Yes, and I love more than one!
Yes, but only Invocation.
Yes, but only Rune of Power.
Yes, but only Incanter's Ward.
No, I loathe all three!
I'm actually neutral on the talents, so I can't say one way or another.
Invocation heal, despite being rather weak, is the only useful utility of our t90 talents.
Assassin Rogues used to have a talent: Hunger for Blood. It did a big dps buff, had to be applied once a minute, and required a bleed (which at the time rogues generally didn't put up). If you didn't do it, your dps tanked; if you forgot, your dps tanked. It was pretty despised since it was just a button you pushed. Making the button "channeled" doesn't change the fact that Evocation is just Hunger for Blood in different color.
I love the rune of power, in theory.
As I play pretty much only bgs I can only use the pseudo-manashield though, which is utterly boring to me.
Invocation would be ok-ish, though also pretty boring, but the fact that it makes the Evocation-heal through the glyph pretty much useless, imo, I don't want to use it either.
Soo....yeah, I'd love to have different ones, as well as more things to actually pick from in PvP (looking at you, tier 2 talents).
I was hoping that they would un-nerf the Evocation heal to something like a 25% or 30% heal instead of 10%. I agree that 60% was overpowered with how often you can cast Evocation, but at 10% it doesn't seem much more effective than eating.
Or that Incanter's Ward was Incanter's Absorption, which was good because it didn't tank your DPS if you didn't use it, unlike IW which DOES tank your DPS just for picking it over Invo/RoP.
I absolutely loathe simplistic maintenance buffs. Monk and Druid tank specs each have a "press me for a 30 second buff to your avoidance" and it is seriously the most awful, pointless thing, and as many have mentioned, that's exactly what invocation is.
As much as I despise that, I despise even more being forced to stand on a pedestal (rune of power). Rune of Power is great as a raid mechanic (Iron Council in Ulduar, the Mogu Mobs in the crypt area of isle of thunder). I played rift for a small time, and Pyromancers in that game were forced to stand on a ring of fire - it was terrible. Terrible. Think back 30+ years ago - even in Space Invaders you could move your little ship around to shoot at the aliens, in asteroids you could move your ship around to avoid incoming asteroids. To me it's laughable that a modern game company would put a design in that gives you less mobility than 4-bit games from 30 years ago.
That more than anything is why I hate the level 90 talents. Whoever thought Rune of Power was a good idea, I really want them to stay away from game design for the rest of their life, it is seriously the least fun thing I've ever experienced in a real-time game.
If that was a talent, say, in Vanilla or BC, it would have been amazing seeing as how they had next to no mechanics and didn't require much movement. The devs should have known ahead of time and planned our talents around knowing mechanics, not just blindly guessing "will this be a patchwerk expansion?" which it CLEARLY wasn't.
Not just that, but now whenever I go back to Ulduar and see Iron Council, I just get a little pissed that a fun memory of an awesome spell was ruined completely by some retard designer.