during our attempts leading up to the kill that the silences didn't seem to work (though I was under the assumption that it was simply cause the person silencing was just slow). After checking out logs, that definitely seems to be the case now.

    Is there a good way to deal with the stalkers chain lightning ability (crackle) besides stuns? We had a bunch of attempts lost simply because a huge chain on the tank + fatal strike would instagib him. Is there a max range on the bounce from the chain itself or something we can work with to make sure the tank doesn't get chained?
    Last edited by Angelicat; 2013-07-04 at 05:22 PM.

  12. #92
    Quote Originally Posted by Angelicat View Post
    Is there a good way to deal with the stalkers chain lightning ability (crackle) besides stuns? We had a bunch of attempts lost simply because a huge chain on the tank + fatal strike would instagib him. Is there a max range on the bounce from the chain itself or something we can work with to make sure the tank doesn't get chained?
    Stun it at the right time and make the tank smart enough to use a little more mitigation active, for example I pool rage and only use shield slam, around the add I alos demo shout or sw or LS and also barrier. As soon as I started doing this the spikes went down, and so did the boss.
    Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....

  13. #93
    Monk/Pala doesn't matter both are full retard broke on this fight. Easy to play to so just recruit a random shitter if you don't have one in guild.

  14. #94
    Quote Originally Posted by Angelicat View Post
    Hey guys, my guild killed this fight earlier today on 10 man, but I have a question about the Crackling Stalker adds. We were setting up silences + stuns for them, and I was noticing during our attempts leading up to the kill that the silences didn't seem to work (though I was under the assumption that it was simply cause the person silencing was just slow). After checking out logs, that definitely seems to be the case now.

    Is there a good way to deal with the stalkers chain lightning ability (crackle) besides stuns? We had a bunch of attempts lost simply because a huge chain on the tank + fatal strike would instagib him. Is there a max range on the bounce from the chain itself or something we can work with to make sure the tank doesn't get chained?
    We ended up killing it last night with 2 tanks. One of them was a Blood DK who would taunt the add and just solo it away from everyone else (while respecting the distance for the debuff). No need for stun rotation or anything. Easy kill

    And thanks everyone for the advice in this thread ^^

  15. #95
    Legendary! anaxie's Avatar
    Join Date
    Feb 2009
    Location
    My Throne
    Posts
    6,397
    Ra-den mechanics STACK RANGED DPS That is all

  16. #96
    Quote Originally Posted by anaxie View Post
    Ra-den mechanics STACK RANGED DPS That is all
    we had three melee dps in out group and we did just fine.

  17. #97
    Quote Originally Posted by anaxie View Post
    Ra-den mechanics STACK RANGED DPS That is all
    We did it with 3 melee and killed it in one night. If your melee aren't retarded and can swap, they're perfectly viable.

  18. #98
    Quote Originally Posted by Squirl View Post
    We did it with 3 melee and killed it in one night. If your melee aren't retarded and can swap, they're perfectly viable.
    ^
    don't use melee as an excuse for not doing mechanics, it may lower their overall dps a bit but it's much more important to kill the boss thand o that. and it's not like the boss is any sort of a major dps race now.

  19. #99
    (in 10 man)

  20. #100
    Field Marshal Placebo's Avatar
    Join Date
    May 2013
    Location
    Paris
    Posts
    97
    Quote Originally Posted by Blood fox View Post
    ^
    don't use melee as an excuse for not doing mechanics, it may lower their overall dps a bit but it's much more important to kill the boss thand o that. and it's not like the boss is any sort of a major dps race now.
    It's more a case of should you have equally skilled players, it's very obvious which ones should be brought.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •