Man people on this forum are fucking dicks.
Man people on this forum are fucking dicks.
When people try to "fix" inq their solutions are usually worse. They just need to buff the glyph to reasonable levels for PvP use.
Also TV refreshing inq is not a good idea. Drop it. Every inq thread i see this mentioned bunch of times.
Let's keep this civil, please.
The thing that sucks about inquisition is that while it's "ok" for battling bosses, it kind of sucks for everything else. You ramp up that holy power then get your inquisition going, then the mob dies. By the time you're at the next, the buff has fallen off. Kind of irritating. What is worse is that the class is balanced against having the ability up at all times, making it a nightmare for paladins trying to level for the commanding majority of the grind. Unfortunately ghostcrawler wanted the holy power system bad. And the only way to validate it's use was to create abilities that would use it. It's just unfortunate that one of them just didn't pan out all that well.
The patch buff didn't affect weapon damage it affected melee attacks. You might wanna get your facts straight before trying to make a poor attempt at trying to tell me I'm wrong next time.Originally Posted by Rennegadelawlz;21356827[B
Permanently retired MMO player. Freedom is nice.
Keep Inquisition application as it is now, but make TV and DS critical strikes increase the duration of the buff by something like 6seconds per crit, up to double duration. Would make crit nice again for ret (ranks behind haste, and mastery with 4set)
So what is this really a request for? More complexity in the rotation? Ok, but we already have 6-7 abilities that need to be incorporated. While there is some downtime, it's only a global here and there. I rarely sit around for more than a second or two with no DPS abilities I can use. Being GCD locked is only fun on a Patchwerk fight and brutally punishes any mistakes or movement. If you want more to do, try making use of the Utility kit (Sacred Shield, Cleanse, Hands, Aura Mastery, etc.). Your healers will thank you.
In PvP, the problem isn't really burst. Ret is one of the most bursty classes out there. If you don't have Inq up when you are trying to kill someone, then you need to watch your cooldowns a little better to make sure they line up and coordinate with your team. The real problems are the same ones shared by most melee: lack of a spammable CC, no true closer ability, defensive abilities all on long, shared cooldowns (hey-o forbearance), WoG/EF being such a huge DPS loss. Remove the cooldown on Repentance and lower the cooldown on Divine Protection to 30-45s. That's what I would do. That or let Undead roll pally :P
I don't mind the concept of Inquisition by itself, meaning you have a slight ramp up time to build your first 3 HP's at the start of a fight, then use them on a damage buff instead of on an outright attack. However, it's the periodic upkeep that becomes tedious.
If I could change anything about it, I would allow Templar's Verdict and/or Divine Storm to refresh it's duration, much like an Assassination Rogue refreshes their SnD duration on an Envenom.
Or, making it simply refund the HP you spend on Inquisition provided that you already had the buff up (So not the very first one in a fight, but subsequent ones until the fight was over). One could argue that is basically the same as the first option, but it would at least cost the GCD.
Or shit, as others have said, letting crits or something extend it by 6s per, whatever.
Either way, blowing 3 HP every 30s just to maintain the buff, while not difficult, is certainly tedious.
Last edited by Deathgoose; 2013-06-06 at 07:58 PM.
It's not a terrible mechanic, lots of classes have to deal with something similar, but there really needs to be a better way to get it going initially.
A 1-1.5 min CD ability that sets inquisition to 30 seconds. That would be perfect.
Last edited by Wazooty; 2013-06-07 at 05:29 PM.
I said this in another thread and ill say it again, SnD. Inq, and any spell like it isnt all that bad, how about you switch to prot and try to manage SS? refreshing when we have high haste periods, figuring out at what points we want to refresh it due to high vengeance, the list goes on, i wouldn't mind them making SnD and Inq like SS though, because i like having to track all those things with SS.
Just my 2c from a long-time prot
This is because the trick to PvP is not how much damage you do, but when you do it. Maintaining 100% uptime on Inquisition in combat is neither necessary, or really, desirable in a PvP setting. Those globals and HP are better spent on WoG/SS/FoL/BoP/Sac/Devo/Rebuke/etc., until your opponent has run out of defensive abilities and you have their healer under control. Just because you select the DPS role, doesn't mean that is the only or even most important aspect of what you do in a given fight.
Same goes Savage Roar and Slice and Dice.
If you want more involving mechanics, then make a system that varies the length so it's often never the same duration.
Excorism adds 1 second to Inquisition.
Same mechanic, except now I have to watch and make sure I hit my Inquisition at different intervals now depending on Exorcism procs, rather than just hitting it every 30 seconds ad nauseum.
---------- Post added 2013-06-07 at 06:49 PM ----------
Last edited by Millie; 2013-06-07 at 10:46 PM.