The rare mobs on Isle of Thunder dropped weapons?
The rare mobs on Isle of Thunder dropped weapons?
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
Cipero has it right. A lot of people like multiple of the same class. For me, it's Death Knights. I like to do dungeons/scenarios with friends and alt raids, and I can't do that with one that doesn't need gear or is already saved to the main raid.
Frankly the ability to be immune to polymorph is huge all by itself, essentially being immune to snares and roots right now is just broken. Overpowered abilities being dear to your heart isn't enough of a reason not to nerf them.
Feral druids have a huge toolkit as it is - an auto slow, a gap closer, an instant CC, really good survivability and offhealing, not to mention that they're faster than everything else out there. On top of that, peeling a druid(which is almost impossible) doesn't mean that the damage stops, rake and rip hit really hard.
My main is (was) a shaman. I love her at max level but I would never want to level one again. But I have many priests on the same server. I just find them fun to play and level. And they're a good class to play with friends who want to roll an alt or something, so I have a few at varying levels. Druids are fun too. Also, you might want say, a feral/guardian druid and then a separate character for boom/resto. Or one priest that's pvp shadow/disc and then a raiding holy/disc one. Or you're just crazy like me and have an obsession with leveling a certain class over and over I can definitely understand having one of each class, it's nice and logical. But I personally have no interest in playing a warlock or a dk or a monk. I've rolled alts to try those classes out and gotten a DK max level, but they just weren't for me. So I deleted them to make room for more priests
Why do we need more than one rogue or druid or paladin in the same realm? What if someone loves DKs and they wanted to play with both alliance and horde but they dont want to continuously pay for faction change? I get that at first blizz wanted them rare but why can you create multiple monks on one realm but not DKs? Besides are you going to make multiple DKs on one realm? It really shouldnt be a problem to anybody, its not like we are going to see only DKs running around, there will still be other classes playing to.
I for one am glad they removed this restriction.
Last edited by Nuvuk; 2013-05-26 at 01:21 AM.
But, I've already have two DKs on one server.
(When there was that thing that if a friend recruited you, you got a free transfer, I transferred my horde deathknight to alliance Shadowmoon, which I already had a DK on, and, well, it worked, and yes on the same account)
Funny, I've had 2 death knights on my realm since wotlk.
How do people get stuck at chess event now after all the nerfs? It was not impossible to solo even before the changes.
Not the rare mobs, but the ones you summon for the weekly quest with ritual stones drop 476 ilv epic weapons for noobs.
"All" 10 classes? I wonder why I dont have any space to create a monk.
But the reason they have the restriction is because people like you are willing to pay double subscription for 2 accounts.
Last edited by good diu bro; 2013-05-26 at 10:59 AM.