I did say clearance rate before the tier was over. yes, ICC and DS lasted a long time. But, they were designed to so that's fine.
Let me clarify, one shot is when you die and it means the raid will fail as a whole. Very, very few fights in modern wow will let you lose 1 or two people 40 seconds in and still complete them. Old wow had them in spades. There are ofc many one shot mechanics in their own right - lightning orbs on jinrokh, elegons floor, stone guard taunting order, wind bombs, the slice thing that nukes the whole raid you have to stack for etc etc they did sometimes exist in old wow, but usually on either bosses halfway into an instance or on optional bosses.Anyhow. Define one-shot mechanic. Something like not getting out of Gara'Jals spirit realm in time is obviously one-shot. How about Flanking Orders. That is survivable by all classes but can probably also kill someone from 100% to 0% if they are not prepared for it. Where do you draw the limit between one-shot and not. Also should falling of platforms count as one-shots?
We are talking about average raids, average players. Not your hardcore buddies on the ost populated server in the known universe. One exception in this case does not disprove the rule.You have been disproven times and times again. You can raid without VOIP and addons. Both are tools, probably helps, but not impossible to raid without.
No, it's because the raids are pointlessly difficult and you know this.Complete lack of pugs is because of 10/25 splitting causing less people raiding 25 man to do 10 man pugs and 10 man raiders doing 25 man pugs, people are gearing up through LFR instead of pugging, also the server populations are smaller, naturally calling for less pugs.
All of them, relative to what the average player can put out.DPS and HPS requirements is sky high on which "simple" fight?
No, because it's no longer current.Okay, so if blizzard today would release a 50% nerf to T14, suddenly T14 would be the easiest raid tier ever? Good to know.