Furthermore if attempts really are low as he claims then he has really two options. Get rid of lfr or make bosses easier so people feel they are actually progressing and it's worthwhile to continue. The former is likely not on the table. The latter probably is. No matter how you square it ghostcrawler normals have to come down in difficulty. To bad so sad.
I guess I should throw that out there too. T11, while not as extreme as T15 is currently, did drop around 20,000 guilds between Halfus/Magmaw and Nefarian/Al'akir. Keeping in mind that there are just fewer WoW players today than there were then, I wouldn't be surprised if we ended up seeing it look a little more like this one the tier meets its end as current.
Also, when I made these I didn't realize you had specified 10 man normal and used composite data for Cata/MoP because it should represent more or less what 10 normal did in Wrath - All active guilds.
Last edited by Nixx; 2013-05-31 at 08:53 PM.
Lol'd at OP
OP is 100% biased. People didn't give up because normal mode is hard, people gave up because of LFR, the numbers are small because people moved on to LFR and aren't bothering with other modes. If LFR is removed, people would do normal mode and you would have solid proof that normal mode is hard or not.
I did add in Asia for MoP. I don't remember if I did for Cata or if it's currently split.
Worth noting the numbers from Asia are tiny. I think 1500 guilds killed Jin'rokh? Half of which killed Lei Shen.
Throne of Thunder
Reduced the health of Farraki Wastewalkers, Gurubashi Venom priests, Drakkari Frozen Warlords, and Amani Warbears in the Horridon encounter by 15% for 10-player normal mode and 10% for 25-player Normal mode.
I'd be really surprised if LFR hurt organized guild raiding. I imagine the people that benefit most from it are the kind of people that spent all of Wrath pugging 100% of their progression.
Hardcore raiders really ought to be all for lfr. If they knew what was good for them.