---------- Post added 2013-05-24 at 05:42 PM ----------
4% parry is much stronger than 2% armor and both of them are kind of meh.
I'm pretty sure FC beats them in overall damage reduction on most fights anyway.
How does haste devalue 20% off-DR parry? How does ANY stat devalue that for that matter? 20% extra parry is 20% extra parry, and when used with army it is another 20% dmg reduction for about ~50% total dmg reduction during army's cast.
He needs to fix his gems for one thing, unless I'm super out of touch and stam stacking is a thing again. Also if he's having problems with aggro as a blood DK, tell him to good "how to play a blood DK"
It's like crossing an intersection. There's shit going on all over the place and you don't panic and act like an idiot then do you?
To get the picture: your tank needs to deal 1/5 of your dps to compete, if they don't your melee will likely pull aggro. If all your dps pull a potion pre pull your tank should do that as well. Thanks to their tanking stance it's five time as benefical for threat generation.
Of course holding back is also an option (unless enrage matters) but when you want your dps to pull off their best you should try to contribute as much as you can to help them. On top of that glyphed DRW is a decent tool to get a bigger lead, allowing you to only deal 1/10 of your dps damage to compete successfully for threat. Yes, you won't have it right of the bat but it should be avaible soon enough after pull to guarantee a successful start. It might be somewhat baffling to throw a defensive cooldown away just like that but in doubt try to work on one thing that bothers you right now before working on other problems... if there are any. Regulary you'll have it back in 90s so what's the matter?
Else: have your paladin pull the boss, simply as that. You can still taunt off him before any special ability takes place.
---------- Post added 2013-05-24 at 03:01 PM ----------
Last edited by Samsarathedk; 2013-05-24 at 11:34 PM.
To clarify and to defend him a little bit, he was completely mastery gemmed when I posted this thread. I think he may just be testing some things out, he hasn't stamina stacked the entire expansion, and he swapped to conversion last raid night (wednesday) because he got the 4pc and wanted to try it, what with the excess runic power and whatnot.
Also, to get that 10% more parry like in your example you need ~9000 parry rating. That amount of haste rating would net you over 20% haste, which is pretty massive.
[22:32:36.639] Ji-Kun hits Telare Parry
[22:32:38.147] Ji-Kun hits Telare Absorb (271613)
[22:32:42.996] Ji-Kun hits Telare Absorb (272123)
[22:32:44.496] Ji-Kun hits Telare Parry
[22:32:46.002] Ji-Kun hits Telare Absorb (240166)
[22:33:02.043] Ji-Kun hits Telare 85323 (A: 162041)
[22:33:03.162] Telare afflicted by Infected Talons from Ji-Kun
aw i guess i never paid enough attention that it was something that melee hits apply
DK tanks are struggling with threat currently opposed to other tanks
I play a DK tank..rerolled now to a prot paladin and its a hell of a lot better than DKs right now
Why do you think riggnaros another great dk tank rerolled as a healer..DKs weren't really cutting it this tier
Best tanks so far this tier
Prot Paladins #1
Brewmaster monks #2
Guardian druids #3
Warriors # 4
my dk main - http://us.battle.net/wow/en/characte...is/Deev/simple
I don't blame your dk for struggling but there is plenty of stuff he can work on spec and gemming wise
I recommend having your rogue or hunter Tricks or MD to the tank.
Otherwise have your prot paladin pull
Last edited by TheNationGamer; 2013-05-25 at 10:27 AM.
Rigg didn't reroll as a healer. He's playing his monk as his main because it performed better 15 ilvls lower for Lei Shen then his DK did.
DK threat is a non-concern for anyone pressing their buttons. The main threshold, especially on the pull, is that a lot of dks tend to monitor their death strikes SOO much that they begin to forget about DPS and TPS on the pull while waiting for their health to move and death strike usage to become optimal. The opener is more like a dps rotation than a tank rotation. This situation is impacted by T15 being the same as T12 where the dk model was less than favorable, forcing you to play more defensively while other tanks were capable of still pushing damage.
The other thing he's welcome to do (even though it's still basically a trap glyph under most circumstances) is glyph DRW. It does significantly increase threat generation on the pull. As a matter of fact, Riggnaros uses it on his DK for that very reason.
Care to explain why most top tier guilds are recruiting mostly paladins and monks
as a top tier dk myself...i felt we were not at that level of dps other tanks were pulling due to the fact other tanks could gem towards haste and crit without losing that much survivability and still be able to maintain during progression.
Which leads to why vengeance is being nerfed as well