I am not a huge fan of CRZ, but anyone who has ever tried playing a different MMO a few months after it launched knows exactly the problem CRZ is trying to fix..
Everyone, including blizzard, seems to forget the main issue with rare spawns and CRZ. Even on high pop realms there were dead times during certain parts of the day and CRZ directly counters these dead times by throwing more people into the merged zones as soon as these dead times would normally occur.
This fact alone counters blizzard's "not at intended rarity" argument since "rarity" changed even back in vanilla based on dead times.
Also, people mentioned how the game has to evolve; This requires blizzard to evolve their loot system in kind in order for it to work or it becomes a preverbial meteor vs WoW the dinosaur. If they want to increase the social aspect of the game without creating too much negativity from too much competition more loot needs to drop from rare spawns based on how many players are grouped to kill them. Maybe 1 extra drop per 3-5 people would encourage people to group up for rares and not kill steal. The shared tag system from ToT was a step in the right direction, but it needs to be expanded upon.
Also, the removal of the valor system mentioned has me quite wary since we have way too much RNG in the game as it is and they're talking about removing the only reliable gearing method for PvE and replacing it with what, more RNG methods?
Yo dawg I heard you like RNG, so here's some RNG with your RNG, so you can roll while you roll, cuz that's how blizzard rolls.
And dude, again... There are advantages and disadvantages in realm population.
And you reason is not even a reason. It's flawed, because now the realm with more people have an army gathering the low-level resources, and putting on their own separated auction house, while the low-pop server is getting shafted by having EVEN LESS resources in the auction house because the few gatherers are cut both by less resources available in the world and being discouraged to gather, because of unfair competition.
Which is ridiculous because Blizzard have so many designs that consider long-term and deep interaction, how this rather simple consideration escaped them?
When the only advantage of low pop realm, such as calm questing and actually seeing rares was completely removed.
If anything it pushes the player to pay for server transfer or quit. And high pop servers have their own issues (many people don't roll on them because of that) - they are: login queue times, it is more lag + all disadvantages of CRZ (queues for quest objects, queues for resources so you better have gold to buy them from AH, no rares, etc.).
The whole CRZ is just one gigantic mistake which only made WoW's flaws to be even more evident, without actually helping any of those flaws.
His statements are pretty spot-on in regards to that rare mount... it would be DISGUSTINGLY rare to find somebody who's willingly going to pass on it for you, especially when there's other competition in the area. Grouping up has little-to-no benefits for rare mob finding.
Son, you got the right idea - but for the WRONG game... that method you describe will work MUCH BETTER in a game like Elder Scrolls: Online where the entire overworld is designed for MUTUAL FACTION COOPERATION... not individual competition. Your method only works in things like LFD and LFR BECAUSE you're all together for a mutual goal. Overworld HAS no mutual goal and next to NO benefit for cooperation.
Well its supposed to be a faire not some spooky npc ghost town
I'd rather live in totally unfair world if you define what I described as "fair".
Anyone who stops gathering resources on a low pop server just because they have to compete now, where as before they were handed them by default is just lazy. There are lots of nodes on your realm to go around, always has been. Its just that now you don't have a ridiculously small amount of players free to harvest a ridiculously large amount of resources. You need to understand that this was never fair from the beginning, and just because you liked it that way better, doesn't mean that everyone else in the game did, and certainly doesn't make it right.
I really don't see how this is an issue, since there's hardly anything at the DMF for anyone from other servers to steal.
Now the only sensible thing for Blizzard to do is make the Darkmoon Rabbit behave like the Pandaria world bosses with faction tag and individual loot with a default failbag (possibly containing tickets/tokens) and small chance at the pet.
Too damn crowded. That's all I got to say about it. Swear I've seen capitol cities less crowded.
A fine summarization of the communityYou're a fine example of how gamer communities have become infested with endlessly whining and bitching, arrogant, opinionated, unreasonable, all the way immature, completely delusional, tendentially psychotic, insulting individuals one really doesn't want to be linked with. And playing with you guys is certainly no fun at all. I don't know where this kind of folks spawns from. Must be a nest somewhere ...
Oh, and your point "When you don't have access to resources" is ridiculous. They're laying on the ground throughout each zone. You just have to not be lazy, and go out and find one that no one else is at, exactly the way it is on high population servers, and exactly the way its meant to be. Resources are meant to be a free-for-all, not a default reward for the few players that actually go out to get them.
Last edited by Rielthas; 2013-06-03 at 04:09 AM.
Before DMF was CRZed there were about 80~100 (2 to 3 raid) every time DMF started racing for the darkmoon rabbit, and this month after CRZed for like 5 to 6 realms I couldn't really know how many raids there becuz the whole server just lagged and for me not even a player nor an NPC could be loaded to screen when I was wandering for 15 minutes.
I could imagine there would be like at least 500 characters rushing to the faire at that moment.
Meanwhile in the low pop, now there is even LESS, because beside the lack of gatherers to auction them, now there is too a lack OF NODES to be gathered, thanks to the unfair competition.
NO ONE CAN BEAT MATH, and math is saying that Low pop is shafted by CRZ.