Blizzard should launch some kind of teasure site for next expansion...
Blizzard should launch some kind of teasure site for next expansion...
Oh I would love to see the return of Gul'dan!
It seems very unlikely however, and alot of reasons why he can't return, even more not to join the Horde :C
Last edited by ro9ue; 2013-07-15 at 10:34 PM.
Reconsidering these masks to in which you can finally pick up a Ogre Male and Ogre Female mask for Hallow's End would be sweet, and now to there is a place to called Ogrezonia with large giant Ogre Females, and its like any possibly to for the Ogres.
I could imagine Blizzard doing different hair styles for the Ogre Females to and even the males to, in which mostly the hair styles could look like this to;
For the Fel Iron Horde!
If you miss the original post, SirBannix explains it pretty well.
I'm guessing it will be all about the Titans... think Ulduar but on a grander scale. Now that'd be awesome. I'd like to meet them!
I have had this theory on Legion politics since BC, that could be the primary plot to a legion expansion.
The Legion had three primary leaders: Archimonde, Mannoroth, and Kil'jaeden. Two of those were destroyed by the forces of Azeroth, and the third returned humiliated and disgraced after a failed summoning at the Sunwell. Since then, the various demon lords have refused to follow Kil'jaeden, thinking him too weak to lead the Legion. A decade of infighting has failed to reveal a replacement, and Sargeras has yet to show himself, but there is one thing that a prospective Lord of the Legion could do to bring all the various factions under their rule: destroy Azeroth. Conquer the planet that has thwarted the Legion, not once, but three (maybe more depending on how you count it) times. So one of the lords gets antsy and rolls out an invasion, and boom! We have an expansion.
This set up leads to, in my opinion, a much more interesting story then if the Legion were to just attack. Instead we have opportunities for intrigue, treachery, politicking, and other maneuverings within the context of fighting endless waves of demonic Invaders. Expansion opens with the antsy, paltry, badly planned invasion that is easily thwarted in a pre-expansion event. Wrynn then calls up the new Warchief (whoever it's going to be) and suggests a united coalition to take the fight to the Legion. Thus a planar expansion where the different zones are different Legion controlled worlds and/or planes. As events unfold and the political situation of the Legion becomes clear several Azerothian figures might make their own bids for control over the Legion.
On a related note, back in Cata, there was talk that after the Draenei, Blizzard felt that adding new races needed better lead in and context within the extended 'verse. With that in mind, we can look to the side plots of Cata and MoP to see what the new races are likely to be. My guess? High Elves, coalesced under Vareesa Windrunner and operating out of Dalaran (with cosmetic options that suggest half-elves), switching out the Warlock and Paladin classes for Druid and/or Shaman, emphasizing a majority of their populous coming from the Ranger's that were active participants in the second war and banished from Belvish culture after the transition. This is shaky for mechanical reasons rather then lore reasons in my opinion, but I think the Dalek rule will hold true here (if it's popular, it will happen). As for the Horde? I think there is grounds for a Dragonkin (Half-Dragon) race, led by Wrathion. The little whelpling, after failing to unite the world under the Alliance banner due to Wrynn's moment of benevolence, decides to take a more active role in world events, the so called "age of Mortals" be damned, and gathers together the Black Dragonkin, formerly working for Neltharion, and aligns himself with the Horde, out of pure spite against Varian Wrynn and thinking the new Warchief will be easier to manipulate. He'll go along with the party line while the Legion is threatening, but should show some interesting story a few expansions later. Dragonkin can have an option to disguise themselves as another race out of combat (suggesting that they might already have been active as Wrathion's lackeys during MoP), as well as a breath attack racial.
Just my take on it, anyway. And where did the Original post go?
And I want Suramar and Tomb of Sargeras, raised from the ocean.
Not so large content for the whole expansion, but seems good for future patch, i suppose :-)
Do you guys remember mission in WC 3 TFT ?
Where Meiv stalked Illidan and met a Stormreaver hermit orc (Stormreaver clan, led by Gul Dan, "betrayed" horde during the siege of Storm and the ships sailed to seek the Tomb of Sargeras), so that mission was a great adventure in a sunken temple, and as i remember, we can collect 9 pieces of weapon-sphere, and escape from Illidan's earthquake in the end of mission.
You can dream up!
A couple of fractions
Horde - Stormreaver Clan Hermits.
The remains of the old Horde, sailed with Gul Dan on these tropical islands long ago.
Generally not aware of the news and events, that are happening in the world - almost like Maghar.
Those are mostly representing with warlocks and shamans. Friendly ogres, a la Ogrilla - ChoGall was a protégé of Gul Dan, do you remember ?
Alliance - Naisha's Squadron.
Military Corps of the Night Elves.
Naisha's Troops, who was a Maiv's leutenants and, they say, she has died in the collapse of the Tomb of Sargeras.
There are many Guardians (those who were watching Fandral in the initial quests in Hyjal Cataclysm), the friendly stone giants as well among that Corps.
Constantly at war with the local Nagas.
Tomb of Sargeras.
Strictly speaking, the raid.
Based on the same mission of WC3 TFT.
Linear, with an entourage and textures of the ancient city in the algae (R'lyeh same!)
In the beginning, we are led to the instance by the old orc hermit ( back again to the same Wc3 TFT mission), I forgot his name, he is "the narrator," such as Brann in Ulduar.
1) Skeleton Crew/ or some ancient unit, spawning skeletons (try to remember, it was extra task on this mission)
Then our orc-narrator dies, so we killed these skeletons and saved the souls of his friends - and we go inside the temple.
2) Fellguard gate guard with a pair of adds-Felhunter.
3) Turtle / hydra (everything is in Throne of Storms, however) sea dragon / ALL TOGETHER! Maybe, council-style.
4) The lost and strayed (surely, the evil and hating everyone), the ghost of some night-elf and her "pet" - a stone giant.
5) Oh, man, where's NAGA in deep-water styled dungeon? Water witch + Warlord naga. Two bosses like dragons in the Cata's Bastion of Twilight.
6) The spirit of Gul'dan. Skeletal Orc Warlock Summoner.
7) Naisha. It turns out that she did not die with Temple's collapse, lol, and she became obsessed with Sargeras, after she saw the Eye of Sargeras before Illidan steal it.
8) Raid time-run from the instance.
There's no boss, only traps and so on.
shit. The designers has no imagination, no care for depth and there is not a solid hope that they'll be changing. They have admitted their opinions and their thinking is evident in their decisions and the state of the game. WoW didn't turn out to be the brilliant game I thought it would be lore wise and gameplay wise. Just Ghostcrawler getting scared of subscriber lost and decided to suck up to everything and Metzen handing over writting to Kossack to create a more "fan like" story. Blah. I'm sick and tired of this game, this love hate relationship has to end, expansions last freaking years and were left in shitty half satisfying conditions for such long times and most if not all to me didn't pay off. No nothing brilliant, just wasted time. If next expansion isn't good, good riddance, I'm playing never winter, and I may not even play Titan by the attitude their giving it will probably be shit too.
I think just the fact that the subscription base dropped significantly and with the releasing of new content faster and the subscriptions still expected to drop proves once and for all that Ghostcrawlers approach was wrong! No one will be interested if the game is too dumb! Were not crack addicted idiots, we're not gonna keep playing games that has no benifit for us.
Last edited by Korgesh; 2013-07-16 at 07:39 AM.
Dunno if it was ever pointed out but that login screen was the original login screen idea for Cataclysm. Which they showed back at the Blizzcon prior to Cata's release. Which is that pic right there, hence the 4.0 internal version and 2004-2010 copyright.
What happened to your old pictures and ideas and such, ro9ue? :<