Originally Posted by
Pugfugly
Hi everyone. I can't help but notice that the glyph selection in this game is severely limited and boring. What are some glyphs you would like to see in the game that could make things more interesting and entertaining?
Here are two lists of mine. The first set is for the Warrior class and the second is for the Shaman (more focuses for Restoration). The numbers were put together quickly, but it's all in the name of fun. Let me know what you think and share some of your own.
Exhilaration - Every unique target hit by Bladestorm lowers it's cooldown by 5 seconds.
Overpowered Needs a cap.
Dropping In - If your Heroic Leap hits 3 or more targets, your next Whirlwind costs no rage.
Aftershock - The damage from Heroic Leap is duplicated at the target location after 2 seconds.
Bloodthirsty - Bloodthirst heals for an additional 3% while Bloodbath is active.
Berserker - Increase haste by 1% for every 10% health missing.
Nit sure how compelling this one is, would encourage some strange dps gameplay, though
Heroic Initiation - Increase the damage of Heroic Throw by 200% if the target is not in combat.
Killing Spree - A killing blow with Execute grants a single free use of Execute on another target regardless of it's health.
Generate Rage - Enraged Generation now bleeds out 15% of your health over 5 seconds to gain 30 rage.
Save Yourselves - Shield Wall is applied to your 5 closest allies but not to you. Lasts 6 seconds and increases it's cooldown by 2 minutes.
Inspiring Attack - Cast Recklessness on a friendly target to split its benefits for 6 seconds.
This is one of those Unique buff caveats. Will cause a lot of debate on how mandataory the class is in some situations. (Im looking at you, Arena)
Electric Circuit - Storm Bolt bounces to a second nearby target but stuns for only 2 seconds.
Earth Warden - Reduces damage taken by party and raid members by 10% for 6 seconds after summoning the Earth Elemental.
Too Powerful a cooldown for a glyph
Inferno - Summoning the Fire Elemental empowers allies attacks to deal additional fire damage for 6 seconds.
Another one of those unique buff things; its like another stormlash
Rapid - Casting Riptide on a target with full health increases their haste by 10% for 5 seconds.
devalues haste a bit and encourages riptide use for specific players
Torrential Storm - All overhealing done by your Healing Rain damages enemies within the rain for 25% of the amount.
Magnitude - Earth Shield has unlimited charges.
Persistence - Every spell cast while Ascendance is active has a 40% chance to increase its duration by 1 second.
Overpowered as ascendance is already a very strong cooldown
Devotion - If Healing Surge is used on a target with less than 15% health, then your next Healing Surge on the same target will have it's mana cost reduced by 15%.
Overpowered in pvp with high mastery stacking restos