Sword of Light: Increases the damage you deal with two-handed melee weapons by 1250%.(Up from 30%)
All other abilities removed from the game.
I'm sure there are other places ret utility can come from.
Divine Intervention has been reintroduced!
Reckoning has been Reintroduced!!! Reckoning: Every time you critically hit with Templar's Verdict, you gain Reckoning, causing your next 3 swings to generate an additional attack
Last edited by DrMcNinja; 2013-06-01 at 03:51 PM.
Originally Posted by Azortharion
Holy nerfs. There's always holy nerfs each patch, whether its warranted or not.
New. Consecrated Ground. 2 Min CD.
Bless the ground with sacred power in an 8 yard radius around the Paladin for 5 sec. Enemies are unable to target into or out of the Consecrated Ground. Allies take 20% more healing while within the area.
New. Templar's Shield. Passive.
When reduced below 35% health, you gain the Templar's Shield effect. Templar's Shield absorbs ((1) + (AP * 2.8)) damage and increases the critical chance of Word of Glory by 60%. Lasts 15 sec. This effect cannot occur more than once every 60 sec.
^ last word bitches
Holy shock cd now scales with haste
Infusion of Light can now stack (resets on combat) up to a maximum of 2-3 times
Denounce causes your next Divine light to
a) heal for 10% more
b) have a 10% reduced cast time
c) have a 10% chance to grant a charge of holy power
Denounce has a chance to grant a charge of holy power
Light's Hammer (for holy only) becomes a tranq-like CD
Doesn't have to be all of it, but some of that would be really cool.
New T15 bonus - AV CD reduced to 1 min and melee attacks have a chance to reset the timer on HoW.
- <insert random nerfs>
- <insert random buffs>
---------- Post added 2013-06-01 at 08:04 PM ----------
Wings -> disarm -> ring of peace -> fists of fury stun/touch of karma -> no wings. Rets are laughable to lockdown by a lot of classes and they won't kill anything just with their sustained, which is the lowest sustained damage in the game.
And you dont have to equip a shield unless you think you'll die. Defensive stance (i dont mean warrior one) doesnt mean you sit in it all the long. You go defensive when you are under heavy pressure. Also equiping a shield may criple our damage but not our healing/utility. Having a defensive stance doesnt make you more viable kill target than you already are.
Last edited by ipoststuff; 2013-06-01 at 08:37 PM.
Censure can now be applied to other targets via Hammer of the Righteous & Divine Storm
Second Wind and Def. Stance are passive defenses.
Blood Presence is passive, Conversion is almost passive when activated, Death Strike is active at the cost of a resource yet optional.
Recuperate is passive when activated, Cheat Death is passive, Feint is active at the cost of a resource yet optional.
Sparring and Swift Defenses are passive.
Rets however are stuck with Holy Power for Healing or Damage, no passive defense, no defensive stance, no passive healing, no protection to death.
Purely, 100% active mitigation that mostly comes from a GLYPH and a 5min cooldown.
Hope this helped.
Holy: New Spell - Holy Burst - Instant - 9.7% of base mana - Grants 2 Charges of Holy Power - 8 Second Cooldown
Light of dawn base healing and scaling increased by 25%
EF ticks now grant 50% of mastery scaling, down from 100%
GOAK - Redesigned. Now grants 150% beacon healing from all single spells for duration and 40% from aoe spells.