1. #1

    Card reveal: Sylvanas & Earth Elemental

    A new card reveal on the official forums: http://us.battle.net/hearthstone/en/...ntal-5-30-2013

    The article speaks mostly about the Earth Elemental and the Shaman's Overload mechanic that makes him a sort of interesting card.

    The real prize, I feel, was included at the end of the article: Lady Sylvanas Windrunner, The Banshee Queen

    5 mana for a 5/5 is pedestrian, and I'm not a fan of the RNG in getting both a random minion from your opponent AND having to wait till Sylvanas gets killed before it triggers. The board might have changed a lot in that time compared to when you played the card. This gap in between the 2 makes the card less effective I feel, leaving your opponent open to take measures. For a legendary card I find it somewhat meh. I'm open to suggestions on how to make good use of these cards though.
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  2. #2
    Quote Originally Posted by xskarma View Post
    A new card reveal on the official forums: http://us.battle.net/hearthstone/en/...ntal-5-30-2013

    The article speaks mostly about the Earth Elemental and the Shaman's Overload mechanic that makes him a sort of interesting card.

    The real prize, I feel, was included at the end of the article: Lady Sylvanas Windrunner, The Banshee Queen

    5 mana for a 5/5 is pedestrian, and I'm not a fan of the RNG in getting both a random minion from your opponent AND having to wait till Sylvanas gets killed before it triggers. The board might have changed a lot in that time compared to when you played the card. This gap in between the 2 makes the card less effective I feel, leaving your opponent open to take measures. For a legendary card I find it somewhat meh. I'm open to suggestions on how to make good use of these cards though.
    i don't really see a way TO make her useful as she stands, there are a few more 5 mana cards which are non-legendary that would be way less RNG and just all around better to take.

    For example: Less health/attack by one, but it summons a 2/2 which can give more utility than RNG.

    Last edited by Thorim; 2013-05-30 at 11:11 PM.

  3. #3
    Quote Originally Posted by Thorim View Post
    i don't really see a way TO make her useful as she stands, there are a few more 5 mana cards which are non-legendary that would be way less RNG and just all around better to take.

    For example: Less health/attack by one, but it summons a 2/2 which can give more utility than RNG.

    Well I think Blizzard will argue that the main attraction of Sylvanas is in that you take away a minion from your opponent. But looking at when you can start playing Sylvanas (5 mana cost) there's not going to be the 7-9 mana whoppers that you hope to get. So Sylvanas will get you either some 5-6 mana minions at best, but possibly some low mana fodder. Taking away a 3/3 from your opponent is pretty meh.

    But then look at the Cairne Bloodhoof card. Slightly higher cost (6 mana) and slightly lower attack ( it's a 4/5) BUT when your opponent kills it, you have a guaranteed 4/5 Baine Bloodhoof to replace him. So for 1 mana less, you get 1 attack more, but also the RNG that you most likely won't get another 4/5 out of it.

    I'd take Cairne over Sylvanas any day, to be honest.


    EDIT: Oh, and it just occured to me that the minions you take over from your opponent have a high chance to allready be damaged in some way, so that's another knock on the Sylvanas card.
    Last edited by xskarma; 2013-05-30 at 11:33 PM.
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  4. #4
    yeah there are too many other choices which just plain out-class Sylvanas as she stands.

    The ONLY possible way i can see her being useful (and that is a stretch) is against a Druid rush deck, they get to turn 5 and have 8 mana from Wild Growth/Innervates and then play something huge, but even then there is so much RNG involved because they will probably throw out a smaller minion, or silence you or something to stop that effect triggering.

    Totally agree about Cairne, pretty amazing card for what he does IMO. I thought the original bonus she gave looked a lot more interesting though (Can only link to site, not card)

    http://www.hearthdex.com/database/card/133 - Discard your hand, summon 5 3/3 skeletons.
    Last edited by Thorim; 2013-05-30 at 11:39 PM.

  5. #5
    Earth Elemental is pro.

  6. #6
    It would be a good counter for a deck structured around high hitting cards, can't just ignore it as it does 5 damage per turn. You could force the deathrattle by making it attack something stronger whereas potentially destroying two enemy minions for the cost of one. You can use a minion ability or some spell to give it taunt. The are alot of possibilities to make the card beneficial. Sure when compareing it to something like silver knight hand, its going to appear lackluster. It requires a special niche which i like that they are giving more cards that arn't just run of the mill throw it down without a second thought.

    If your opponent only has 1 minion on their side of the field, you are guaranteed to remove it from their possession via killing it or taking it over.
    Last edited by Coraulten; 2013-05-31 at 06:15 AM.

  7. #7
    Why is one card gold and one silveris, when they both do the same thing?

  8. #8
    Quote Originally Posted by si7encer112 View Post
    Why is one card gold and one silveris, when they both do the same thing?
    You can get cards in "foil" form, they're just cooler than the normal counterparts =) like getting a shiny version with a physical card game.

    They're still working on the art work and special graphics for them when they enter battle though.

  9. #9
    Well, as in all games, "random enemy minion" means "the one that you left alive after this round's mess". Taking control of an enemy minion is nice, especially if he's a big ass taunter that comes to your side and leaves the way open for a finishing move that turn. Granted, she doesn't seem to be the stongest of cards, but se could have a debilitating effect when used in addition to other creature steal effects.
    http://www.hearthpwn.com/cards/abili...e=Mind+control
    http://www.hearthpwn.com/cards/147-cabal-shadow-priest
    http://www.hearthpwn.com/cards/442-dark-command
    http://www.hearthpwn.com/cards/438-mind-vision (Admittedly not a direct creature steal muh can endup like it)
    http://www.hearthpwn.com/cards/368-mind-control-tech

    Adding sylvanas to a priest deck can seem like a worthwile strategy.

  10. #10
    Moderator Pendulous's Avatar
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    That was the most entertaining Blizzard "blog" I've ever read....

    I don't really get Sylvanas' flavor though. She dies, you get an opponent's creature.

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  11. #11
    Quote Originally Posted by Pendulous View Post
    That was the most entertaining Blizzard "blog" I've ever read....

    I don't really get Sylvanas' flavor though. She dies, you get an opponent's creature.
    She's a banshee. Banshees possess their enemies. The reason she has a body, I believe, was because she possessed her own dead corpse, but there's nothing that says she can leave it again to possess something else.

  12. #12
    Ooo I like this card. Already got so many ways in my head to use her to generate some pluses on my field.
    I'm the minister of mistakes. I'm the shaman of sh*tstorms. If there was a f**k-up pope. I'd have a 3 foot hat!

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  13. #13
    Sylvanas looks so cool need !

  14. #14
    The Patient
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    Just use her to kill the little minions, then when she dies you've got only big guys left to choose from.

    Also, could combo nicely with Brawl, since if she dies and your opponent has the surviving minion, now you get it. Or maybe with Power Overwhelming, swing for 9, then she dies and you steal a minion.

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